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Merge pull request #6675 from AndrewMeadows/crash-fix
fix crash when visiting new domain with gun in hand
This commit is contained in:
commit
d71cecbc61
2 changed files with 10 additions and 11 deletions
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@ -385,7 +385,7 @@ Model* RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
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_needsInitialSimulation = true;
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}
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}
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return result;
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}
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@ -398,14 +398,14 @@ void RenderableModelEntityItem::update(const quint64& now) {
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EntityItemProperties properties;
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auto extents = _model->getMeshExtents();
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properties.setDimensions(extents.maximum - extents.minimum);
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qCDebug(entitiesrenderer) << "Autoresizing:" << (!getName().isEmpty() ? getName() : getModelURL());
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QMetaObject::invokeMethod(DependencyManager::get<EntityScriptingInterface>().data(), "editEntity",
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Qt::QueuedConnection,
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Q_ARG(QUuid, getEntityItemID()),
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Q_ARG(EntityItemProperties, properties));
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}
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ModelEntityItem::update(now);
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}
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@ -427,7 +427,7 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori
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// << precisionPicking;
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QString extraInfo;
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return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance,
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return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance,
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face, surfaceNormal, extraInfo, precisionPicking);
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}
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@ -447,24 +447,22 @@ bool RenderableModelEntityItem::isReadyToComputeShape() {
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ShapeType type = getShapeType();
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if (type == SHAPE_TYPE_COMPOUND) {
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if (!_model) {
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if (!_model || _model->getCollisionURL().isEmpty()) {
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EntityTreePointer tree = getTree();
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if (tree) {
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QMetaObject::invokeMethod(tree.get(), "callLoader", Qt::QueuedConnection, Q_ARG(EntityItemID, getID()));
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}
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return false; // hmm...
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return false;
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}
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assert(!_model->getCollisionURL().isEmpty());
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if (_model->getURL().isEmpty()) {
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// we need a render geometry with a scale to proceed, so give up.
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return false;
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}
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const QSharedPointer<NetworkGeometry> collisionNetworkGeometry = _model->getCollisionGeometry();
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const QSharedPointer<NetworkGeometry> renderNetworkGeometry = _model->getGeometry();
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if ((collisionNetworkGeometry && collisionNetworkGeometry->isLoaded()) &&
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(renderNetworkGeometry && renderNetworkGeometry->isLoaded())) {
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// we have both URLs AND both geometries AND they are both fully loaded.
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@ -44,7 +44,7 @@ void PhysicalEntitySimulation::updateEntitiesInternal(const quint64& now) {
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void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
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assert(entity);
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if (entity->shouldBePhysical()) {
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if (entity->shouldBePhysical()) {
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EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
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if (!motionState) {
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_pendingAdds.insert(entity);
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@ -117,6 +117,7 @@ void PhysicalEntitySimulation::clearEntitiesInternal() {
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_pendingRemoves.clear();
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_pendingAdds.clear();
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_pendingChanges.clear();
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_outgoingChanges.clear();
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}
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// end EntitySimulation overrides
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