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Only run AO in DEFAULT_RENDER_MODE
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commit
d516e9da78
2 changed files with 8 additions and 2 deletions
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@ -288,6 +288,11 @@ void AmbientOcclusionEffect::run(const render::SceneContextPointer& sceneContext
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RenderArgs* args = renderContext->args;
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// FIXME: Different render modes should have different tasks
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if (args->_renderMode != RenderArgs::DEFAULT_RENDER_MODE) {
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return;
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}
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auto framebufferCache = DependencyManager::get<FramebufferCache>();
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auto depthBuffer = framebufferCache->getPrimaryDepthTexture();
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auto normalBuffer = framebufferCache->getDeferredNormalTexture();
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@ -194,10 +194,11 @@ void DeferredLightingEffect::render(const render::RenderContextPointer& renderCo
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batch.setResourceTexture(DEFERRED_BUFFER_EMISSIVE_UNIT, framebufferCache->getDeferredSpecularTexture());
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batch.setResourceTexture(DEFERRED_BUFFER_DEPTH_UNIT, framebufferCache->getPrimaryDepthTexture());
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// need to assign the white texture if ao is off
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if (_ambientOcclusionEnabled) {
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// FIXME: Different render modes should have different tasks
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if (args->_renderMode == RenderArgs::DEFAULT_RENDER_MODE && _ambientOcclusionEnabled) {
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batch.setResourceTexture(DEFERRED_BUFFER_OBSCURANCE_UNIT, framebufferCache->getOcclusionTexture());
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} else {
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// need to assign the white texture if ao is off
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batch.setResourceTexture(DEFERRED_BUFFER_OBSCURANCE_UNIT, textureCache->getWhiteTexture());
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}
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