remove cruft: billboard option for Head::simulate()

This commit is contained in:
Andrew Meadows 2017-01-23 17:28:54 -08:00
parent 887707426e
commit d3dcc2b415
2 changed files with 4 additions and 4 deletions

View file

@ -70,7 +70,7 @@ void Head::reset() {
_baseYaw = _basePitch = _baseRoll = 0.0f;
}
void Head::simulate(float deltaTime, bool isMine, bool billboard) {
void Head::simulate(float deltaTime, bool isMine) {
// Update audio trailing average for rendering facial animations
const float AUDIO_AVERAGING_SECS = 0.05f;
const float AUDIO_LONG_TERM_AVERAGING_SECS = 30.0f;
@ -117,7 +117,7 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
}
}
if (!(_isFaceTrackerConnected || billboard)) {
if (!_isFaceTrackerConnected) {
if (!_isEyeTrackerConnected) {
// Update eye saccades
@ -220,7 +220,7 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
_leftEyePosition = _rightEyePosition = getPosition();
_eyePosition = getPosition();
if (!billboard && _owningAvatar) {
if (_owningAvatar) {
auto skeletonModel = static_cast<Avatar*>(_owningAvatar)->getSkeletonModel();
if (skeletonModel) {
skeletonModel->getEyePositions(_leftEyePosition, _rightEyePosition);

View file

@ -31,7 +31,7 @@ public:
void init();
void reset();
void simulate(float deltaTime, bool isMine, bool billboard = false);
void simulate(float deltaTime, bool isMine);
void setScale(float scale);
void setPosition(glm::vec3 position) { _position = position; }
void setAverageLoudness(float averageLoudness) { _averageLoudness = averageLoudness; }