Merge pull request #4247 from Atlante45/fix_3d_text_billboards

Fix funky text 3D overlays
This commit is contained in:
Brad Hefta-Gaub 2015-02-06 15:01:47 -08:00
commit d3b387c1e0

View file

@ -118,7 +118,7 @@ void Text3DOverlay::render(RenderArgs* args) {
glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor,
(dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor);
glScalef(scaleFactor, -scaleFactor, 1.0);
glScalef(scaleFactor, -scaleFactor, scaleFactor);
enableClipPlane(GL_CLIP_PLANE0, -1.0f, 0.0f, 0.0f, clipMinimum.x + clipDimensions.x);
enableClipPlane(GL_CLIP_PLANE1, 1.0f, 0.0f, 0.0f, -clipMinimum.x);
enableClipPlane(GL_CLIP_PLANE2, 0.0f, -1.0f, 0.0f, clipMinimum.y + clipDimensions.y);