diff --git a/interface/src/scripting/ControllerScriptingInterface.h b/interface/src/scripting/ControllerScriptingInterface.h
index 175021e559..4128976fdc 100644
--- a/interface/src/scripting/ControllerScriptingInterface.h
+++ b/interface/src/scripting/ControllerScriptingInterface.h
@@ -216,6 +216,7 @@ class ScriptEngine;
*
* @property {Controller.Actions} Actions - Predefined actions on Interface and the user's avatar. These can be used as end
* points in a {@link RouteObject} mapping. A synonym for Controller.Hardware.Actions
.
+ * Getting this property is computationally expensive, so it's best to cache it once on script start.
* Read-only.
*
Default mappings are provided from the Controller.Hardware.Keyboard
and Controller.Standard
* to actions in
@@ -225,13 +226,16 @@ class ScriptEngine;
* standard.json, respectively.
Actions
or functions in a
+ * actions on Interface and the user's avatar. Getting this property is computationally expensive, so it's best to cache it
+ * instead of calling on every update.
+ * The outputs can be mapped to Actions
or functions in a
* {@link RouteObject} mapping. Additionally, hardware-specific controller outputs can be mapped to
* Controller.Standard
controller outputs. Read-only.
*
* @property {Controller.Standard} Standard - Standard controller outputs that can be mapped to Actions
or
* functions in a {@link RouteObject} mapping. Read-only.
- * Each hardware device has a mapping from its outputs to Controller.Standard
items, specified in a JSON file.
+ *
Each hardware device has a mapping from its outputs to Controller.Standard
items, specified in a JSON file.
+ * Getting this property is computationally expensive, so it's best to cache it once on script start.
* For example,
* leapmotion.json and
* vive.json.