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test
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@ -396,6 +396,8 @@ void Avatar::simulate(float deltaTime) {
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_head.setBodyYaw(_bodyYaw);
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setLookatPosition(glm::vec3(0.0f, 0.0f, 0.0f));
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if (_interactingOther) {
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_head.setLooking(true);
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@ -406,6 +408,7 @@ void Avatar::simulate(float deltaTime) {
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_head.setLooking(false);
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}
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_head.setLookatPosition(_lookatPosition);
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_head.setAudioLoudness(_audioLoudness);
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_head.setSkinColor(glm::vec3(skinColor[0], skinColor[1], skinColor[2]));
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