mirror of
https://github.com/lubosz/overte.git
synced 2025-08-07 19:01:09 +02:00
Merge pull request #15927 from SamGondelman/error
Possible fix for shader compilation error
This commit is contained in:
commit
d37456ea31
1 changed files with 0 additions and 2 deletions
|
@ -20,8 +20,6 @@
|
||||||
// the source occlusion texture
|
// the source occlusion texture
|
||||||
LAYOUT(binding=RENDER_UTILS_TEXTURE_SSAO_OCCLUSION) uniform sampler2DArray occlusionMaps;
|
LAYOUT(binding=RENDER_UTILS_TEXTURE_SSAO_OCCLUSION) uniform sampler2DArray occlusionMaps;
|
||||||
|
|
||||||
layout(location=0) in vec4 varTexCoord0;
|
|
||||||
|
|
||||||
layout(location=0) out vec4 outFragColor;
|
layout(location=0) out vec4 outFragColor;
|
||||||
|
|
||||||
void main(void) {
|
void main(void) {
|
||||||
|
|
Loading…
Reference in a new issue