Merge pull request #15927 from SamGondelman/error

Possible fix for shader compilation error
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Shannon Romano 2019-07-15 09:00:54 -07:00 committed by GitHub
commit d37456ea31
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@ -20,8 +20,6 @@
// the source occlusion texture
LAYOUT(binding=RENDER_UTILS_TEXTURE_SSAO_OCCLUSION) uniform sampler2DArray occlusionMaps;
layout(location=0) in vec4 varTexCoord0;
layout(location=0) out vec4 outFragColor;
void main(void) {