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use degrees/sec for EntityItem angular velocity
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parent
af9bafae87
commit
d2bd95703a
1 changed files with 6 additions and 3 deletions
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@ -71,7 +71,8 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
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_entity->setVelocityInMeters(v);
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getAngularVelocity(v);
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_entity->setAngularVelocity(v);
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// DANGER! EntityItem stores angularVelocity in degrees/sec!!!
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_entity->setAngularVelocity(glm::degrees(v));
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_outgoingPacketFlags = DIRTY_PHYSICS_FLAGS;
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EntityMotionState::enqueueOutgoingEntity(_entity);
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@ -82,7 +83,8 @@ void EntityMotionState::applyVelocities() const {
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#ifdef USE_BULLET_PHYSICS
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if (_body) {
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setVelocity(_entity->getVelocityInMeters());
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setAngularVelocity(_entity->getAngularVelocity());
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// DANGER! EntityItem stores angularVelocity in degrees/sec!!!
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setAngularVelocity(glm::radians(_entity->getAngularVelocity()));
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_body->setActivationState(ACTIVE_TAG);
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}
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#endif // USE_BULLET_PHYSICS
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@ -140,7 +142,8 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
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properties.setVelocity(_sentVelocity);
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_sentAcceleration = bulletToGLM(_body->getGravity());
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properties.setGravity(_sentAcceleration);
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properties.setAngularVelocity(_sentAngularVelocity);
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// DANGER! EntityItem stores angularVelocity in degrees/sec!!!
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properties.setAngularVelocity(glm::degrees(_sentAngularVelocity));
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}
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// RELIABLE_SEND_HACK: count number of updates for entities at rest so we can stop sending them after some limit.
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