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Reduce "center UI" trigger distance from 0.99m to 0.33m
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commit
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2 changed files with 4 additions and 4 deletions
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@ -23,7 +23,7 @@ OverlayConductor::OverlayConductor() {
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OverlayConductor::~OverlayConductor() {
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}
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bool OverlayConductor::headOutsideOverlay() const {
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bool OverlayConductor::headNotCenteredInOverlay() const {
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glm::mat4 hmdMat = qApp->getHMDSensorPose();
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glm::vec3 hmdPos = extractTranslation(hmdMat);
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glm::vec3 hmdForward = transformVectorFast(hmdMat, glm::vec3(0.0f, 0.0f, -1.0f));
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@ -32,7 +32,7 @@ bool OverlayConductor::headOutsideOverlay() const {
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glm::vec3 uiPos = uiTransform.getTranslation();
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glm::vec3 uiForward = uiTransform.getRotation() * glm::vec3(0.0f, 0.0f, -1.0f);
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const float MAX_COMPOSITOR_DISTANCE = 0.99f; // If you're 1m from center of ui sphere, you're at the surface.
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const float MAX_COMPOSITOR_DISTANCE = 0.33f;
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const float MAX_COMPOSITOR_ANGLE = 180.0f; // rotation check is effectively disabled
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if (glm::distance(uiPos, hmdPos) > MAX_COMPOSITOR_DISTANCE ||
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glm::dot(uiForward, hmdForward) < cosf(glm::radians(MAX_COMPOSITOR_ANGLE))) {
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@ -106,7 +106,7 @@ void OverlayConductor::update(float dt) {
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shouldRecenter = true;
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}
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} else {
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if (_hmdMode && headOutsideOverlay()) {
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if (_hmdMode && headNotCenteredInOverlay()) {
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_suppressedByHead = true;
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}
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}
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@ -22,7 +22,7 @@ public:
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void centerUI();
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private:
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bool headOutsideOverlay() const;
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bool headNotCenteredInOverlay() const;
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bool updateAvatarIsAtRest();
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#if !defined(DISABLE_QML)
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