Reduce "center UI" trigger distance from 0.99m to 0.33m

This commit is contained in:
David Rowe 2020-10-24 16:27:03 +13:00
parent 01cd4aa22d
commit d2b15d7cba
2 changed files with 4 additions and 4 deletions

View file

@ -23,7 +23,7 @@ OverlayConductor::OverlayConductor() {
OverlayConductor::~OverlayConductor() {
}
bool OverlayConductor::headOutsideOverlay() const {
bool OverlayConductor::headNotCenteredInOverlay() const {
glm::mat4 hmdMat = qApp->getHMDSensorPose();
glm::vec3 hmdPos = extractTranslation(hmdMat);
glm::vec3 hmdForward = transformVectorFast(hmdMat, glm::vec3(0.0f, 0.0f, -1.0f));
@ -32,7 +32,7 @@ bool OverlayConductor::headOutsideOverlay() const {
glm::vec3 uiPos = uiTransform.getTranslation();
glm::vec3 uiForward = uiTransform.getRotation() * glm::vec3(0.0f, 0.0f, -1.0f);
const float MAX_COMPOSITOR_DISTANCE = 0.99f; // If you're 1m from center of ui sphere, you're at the surface.
const float MAX_COMPOSITOR_DISTANCE = 0.33f;
const float MAX_COMPOSITOR_ANGLE = 180.0f; // rotation check is effectively disabled
if (glm::distance(uiPos, hmdPos) > MAX_COMPOSITOR_DISTANCE ||
glm::dot(uiForward, hmdForward) < cosf(glm::radians(MAX_COMPOSITOR_ANGLE))) {
@ -106,7 +106,7 @@ void OverlayConductor::update(float dt) {
shouldRecenter = true;
}
} else {
if (_hmdMode && headOutsideOverlay()) {
if (_hmdMode && headNotCenteredInOverlay()) {
_suppressedByHead = true;
}
}

View file

@ -22,7 +22,7 @@ public:
void centerUI();
private:
bool headOutsideOverlay() const;
bool headNotCenteredInOverlay() const;
bool updateAvatarIsAtRest();
#if !defined(DISABLE_QML)