small cleanup

This commit is contained in:
SamGondelman 2018-10-23 11:17:50 -07:00
parent 6572400d06
commit d254db02dc
7 changed files with 1 additions and 39 deletions

View file

@ -48,7 +48,7 @@ struct Material {
vec4 _keySpare3;
};
layout(binding=GRAPHICS_BUFFER_MATERIAL) uniform materialBuffer {
layout(std140, binding=GRAPHICS_BUFFER_MATERIAL) uniform materialBuffer {
Material _mat;
TexMapArray _texMapArray;
};

View file

@ -16,7 +16,6 @@
#define GRAPHICS_BUFFER_SKINNING 0
#define GRAPHICS_BUFFER_MATERIAL 1
#define GRAPHICS_BUFFER_TEXMAPARRAY 2
#define GRAPHICS_BUFFER_KEY_LIGHT 4
#define GRAPHICS_BUFFER_LIGHT 5
#define GRAPHICS_BUFFER_AMBIENT_LIGHT 6
@ -41,7 +40,6 @@ namespace buffer {
enum Buffer {
Skinning = GRAPHICS_BUFFER_SKINNING,
Material = GRAPHICS_BUFFER_MATERIAL,
TexMapArray = GRAPHICS_BUFFER_TEXMAPARRAY,
Light = GRAPHICS_BUFFER_LIGHT,
KeyLight = GRAPHICS_BUFFER_KEY_LIGHT,
AmbientLight = GRAPHICS_BUFFER_AMBIENT_LIGHT,

View file

@ -21,7 +21,6 @@ layout(location=3) out vec4 _fragColor3; // emissive
// the alpha threshold
const float alphaThreshold = 0.5;
// FIXME: is this correct?
float evalOpaqueFinalAlpha(float alpha, float mapAlpha) {
return mix(alpha, 1.0 - alpha, step(mapAlpha, alphaThreshold));
}

View file

@ -201,31 +201,6 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
addPipeline(
Key::Builder().withMaterial().withDeformed().withDualQuatSkinned().withTranslucent().withTangents().withFade(),
deformed_model_normal_map_translucent_fade_dq, batchSetter, itemSetter);
// Depth-only
addPipeline(
Key::Builder().withDepthOnly(),
model_shadow, nullptr, nullptr);
addPipeline(
Key::Builder().withDeformed().withDepthOnly(),
deformed_model_shadow, nullptr, nullptr);
// Same thing but with Fade on
addPipeline(
Key::Builder().withDepthOnly().withFade(),
model_shadow_fade, batchSetter, itemSetter);
addPipeline(
Key::Builder().withDeformed().withDepthOnly().withFade(),
deformed_model_shadow_fade, batchSetter, itemSetter);
// Now repeat for dual quaternion
// Depth-only
addPipeline(
Key::Builder().withDeformed().withDualQuatSkinned().withDepthOnly(),
deformed_model_shadow_dq, nullptr, nullptr);
// Same thing but with Fade on
addPipeline(
Key::Builder().withDeformed().withDualQuatSkinned().withDepthOnly().withFade(),
deformed_model_shadow_fade_dq, batchSetter, itemSetter);
}
void initForwardPipelines(ShapePlumber& plumber) {

View file

@ -31,7 +31,6 @@ layout(location=RENDER_UTILS_ATTR_NORMAL_WS) out vec3 _normalWS;
layout(location=RENDER_UTILS_ATTR_COLOR) out vec4 _color;
void main(void) {
vec4 deformedPosition = vec4(0.0, 0.0, 0.0, 0.0);
vec3 deformedNormal = vec3(0.0, 0.0, 0.0);
evalMeshDeformer(inPosition, deformedPosition, inNormal.xyz, deformedNormal,

View file

@ -96,7 +96,6 @@ void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& p
locations->lightingModelBufferUnit = program->getUniformBuffers().isValid(render_utils::slot::buffer::LightModel);
locations->skinClusterBufferUnit = program->getUniformBuffers().isValid(graphics::slot::buffer::Skinning);
locations->materialBufferUnit = program->getUniformBuffers().isValid(graphics::slot::buffer::Material);
locations->texMapArrayBufferUnit = program->getUniformBuffers().isValid(graphics::slot::buffer::TexMapArray);
locations->keyLightBufferUnit = program->getUniformBuffers().isValid(graphics::slot::buffer::KeyLight);
locations->lightBufferUnit = program->getUniformBuffers().isValid(graphics::slot::buffer::Light);
locations->lightAmbientBufferUnit = program->getUniformBuffers().isValid(graphics::slot::buffer::AmbientLight);

View file

@ -32,7 +32,6 @@ public:
UNLIT,
DEFORMED,
DUAL_QUAT_SKINNED,
DEPTH_ONLY,
DEPTH_BIAS,
WIREFRAME,
NO_CULL_FACE,
@ -80,7 +79,6 @@ public:
Builder& withUnlit() { _flags.set(UNLIT); return (*this); }
Builder& withDeformed() { _flags.set(DEFORMED); return (*this); }
Builder& withDualQuatSkinned() { _flags.set(DUAL_QUAT_SKINNED); return (*this); }
Builder& withDepthOnly() { _flags.set(DEPTH_ONLY); return (*this); }
Builder& withDepthBias() { _flags.set(DEPTH_BIAS); return (*this); }
Builder& withWireframe() { _flags.set(WIREFRAME); return (*this); }
Builder& withoutCullFace() { _flags.set(NO_CULL_FACE); return (*this); }
@ -133,9 +131,6 @@ public:
Builder& withDualQuatSkinned() { _flags.set(DUAL_QUAT_SKINNED); _mask.set(DUAL_QUAT_SKINNED); return (*this); }
Builder& withoutDualQuatSkinned() { _flags.reset(DUAL_QUAT_SKINNED); _mask.set(DUAL_QUAT_SKINNED); return (*this); }
Builder& withDepthOnly() { _flags.set(DEPTH_ONLY); _mask.set(DEPTH_ONLY); return (*this); }
Builder& withoutDepthOnly() { _flags.reset(DEPTH_ONLY); _mask.set(DEPTH_ONLY); return (*this); }
Builder& withDepthBias() { _flags.set(DEPTH_BIAS); _mask.set(DEPTH_BIAS); return (*this); }
Builder& withoutDepthBias() { _flags.reset(DEPTH_BIAS); _mask.set(DEPTH_BIAS); return (*this); }
@ -171,7 +166,6 @@ public:
bool isTranslucent() const { return _flags[TRANSLUCENT]; }
bool isDeformed() const { return _flags[DEFORMED]; }
bool isDualQuatSkinned() const { return _flags[DUAL_QUAT_SKINNED]; }
bool isDepthOnly() const { return _flags[DEPTH_ONLY]; }
bool isDepthBiased() const { return _flags[DEPTH_BIAS]; }
bool isWireframe() const { return _flags[WIREFRAME]; }
bool isCullFace() const { return !_flags[NO_CULL_FACE]; }
@ -211,7 +205,6 @@ inline QDebug operator<<(QDebug debug, const ShapeKey& key) {
<< "isTranslucent:" << key.isTranslucent()
<< "isDeformed:" << key.isDeformed()
<< "isDualQuatSkinned:" << key.isDualQuatSkinned()
<< "isDepthOnly:" << key.isDepthOnly()
<< "isDepthBiased:" << key.isDepthBiased()
<< "isWireframe:" << key.isWireframe()
<< "isCullFace:" << key.isCullFace()
@ -239,7 +232,6 @@ public:
bool lightingModelBufferUnit{ false };
bool skinClusterBufferUnit{ false };
bool materialBufferUnit{ false };
bool texMapArrayBufferUnit{ false };
bool keyLightBufferUnit{ false };
bool lightBufferUnit{ false };
bool lightAmbientBufferUnit{ false };