remove payloadGetLayer() from GameWorkloadRenderer

This commit is contained in:
Andrew Meadows 2018-06-04 16:39:29 -07:00
parent 4329ea5240
commit d220d437cc
2 changed files with 1 additions and 8 deletions

View file

@ -100,10 +100,6 @@ namespace render {
template <> const ShapeKey shapeGetShapeKey(const GameWorkloadRenderItem::Pointer& payload) {
return ShapeKey::Builder::ownPipeline();
}
template <> int payloadGetLayer(const GameWorkloadRenderItem::Pointer& payloadData) {
return render::Item::LAYER_3D_FRONT;
}
}
GameWorkloadRenderItem::GameWorkloadRenderItem() : _key(render::ItemKey::Builder::opaqueShape().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1)) {

View file

@ -99,9 +99,6 @@ namespace render {
template <> const Item::Bound payloadGetBound(const GameWorkloadRenderItem::Pointer& payload);
template <> void payloadRender(const GameWorkloadRenderItem::Pointer& payload, RenderArgs* args);
template <> const ShapeKey shapeGetShapeKey(const GameWorkloadRenderItem::Pointer& payload);
template <> int payloadGetLayer(const GameWorkloadRenderItem::Pointer& payloadData);
}
#endif
#endif