qml doesn't work, .js might not work on osx

This commit is contained in:
Elisa Lupin-Jimenez 2018-02-02 11:26:21 -08:00
parent 73fde4333e
commit d20ff0955c
2 changed files with 3 additions and 3 deletions

View file

@ -199,7 +199,7 @@ Rectangle {
var SHAPE_TYPE_BOX = 4; var SHAPE_TYPE_BOX = 4;
var SHAPE_TYPE_SPHERE = 5; var SHAPE_TYPE_SPHERE = 5;
var SHAPE_TYPES = []; var SHAPE_TYPES = [];ww
SHAPE_TYPES[SHAPE_TYPE_NONE] = "No Collision"; SHAPE_TYPES[SHAPE_TYPE_NONE] = "No Collision";
SHAPE_TYPES[SHAPE_TYPE_SIMPLE_HULL] = "Basic - Whole model"; SHAPE_TYPES[SHAPE_TYPE_SIMPLE_HULL] = "Basic - Whole model";
SHAPE_TYPES[SHAPE_TYPE_SIMPLE_COMPOUND] = "Good - Sub-meshes"; SHAPE_TYPES[SHAPE_TYPE_SIMPLE_COMPOUND] = "Good - Sub-meshes";

View file

@ -540,8 +540,8 @@ var toolBar = (function () {
}); });
addButton("newImageButton", "web-01.svg", function () { addButton("newImageButton", "web-01.svg", function () {
var IMAGE_MODEL = Script.resolvePath("../../interface/resources/meshes/images/default-image-model.fbx"); var IMAGE_MODEL = Script.resourcesPath() + "meshes/images/default-image-model.fbx";
var DEFAULT_IMAGE = Script.resolvePath("../../interface/resources/snapshot/img/no-image.jpg"); var DEFAULT_IMAGE = Script.resourcesPath() + "snapshot/img/no-image.jpg";
createNewEntity({ createNewEntity({
type: "Model", type: "Model",
dimensions: { dimensions: {