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fix physics-tests build errors
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parent
2aa453b610
commit
d03a7d1b70
8 changed files with 18 additions and 126 deletions
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@ -9,13 +9,16 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "BulletUtilTests.h"
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#include <iostream>
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//#include "PhysicsTestUtil.h"
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#include <BulletUtil.h>
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#include <NumericalConstants.h>
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#include "BulletUtilTests.h"
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// Add additional qtest functionality (the include order is important!)
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#include "GlmTestUtils.h"
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#include "../QTestExtensions.h"
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// Constants
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const glm::vec3 origin(0.0f);
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@ -13,9 +13,6 @@
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#define hifi_BulletUtilTests_h
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#include <QtTest/QtTest>
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// Add additional qtest functionality (the include order is important!)
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#include "GlmTestUtils.h"
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#include "../QTestExtensions.h"
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class BulletUtilTests : public QObject {
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Q_OBJECT
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@ -1,70 +0,0 @@
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//
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// CollisionInfoTests.cpp
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// tests/physics/src
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//
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// Created by Andrew Meadows on 2/21/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <iostream>
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <CollisionInfo.h>
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#include <SharedUtil.h>
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#include <StreamUtils.h>
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#include "CollisionInfoTests.h"
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QTEST_MAIN(CollisionInfoTests)
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/*
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static glm::vec3 xAxis(1.0f, 0.0f, 0.0f);
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static glm::vec3 xZxis(0.0f, 1.0f, 0.0f);
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static glm::vec3 xYxis(0.0f, 0.0f, 1.0f);
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void CollisionInfoTests::rotateThenTranslate() {
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CollisionInfo collision;
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collision._penetration = xAxis;
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collision._contactPoint = xYxis;
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collision._addedVelocity = xAxis + xYxis + xZxis;
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glm::quat rotation = glm::angleAxis(PI_OVER_TWO, zAxis);
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float distance = 3.0f;
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glm::vec3 translation = distance * xYxis;
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collision.rotateThenTranslate(rotation, translation);
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QCOMPARE(collision._penetration, xYxis);
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glm::vec3 expectedContactPoint = -xAxis + translation;
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QCOMPARE(collision._contactPoint, expectedContactPoint);
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glm::vec3 expectedAddedVelocity = xYxis - xAxis + xZxis;
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QCOMPARE(collision._addedVelocity, expectedAddedVelocity);
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}
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void CollisionInfoTests::translateThenRotate() {
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CollisionInfo collision;
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collision._penetration = xAxis;
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collision._contactPoint = xYxis;
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collision._addedVelocity = xAxis + xYxis + xZxis;
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glm::quat rotation = glm::angleAxis( -PI_OVER_TWO, zAxis);
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float distance = 3.0f;
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glm::vec3 translation = distance * xYxis;
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collision.translateThenRotate(translation, rotation);
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QCOMPARE(collision._penetration, -xYxis);
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glm::vec3 expectedContactPoint = (1.0f + distance) * xAxis;
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QCOMPARE(collision._contactPoint, expectedContactPoint);
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glm::vec3 expectedAddedVelocity = - xYxis + xAxis + xYxis;
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QCOMPARE(collision._addedVelocity, expectedAddedVelocity);
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}*/
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@ -1,29 +0,0 @@
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//
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// CollisionInfoTests.h
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// tests/physics/src
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//
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// Created by Andrew Meadows on 2/21/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_CollisionInfoTests_h
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#define hifi_CollisionInfoTests_h
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#include <QtTest/QtTest>
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// Add additional qtest functionality (the include order is important!)
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#include "GlmTestUtils.h"
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#include "../QTestExtensions.h"
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class CollisionInfoTests : public QObject {
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Q_OBJECT
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private slots:
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// void rotateThenTranslate();
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// void translateThenRotate();
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};
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#endif // hifi_CollisionInfoTests_h
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@ -9,11 +9,15 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "MeshMassPropertiesTests.h"
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#include <iostream>
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#include <string>
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#include <MeshMassProperties.h>
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#include "MeshMassPropertiesTests.h"
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// Add additional qtest functionality (the include order is important!)
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#include "BulletTestUtils.h"
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#include "GlmTestUtils.h"
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#include "../QTestExtensions.h"
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const btScalar acceptableRelativeError(1.0e-5f);
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const btScalar acceptableAbsoluteError(1.0e-4f);
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@ -13,12 +13,6 @@
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#define hifi_MeshMassPropertiesTests_h
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#include <QtTest/QtTest>
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#include <QtGlobal>
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// Add additional qtest functionality (the include order is important!)
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#include "BulletTestUtils.h"
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#include "GlmTestUtils.h"
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#include "../QTestExtensions.h"
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// Relative error macro (see errorTest in BulletTestUtils.h)
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#define QCOMPARE_WITH_RELATIVE_ERROR(actual, expected, relativeError) \
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@ -9,12 +9,15 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "ShapeColliderTests.h"
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//#include <stdio.h>
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#include <iostream>
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#include <math.h>
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <QtGlobal>
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#include <AACubeShape.h>
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#include <CapsuleShape.h>
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@ -25,7 +28,10 @@
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#include <SphereShape.h>
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#include <StreamUtils.h>
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#include "ShapeColliderTests.h"
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// Add additional qtest functionality (the include order is important!)
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#include "BulletTestUtils.h"
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#include "GlmTestUtils.h"
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#include "../QTestExtensions.h"
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const glm::vec3 origin(0.0f);
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@ -1553,8 +1559,6 @@ void ShapeColliderTests::rayHitsCapsule() {
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intersection._rayDirection = - xAxis;
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QCOMPARE(capsule.findRayIntersection(intersection), true);
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float expectedDistance = startDistance - radius * sqrtf(2.0f * delta); // using small angle approximation of cosine
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// float relativeError = fabsf(intersection._hitDistance - expectedDistance) / startDistance;
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// for edge cases we allow a LOT of error
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QCOMPARE_WITH_ABS_ERROR(intersection._hitDistance, expectedDistance, startDistance * EDGE_CASE_SLOP_FACTOR * EPSILON);
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}
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@ -1564,8 +1568,6 @@ void ShapeColliderTests::rayHitsCapsule() {
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intersection._rayDirection = - xAxis;
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QCOMPARE(capsule.findRayIntersection(intersection), true);
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float expectedDistance = startDistance - radius * sqrtf(2.0f * delta); // using small angle approximation of cosine
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// float relativeError = fabsf(intersection._hitDistance - expectedDistance) / startDistance;
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// for edge cases we allow a LOT of error
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QCOMPARE_WITH_ABS_ERROR(intersection._hitDistance, expectedDistance, startDistance * EPSILON * EDGE_CASE_SLOP_FACTOR);
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}
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@ -1575,8 +1577,6 @@ void ShapeColliderTests::rayHitsCapsule() {
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intersection._rayDirection = - xAxis;
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QCOMPARE(capsule.findRayIntersection(intersection), true);
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float expectedDistance = startDistance - radius * sqrtf(2.0f * delta); // using small angle approximation of cosine
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float relativeError = fabsf(intersection._hitDistance - expectedDistance) / startDistance;
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// for edge cases we allow a LOT of error
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QCOMPARE_WITH_ABS_ERROR(intersection._hitDistance, expectedDistance, startDistance * EPSILON * EDGE_CASE_SLOP_FACTOR);
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}
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// TODO: test at steep angles near cylinder/cap junction
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@ -13,13 +13,6 @@
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#define hifi_ShapeColliderTests_h
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#include <QtTest/QtTest>
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#include <QtGlobal>
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// Add additional qtest functionality (the include order is important!)
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#include "BulletTestUtils.h"
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#include "GlmTestUtils.h"
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#include "../QTestExtensions.h"
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class ShapeColliderTests : public QObject {
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Q_OBJECT
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