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fix invalid ShapeKey ref
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1 changed files with 1 additions and 1 deletions
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@ -86,7 +86,7 @@ void render::renderStateSortShapes(const SceneContextPointer& sceneContext, cons
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{
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{
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assert(item.getKey().isShape());
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assert(item.getKey().isShape());
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const auto& key = item.getShapeKey();
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const auto key = item.getShapeKey();
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if (key.isValid() && !key.hasOwnPipeline()) {
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if (key.isValid() && !key.hasOwnPipeline()) {
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auto& bucket = sortedShapes[key];
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auto& bucket = sortedShapes[key];
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if (bucket.empty()) {
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if (bucket.empty()) {
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