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fixed bullet size to be smaller
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1 changed files with 1 additions and 1 deletions
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@ -181,7 +181,7 @@ function entityCollisionWithEntity(entity1, entity2, collision) {
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}
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function shootBullet(position, velocity, grenade) {
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var BULLET_SIZE = 0.10;
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var BULLET_SIZE = .09;
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var BULLET_LIFETIME = 10.0;
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var BULLET_GRAVITY = -0.25;
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var GRENADE_VELOCITY = 15.0;
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