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Merge pull request #7760 from hyperlogic/tony/away-reset-avatar
Reset avatar on exit of away-mode.
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commit
cf49ba26ad
3 changed files with 9 additions and 3 deletions
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@ -196,6 +196,7 @@ function goActive() {
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}
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MyAvatar.setEnableMeshVisible(true); // IWBNI we respected Developer->Avatar->Draw Mesh setting.
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stopAwayAnimation();
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MyAvatar.reset(true);
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hideOverlay();
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// restore overlays state to what it was when we went "away"
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@ -235,7 +235,12 @@ QByteArray MyAvatar::toByteArray(bool cullSmallChanges, bool sendAll) {
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return AvatarData::toByteArray(cullSmallChanges, sendAll);
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}
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void MyAvatar::reset(bool andReload) {
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void MyAvatar::reset(bool andRecenter) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "reset", Q_ARG(bool, andRecenter));
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return;
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}
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// Reset dynamic state.
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_wasPushing = _isPushing = _isBraking = false;
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@ -245,7 +250,7 @@ void MyAvatar::reset(bool andReload) {
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_targetVelocity = glm::vec3(0.0f);
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setThrust(glm::vec3(0.0f));
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if (andReload) {
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if (andRecenter) {
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// derive the desired body orientation from the *old* hmd orientation, before the sensor reset.
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auto newBodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
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@ -93,7 +93,7 @@ public:
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AudioListenerMode getAudioListenerModeCamera() const { return FROM_CAMERA; }
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AudioListenerMode getAudioListenerModeCustom() const { return CUSTOM; }
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void reset(bool andReload = false);
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Q_INVOKABLE void reset(bool andRecenter = false);
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void update(float deltaTime);
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void preRender(RenderArgs* renderArgs);
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