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better loggin of the sparse switch
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@ -161,6 +161,8 @@ void GL45Backend::initTextureManagementStage() {
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if ((vendor.compare("AMD") <= 0) || (vendor.compare("INTEL") <= 0)) {
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qCDebug(gpugllogging) << "GPU is sparse capable but force it off, vendor = " << vendor.c_str();
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_textureManagement._sparseCapable = false;
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} else {
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qCDebug(gpugllogging) << "GPU is sparse capable, vendor = " << vendor.c_str();
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}
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}
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