better loggin of the sparse switch

This commit is contained in:
samcake 2016-11-03 14:35:44 -07:00
parent 4104aa6286
commit ce89f811f3

View file

@ -161,6 +161,8 @@ void GL45Backend::initTextureManagementStage() {
if ((vendor.compare("AMD") <= 0) || (vendor.compare("INTEL") <= 0)) {
qCDebug(gpugllogging) << "GPU is sparse capable but force it off, vendor = " << vendor.c_str();
_textureManagement._sparseCapable = false;
} else {
qCDebug(gpugllogging) << "GPU is sparse capable, vendor = " << vendor.c_str();
}
}