Remove some debug.

This commit is contained in:
Howard Stearns 2015-08-03 15:51:07 -07:00
parent 4c1d1a65d5
commit cdb697760f

View file

@ -403,9 +403,6 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
if (isOn) {
if (!isRunningRole(role)) {
qCDebug(animation) << "Rig STARTING" << role;
if (role == "leftTurn" || role == "rightTurn") {
qCDebug(animation) << front.x << front.y << front.z << "=>" << rightTurningSpeed;
}
startAnimationByRole(role);
}
} else {