Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui

This commit is contained in:
Seth Alves 2017-03-21 08:43:35 -08:00
commit cc4ddd1387
78 changed files with 683 additions and 3907 deletions

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Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only Windows specific instructions are found in this file.
This is a stand-alone guide for creating your first High Fidelity build for Windows 64-bit.
Interface can be built as 32 or 64 bit.
###Step 1. Installing Visual Studio 2013
###Visual Studio 2013
If you don't already have the Community or Professional edition of Visual Studio 2013, download and install [Visual Studio Community 2013](https://www.visualstudio.com/en-us/news/releasenotes/vs2013-community-vs). You do not need to install any of the optional components when going through the installer.
You can use the Community or Professional editions of Visual Studio 2013.
Note: Newer versions of Visual Studio are not yet compatible.
You can start a Visual Studio 2013 command prompt using the shortcut provided in the Visual Studio Tools folder installed as part of Visual Studio 2013.
###Step 2. Installing CMake
Or you can start a regular command prompt and then run:
Download and install the CMake 3.8.0-rc2 "win64-x64 Installer" from the [CMake Website](https://cmake.org/download/). Make sure "Add CMake to system PATH for all users" is checked when going through the installer.
"%VS120COMNTOOLS%\vsvars32.bat"
###Step 3. Installing Qt
####Windows SDK 8.1
Download and install the [Qt 5.6.1 Installer](https://download.qt.io/official_releases/qt/5.6/5.6.1-1/qt-opensource-windows-x86-msvc2013_64-5.6.1-1.exe). Please note that the download file is large (850MB) and may take some time.
If using Visual Studio 2013 and building as a Visual Studio 2013 project you need the Windows 8 SDK which you should already have as part of installing Visual Studio 2013. You should be able to see it at `C:\Program Files (x86)\Windows Kits\8.1\Lib\winv6.3\um\x86`.
Make sure to select all components when going through the installer.
####nmake
###Step 4. Setting Qt Environment Variable
Some of the external projects may require nmake to compile and install. If it is not installed at the location listed below, please ensure that it is in your PATH so CMake can find it when required.
Go to "Control Panel > System > Advanced System Settings > Environment Variables > New..." (or search “Environment Variables” in Start Search).
* Set "Variable name": QT_CMAKE_PREFIX_PATH
* Set "Variable value": `C:\Qt\Qt5.6.1\5.6\msvc2013_64\lib\cmake`
We expect nmake.exe to be located at the following path.
###Step 5. Installing OpenSSL
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin
Download and install the "Win64 OpenSSL v1.0.2k" Installer from [this website](https://slproweb.com/products/Win32OpenSSL.html).
###Qt
You can use the online installer or the offline installer. If you use the offline installer, be sure to select the "OpenGL" version.
* [Download the online installer](http://www.qt.io/download-open-source/#section-2)
* When it asks you to select components, ONLY select one of the following, 32- or 64-bit to match your build preference:
* Qt > Qt 5.6.1 > **msvc2013 32-bit**
* Qt > Qt 5.6.1 > **msvc2013 64-bit**
* Download the offline installer, 32- or 64-bit to match your build preference:
* [32-bit](https://download.qt.io/official_releases/qt/5.6/5.6.1-1/qt-opensource-windows-x86-msvc2013-5.6.1-1.exe)
* [64-bit](https://download.qt.io/official_releases/qt/5.6/5.6.1-1/qt-opensource-windows-x86-msvc2013_64-5.6.1-1.exe)
Once Qt is installed, you need to manually configure the following:
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt\5.6.1\msvc2013\lib\cmake` or `Qt\5.6.1\msvc2013_64\lib\cmake` directory.
* You can set an environment variable from Control Panel > System > Advanced System Settings > Environment Variables > New
###External Libraries
All libraries should be 32- or 64-bit to match your build preference.
CMake will need to know where the headers and libraries for required external dependencies are.
We use CMake's `fixup_bundle` to find the DLLs all of our executable targets require, and then copy them beside the executable in a post-build step. If `fixup_bundle` is having problems finding a DLL, you can fix it manually on your end by adding the folder containing that DLL to your path. Let us know which DLL CMake had trouble finding, as it is possible a tweak to our CMake files is required.
The recommended route for CMake to find the external dependencies is to place all of the dependencies in one folder and set one ENV variable - HIFI_LIB_DIR. That ENV variable should point to a directory with the following structure:
root_lib_dir
-> openssl
-> bin
-> include
-> lib
For many of the external libraries where precompiled binaries are readily available you should be able to simply copy the extracted folder that you get from the download links provided at the top of the guide. Otherwise you may need to build from source and install the built product to this directory. The `root_lib_dir` in the above example can be wherever you choose on your system - as long as the environment variable HIFI_LIB_DIR is set to it. From here on, whenever you see %HIFI_LIB_DIR% you should substitute the directory that you chose.
####OpenSSL
Qt will use OpenSSL if it's available, but it doesn't install it, so you must install it separately.
Your system may already have several versions of the OpenSSL DLL's (ssleay32.dll, libeay32.dll) lying around, but they may be the wrong version. If these DLL's are in the PATH then QT will try to use them, and if they're the wrong version then you will see the following errors in the console:
QSslSocket: cannot resolve TLSv1_1_client_method
QSslSocket: cannot resolve TLSv1_2_client_method
QSslSocket: cannot resolve TLSv1_1_server_method
QSslSocket: cannot resolve TLSv1_2_server_method
QSslSocket: cannot resolve SSL_select_next_proto
QSslSocket: cannot resolve SSL_CTX_set_next_proto_select_cb
QSslSocket: cannot resolve SSL_get0_next_proto_negotiated
To prevent these problems, install OpenSSL yourself. Download one of the following binary packages [from this website](https://slproweb.com/products/Win32OpenSSL.html):
* Win32 OpenSSL v1.0.1q
* Win64 OpenSSL v1.0.1q
Install OpenSSL into the Windows system directory, to make sure that Qt uses the version that you've just installed, and not some other version.
###Build High Fidelity using Visual Studio
Follow the same build steps from the CMake section of [BUILD.md](BUILD.md), but pass a different generator to CMake.
For 32-bit builds:
cmake .. -G "Visual Studio 12"
For 64-bit builds:
###Step 6. Running CMake to Generate Build Files
Run Command Prompt from Start and run the following commands:
cd "%HIFI_DIR%"
mkdir build
cd build
cmake .. -G "Visual Studio 12 Win64"
Where %HIFI_DIR% is the directory for the highfidelity repository.
Open %HIFI_DIR%\build\hifi.sln and compile.
###Step 7. Making a Build
###Running Interface
If you need to debug Interface, you can run interface from within Visual Studio (see the section below). You can also run Interface by launching it from command line or File Explorer from %HIFI_DIR%\build\interface\Debug\interface.exe
Open '%HIFI_DIR%\build\hifi.sln' using Visual Studio.
###Debugging Interface
* In the Solution Explorer, right click interface and click Set as StartUp Project
* Set the "Working Directory" for the Interface debugging sessions to the Debug output directory so that your application can load resources. Do this: right click interface and click Properties, choose Debugging from Configuration Properties, set Working Directory to .\Debug
* Now you can run and debug interface through Visual Studio
Change the Solution Configuration (next to the green play button) from "Debug" to "Release" for best performance.
For better performance when running debug builds, set the environment variable ```_NO_DEBUG_HEAP``` to ```1```
Run Build > Build Solution.
###Step 8. Testing Interface
Create another environment variable (see Step #4)
* Set "Variable name": _NO_DEBUG_HEAP
* Set "Variable value": 1
In Visual Studio, right+click "interface" under the Apps folder in Solution Explorer and select "Set as Startup Project". Run Debug > Start Debugging.
Now, you should have a full build of High Fidelity and be able to run the Interface using Visual Studio. Please check our [Docs](https://wiki.highfidelity.com/wiki/Main_Page) for more information regarding the programming workflow.
Note: You can also run Interface by launching it from command line or File Explorer from %HIFI_DIR%\build\interface\Release\interface.exe
###Troubleshooting
For any problems after Step #6, first try this:
* Delete your locally cloned copy of the highfidelity repository
* Restart your computer
* Redownload the [repository](https://github.com/highfidelity/hifi)
* Restart directions from Step #6
####CMake gives you the same error message repeatedly after the build fails
Remove `CMakeCache.txt` found in the '%HIFI_DIR%\build' directory
####nmake cannot be found
Make sure nmake.exe is located at the following path:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin
If not, add the directory where nmake is located to the PATH environment variable.
####Qt is throwing an error
Make sure you have the correct version (5.6.1-1) installed and 'QT_CMAKE_PREFIX_PATH' environment variable is set correctly.
http://preshing.com/20110717/the-windows-heap-is-slow-when-launched-from-the-debugger/

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"name": "Standard to Action",
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Before

Width:  |  Height:  |  Size: 8 KiB

View file

@ -15,12 +15,11 @@ import Qt.labs.settings 1.0
Hifi.AvatarInputs {
id: root
objectName: "AvatarInputs"
width: mirrorWidth
height: controls.height + mirror.height
width: rootWidth
height: controls.height
x: 10; y: 5
readonly property int mirrorHeight: 215
readonly property int mirrorWidth: 265
readonly property int rootWidth: 265
readonly property int iconSize: 24
readonly property int iconPadding: 5
@ -39,61 +38,15 @@ Hifi.AvatarInputs {
anchors.fill: parent
}
Item {
id: mirror
width: root.mirrorWidth
height: root.mirrorVisible ? root.mirrorHeight : 0
visible: root.mirrorVisible
anchors.left: parent.left
clip: true
Image {
id: closeMirror
visible: hover.containsMouse
width: root.iconSize
height: root.iconSize
anchors.top: parent.top
anchors.topMargin: root.iconPadding
anchors.left: parent.left
anchors.leftMargin: root.iconPadding
source: "../images/close.svg"
MouseArea {
anchors.fill: parent
onClicked: {
root.closeMirror();
}
}
}
Image {
id: zoomIn
visible: hover.containsMouse
width: root.iconSize
height: root.iconSize
anchors.bottom: parent.bottom
anchors.bottomMargin: root.iconPadding
anchors.left: parent.left
anchors.leftMargin: root.iconPadding
source: root.mirrorZoomed ? "../images/minus.svg" : "../images/plus.svg"
MouseArea {
anchors.fill: parent
onClicked: {
root.toggleZoom();
}
}
}
}
Item {
id: controls
width: root.mirrorWidth
width: root.rootWidth
height: 44
visible: root.showAudioTools
anchors.top: mirror.bottom
Rectangle {
anchors.fill: parent
color: root.mirrorVisible ? (root.audioClipping ? "red" : "#696969") : "#00000000"
color: "#00000000"
Item {
id: audioMeter

View file

@ -198,7 +198,7 @@ Item {
}
StatText {
visible: root.expanded;
text: "Audio Out Mic: " + root.audioMicOutboundPPS + " pps, " +
text: "Audio Out Mic: " + root.audioOutboundPPS + " pps, " +
"Silent: " + root.audioSilentOutboundPPS + " pps";
}
StatText {

View file

@ -217,18 +217,10 @@ static const QString FBX_EXTENSION = ".fbx";
static const QString OBJ_EXTENSION = ".obj";
static const QString AVA_JSON_EXTENSION = ".ava.json";
static const int MIRROR_VIEW_TOP_PADDING = 5;
static const int MIRROR_VIEW_LEFT_PADDING = 10;
static const int MIRROR_VIEW_WIDTH = 265;
static const int MIRROR_VIEW_HEIGHT = 215;
static const float MIRROR_FULLSCREEN_DISTANCE = 0.389f;
static const float MIRROR_REARVIEW_DISTANCE = 0.722f;
static const float MIRROR_REARVIEW_BODY_DISTANCE = 2.56f;
static const float MIRROR_FIELD_OF_VIEW = 30.0f;
static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS_PER_SECOND;
static const QString INFO_WELCOME_PATH = "html/interface-welcome.html";
static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-commands.html";
static const QString INFO_HELP_PATH = "html/help.html";
@ -427,6 +419,7 @@ static const QString STATE_CAMERA_THIRD_PERSON = "CameraThirdPerson";
static const QString STATE_CAMERA_ENTITY = "CameraEntity";
static const QString STATE_CAMERA_INDEPENDENT = "CameraIndependent";
static const QString STATE_SNAP_TURN = "SnapTurn";
static const QString STATE_ADVANCED_MOVEMENT_CONTROLS = "AdvancedMovement";
static const QString STATE_GROUNDED = "Grounded";
static const QString STATE_NAV_FOCUSED = "NavigationFocused";
@ -519,7 +512,7 @@ bool setupEssentials(int& argc, char** argv) {
DependencyManager::set<MessagesClient>();
controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_CAMERA_FULL_SCREEN_MIRROR,
STATE_CAMERA_FIRST_PERSON, STATE_CAMERA_THIRD_PERSON, STATE_CAMERA_ENTITY, STATE_CAMERA_INDEPENDENT,
STATE_SNAP_TURN, STATE_GROUNDED, STATE_NAV_FOCUSED } });
STATE_SNAP_TURN, STATE_ADVANCED_MOVEMENT_CONTROLS, STATE_GROUNDED, STATE_NAV_FOCUSED } });
DependencyManager::set<UserInputMapper>();
DependencyManager::set<controller::ScriptingInterface, ControllerScriptingInterface>();
DependencyManager::set<InterfaceParentFinder>();
@ -572,7 +565,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_entityClipboardRenderer(false, this, this),
_entityClipboard(new EntityTree()),
_lastQueriedTime(usecTimestampNow()),
_mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)),
_previousScriptLocation("LastScriptLocation", DESKTOP_LOCATION),
_fieldOfView("fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES),
_hmdTabletScale("hmdTabletScale", DEFAULT_HMD_TABLET_SCALE_PERCENT),
@ -1139,6 +1131,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_applicationStateDevice->setInputVariant(STATE_SNAP_TURN, []() -> float {
return qApp->getMyAvatar()->getSnapTurn() ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_ADVANCED_MOVEMENT_CONTROLS, []() -> float {
return qApp->getMyAvatar()->useAdvancedMovementControls() ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_GROUNDED, []() -> float {
return qApp->getMyAvatar()->getCharacterController()->onGround() ? 1 : 0;
});
@ -2129,21 +2125,6 @@ void Application::paintGL() {
batch.resetStages();
});
auto inputs = AvatarInputs::getInstance();
if (inputs->mirrorVisible()) {
PerformanceTimer perfTimer("Mirror");
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
renderArgs._blitFramebuffer = DependencyManager::get<FramebufferCache>()->getSelfieFramebuffer();
_mirrorViewRect.moveTo(inputs->x(), inputs->y());
renderRearViewMirror(&renderArgs, _mirrorViewRect, inputs->mirrorZoomed());
renderArgs._blitFramebuffer.reset();
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
}
{
PerformanceTimer perfTimer("renderOverlay");
// NOTE: There is no batch associated with this renderArgs
@ -2391,10 +2372,6 @@ void Application::setSettingConstrainToolbarPosition(bool setting) {
DependencyManager::get<OffscreenUi>()->setConstrainToolbarToCenterX(setting);
}
void Application::aboutApp() {
InfoView::show(INFO_WELCOME_PATH);
}
void Application::showHelp() {
static const QString HAND_CONTROLLER_NAME_VIVE = "vive";
static const QString HAND_CONTROLLER_NAME_OCULUS_TOUCH = "oculus";
@ -2776,8 +2753,6 @@ void Application::keyPressEvent(QKeyEvent* event) {
case Qt::Key_S:
if (isShifted && isMeta && !isOption) {
Menu::getInstance()->triggerOption(MenuOption::SuppressShortTimings);
} else if (isOption && !isShifted && !isMeta) {
Menu::getInstance()->triggerOption(MenuOption::ScriptEditor);
} else if (!isOption && !isShifted && isMeta) {
takeSnapshot(true);
}
@ -2896,51 +2871,49 @@ void Application::keyPressEvent(QKeyEvent* event) {
break;
#endif
case Qt::Key_H:
if (isShifted) {
Menu::getInstance()->triggerOption(MenuOption::MiniMirror);
} else {
// whenever switching to/from full screen mirror from the keyboard, remember
// the state you were in before full screen mirror, and return to that.
auto previousMode = _myCamera.getMode();
if (previousMode != CAMERA_MODE_MIRROR) {
switch (previousMode) {
case CAMERA_MODE_FIRST_PERSON:
_returnFromFullScreenMirrorTo = MenuOption::FirstPerson;
break;
case CAMERA_MODE_THIRD_PERSON:
_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
break;
case Qt::Key_H: {
// whenever switching to/from full screen mirror from the keyboard, remember
// the state you were in before full screen mirror, and return to that.
auto previousMode = _myCamera.getMode();
if (previousMode != CAMERA_MODE_MIRROR) {
switch (previousMode) {
case CAMERA_MODE_FIRST_PERSON:
_returnFromFullScreenMirrorTo = MenuOption::FirstPerson;
break;
case CAMERA_MODE_THIRD_PERSON:
_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
break;
// FIXME - it's not clear that these modes make sense to return to...
case CAMERA_MODE_INDEPENDENT:
_returnFromFullScreenMirrorTo = MenuOption::IndependentMode;
break;
case CAMERA_MODE_ENTITY:
_returnFromFullScreenMirrorTo = MenuOption::CameraEntityMode;
break;
// FIXME - it's not clear that these modes make sense to return to...
case CAMERA_MODE_INDEPENDENT:
_returnFromFullScreenMirrorTo = MenuOption::IndependentMode;
break;
case CAMERA_MODE_ENTITY:
_returnFromFullScreenMirrorTo = MenuOption::CameraEntityMode;
break;
default:
_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
break;
}
default:
_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
break;
}
bool isMirrorChecked = Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror);
Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, !isMirrorChecked);
if (isMirrorChecked) {
// if we got here without coming in from a non-Full Screen mirror case, then our
// _returnFromFullScreenMirrorTo is unknown. In that case we'll go to the old
// behavior of returning to ThirdPerson
if (_returnFromFullScreenMirrorTo.isEmpty()) {
_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
}
Menu::getInstance()->setIsOptionChecked(_returnFromFullScreenMirrorTo, true);
}
cameraMenuChanged();
}
bool isMirrorChecked = Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror);
Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, !isMirrorChecked);
if (isMirrorChecked) {
// if we got here without coming in from a non-Full Screen mirror case, then our
// _returnFromFullScreenMirrorTo is unknown. In that case we'll go to the old
// behavior of returning to ThirdPerson
if (_returnFromFullScreenMirrorTo.isEmpty()) {
_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
}
Menu::getInstance()->setIsOptionChecked(_returnFromFullScreenMirrorTo, true);
}
cameraMenuChanged();
break;
}
case Qt::Key_P: {
if (!(isShifted || isMeta || isOption)) {
bool isFirstPersonChecked = Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson);
@ -3855,8 +3828,6 @@ void Application::init() {
DependencyManager::get<AvatarManager>()->init();
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
_mirrorCamera.setMode(CAMERA_MODE_MIRROR);
_timerStart.start();
_lastTimeUpdated.start();
@ -4473,9 +4444,12 @@ void Application::update(float deltaTime) {
getEntities()->getTree()->withWriteLock([&] {
PerformanceTimer perfTimer("handleOutgoingChanges");
const VectorOfMotionStates& outgoingChanges = _physicsEngine->getOutgoingChanges();
_entitySimulation->handleOutgoingChanges(outgoingChanges);
avatarManager->handleOutgoingChanges(outgoingChanges);
const VectorOfMotionStates& deactivations = _physicsEngine->getDeactivatedMotionStates();
_entitySimulation->handleDeactivatedMotionStates(deactivations);
const VectorOfMotionStates& outgoingChanges = _physicsEngine->getChangedMotionStates();
_entitySimulation->handleChangedMotionStates(outgoingChanges);
avatarManager->handleChangedMotionStates(outgoingChanges);
});
if (!_aboutToQuit) {
@ -5132,58 +5106,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
activeRenderingThread = nullptr;
}
void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& region, bool isZoomed) {
auto originalViewport = renderArgs->_viewport;
// Grab current viewport to reset it at the end
float aspect = (float)region.width() / region.height();
float fov = MIRROR_FIELD_OF_VIEW;
auto myAvatar = getMyAvatar();
// bool eyeRelativeCamera = false;
if (!isZoomed) {
_mirrorCamera.setPosition(myAvatar->getChestPosition() +
myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_BODY_DISTANCE * myAvatar->getScale());
} else { // HEAD zoom level
// FIXME note that the positioning of the camera relative to the avatar can suffer limited
// precision as the user's position moves further away from the origin. Thus at
// /1e7,1e7,1e7 (well outside the buildable volume) the mirror camera veers and sways
// wildly as you rotate your avatar because the floating point values are becoming
// larger, squeezing out the available digits of precision you have available at the
// human scale for camera positioning.
// Previously there was a hack to correct this using the mechanism of repositioning
// the avatar at the origin of the world for the purposes of rendering the mirror,
// but it resulted in failing to render the avatar's head model in the mirror view
// when in first person mode. Presumably this was because of some missed culling logic
// that was not accounted for in the hack.
// This was removed in commit 71e59cfa88c6563749594e25494102fe01db38e9 but could be further
// investigated in order to adapt the technique while fixing the head rendering issue,
// but the complexity of the hack suggests that a better approach
_mirrorCamera.setPosition(myAvatar->getDefaultEyePosition() +
myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_DISTANCE * myAvatar->getScale());
}
_mirrorCamera.setProjection(glm::perspective(glm::radians(fov), aspect, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
_mirrorCamera.setOrientation(myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
// set the bounds of rear mirror view
// the region is in device independent coordinates; must convert to device
float ratio = (float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale();
int width = region.width() * ratio;
int height = region.height() * ratio;
gpu::Vec4i viewport = gpu::Vec4i(0, 0, width, height);
renderArgs->_viewport = viewport;
// render rear mirror view
displaySide(renderArgs, _mirrorCamera, true);
renderArgs->_viewport = originalViewport;
}
void Application::resetSensors(bool andReload) {
DependencyManager::get<Faceshift>()->reset();
DependencyManager::get<DdeFaceTracker>()->reset();

View file

@ -278,8 +278,6 @@ public:
virtual void pushPostUpdateLambda(void* key, std::function<void()> func) override;
const QRect& getMirrorViewRect() const { return _mirrorViewRect; }
void updateMyAvatarLookAtPosition();
float getAvatarSimrate() const { return _avatarSimCounter.rate(); }
@ -372,7 +370,6 @@ public slots:
void calibrateEyeTracker5Points();
#endif
void aboutApp();
static void showHelp();
void cycleCamera();
@ -565,8 +562,6 @@ private:
int _avatarSimsPerSecondReport {0};
quint64 _lastAvatarSimsPerSecondUpdate {0};
Camera _myCamera; // My view onto the world
Camera _mirrorCamera; // Camera for mirror view
QRect _mirrorViewRect;
Setting::Handle<QString> _previousScriptLocation;
Setting::Handle<float> _fieldOfView;

View file

@ -74,9 +74,6 @@ Menu::Menu() {
// File > Help
addActionToQMenuAndActionHash(fileMenu, MenuOption::Help, 0, qApp, SLOT(showHelp()));
// File > About
addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole);
// File > Quit
addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole);
@ -120,11 +117,6 @@ Menu::Menu() {
scriptEngines.data(), SLOT(reloadAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Scripts Editor... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S,
dialogsManager.data(), SLOT(showScriptEditor()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Console... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J,
DependencyManager::get<StandAloneJSConsole>().data(),
@ -249,9 +241,6 @@ Menu::Menu() {
viewMenu->addSeparator();
// View > Mini Mirror
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MiniMirror, 0, false);
// View > Center Player In View
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
0, true, qApp, SLOT(rotationModeChanged()),

View file

@ -26,7 +26,6 @@ public:
};
namespace MenuOption {
const QString AboutApp = "About Interface";
const QString AddRemoveFriends = "Add/Remove Friends...";
const QString AddressBar = "Show Address Bar";
const QString Animations = "Animations...";
@ -123,7 +122,6 @@ namespace MenuOption {
const QString LogExtraTimings = "Log Extra Timing Details";
const QString LowVelocityFilter = "Low Velocity Filter";
const QString MeshVisible = "Draw Mesh";
const QString MiniMirror = "Mini Mirror";
const QString MuteAudio = "Mute Microphone";
const QString MuteEnvironment = "Mute Environment";
const QString MuteFaceTracking = "Mute Face Tracking";
@ -168,7 +166,6 @@ namespace MenuOption {
const QString RunningScripts = "Running Scripts...";
const QString RunClientScriptTests = "Run Client Script Tests";
const QString RunTimingTests = "Run Timing Tests";
const QString ScriptEditor = "Script Editor...";
const QString ScriptedMotorControl = "Enable Scripted Motor Control";
const QString SendWrongDSConnectVersion = "Send wrong DS connect version";
const QString SendWrongProtocolVersion = "Send wrong protocol version";

View file

@ -424,7 +424,7 @@ void AvatarManager::getObjectsToChange(VectorOfMotionStates& result) {
}
}
void AvatarManager::handleOutgoingChanges(const VectorOfMotionStates& motionStates) {
void AvatarManager::handleChangedMotionStates(const VectorOfMotionStates& motionStates) {
// TODO: extract the MyAvatar results once we use a MotionState for it.
}

View file

@ -70,7 +70,7 @@ public:
void getObjectsToRemoveFromPhysics(VectorOfMotionStates& motionStates);
void getObjectsToAddToPhysics(VectorOfMotionStates& motionStates);
void getObjectsToChange(VectorOfMotionStates& motionStates);
void handleOutgoingChanges(const VectorOfMotionStates& motionStates);
void handleChangedMotionStates(const VectorOfMotionStates& motionStates);
void handleCollisionEvents(const CollisionEvents& collisionEvents);
Q_INVOKABLE float getAvatarDataRate(const QUuid& sessionID, const QString& rateName = QString("")) const;

View file

@ -104,6 +104,7 @@ MyAvatar::MyAvatar(RigPointer rig) :
_eyeContactTarget(LEFT_EYE),
_realWorldFieldOfView("realWorldFieldOfView",
DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES),
_useAdvancedMovementControls("advancedMovementForHandControllersIsChecked", false),
_hmdSensorMatrix(),
_hmdSensorOrientation(),
_hmdSensorPosition(),

View file

@ -74,6 +74,7 @@ class MyAvatar : public Avatar {
Q_PROPERTY(bool hmdLeanRecenterEnabled READ getHMDLeanRecenterEnabled WRITE setHMDLeanRecenterEnabled)
Q_PROPERTY(bool characterControllerEnabled READ getCharacterControllerEnabled WRITE setCharacterControllerEnabled)
Q_PROPERTY(bool useAdvancedMovementControls READ useAdvancedMovementControls WRITE setUseAdvancedMovementControls)
public:
enum DriveKeys {
@ -176,6 +177,10 @@ public:
Q_INVOKABLE void setHMDLeanRecenterEnabled(bool value) { _hmdLeanRecenterEnabled = value; }
Q_INVOKABLE bool getHMDLeanRecenterEnabled() const { return _hmdLeanRecenterEnabled; }
bool useAdvancedMovementControls() const { return _useAdvancedMovementControls.get(); }
void setUseAdvancedMovementControls(bool useAdvancedMovementControls)
{ _useAdvancedMovementControls.set(useAdvancedMovementControls); }
// get/set avatar data
void saveData();
void loadData();
@ -436,6 +441,7 @@ private:
glm::vec3 _trackedHeadPosition;
Setting::Handle<float> _realWorldFieldOfView;
Setting::Handle<bool> _useAdvancedMovementControls;
// private methods
void updateOrientation(float deltaTime);

View file

@ -13,7 +13,6 @@
#include <avatar/AvatarManager.h>
#include <GLMHelpers.h>
#include <FramebufferCache.h>
#include <GLMHelpers.h>
#include <OffscreenUi.h>
#include <CursorManager.h>
@ -42,7 +41,6 @@ ApplicationOverlay::ApplicationOverlay()
_domainStatusBorder = geometryCache->allocateID();
_magnifierBorder = geometryCache->allocateID();
_qmlGeometryId = geometryCache->allocateID();
_rearViewGeometryId = geometryCache->allocateID();
}
ApplicationOverlay::~ApplicationOverlay() {
@ -51,7 +49,6 @@ ApplicationOverlay::~ApplicationOverlay() {
geometryCache->releaseID(_domainStatusBorder);
geometryCache->releaseID(_magnifierBorder);
geometryCache->releaseID(_qmlGeometryId);
geometryCache->releaseID(_rearViewGeometryId);
}
}
@ -86,7 +83,6 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
// Now render the overlay components together into a single texture
renderDomainConnectionStatusBorder(renderArgs); // renders the connected domain line
renderAudioScope(renderArgs); // audio scope in the very back - NOTE: this is the debug audio scope, not the VU meter
renderRearView(renderArgs); // renders the mirror view selfie
renderOverlays(renderArgs); // renders Scripts Overlay and AudioScope
renderQmlUi(renderArgs); // renders a unit quad with the QML UI texture, and the text overlays from scripts
renderStatsAndLogs(renderArgs); // currently renders nothing
@ -163,45 +159,6 @@ void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {
qApp->getOverlays().renderHUD(renderArgs);
}
void ApplicationOverlay::renderRearViewToFbo(RenderArgs* renderArgs) {
}
void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
if (!qApp->isHMDMode() && Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror) &&
!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
gpu::Batch& batch = *renderArgs->_batch;
auto geometryCache = DependencyManager::get<GeometryCache>();
auto framebuffer = DependencyManager::get<FramebufferCache>();
auto selfieTexture = framebuffer->getSelfieFramebuffer()->getRenderBuffer(0);
int width = renderArgs->_viewport.z;
int height = renderArgs->_viewport.w;
mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, ORTHO_NEAR_CLIP, ORTHO_FAR_CLIP);
batch.setProjectionTransform(legacyProjection);
batch.setModelTransform(Transform());
batch.resetViewTransform();
float screenRatio = ((float)qApp->getDevicePixelRatio());
float renderRatio = ((float)qApp->getRenderResolutionScale());
auto viewport = qApp->getMirrorViewRect();
glm::vec2 bottomLeft(viewport.left(), viewport.top() + viewport.height());
glm::vec2 topRight(viewport.left() + viewport.width(), viewport.top());
bottomLeft *= screenRatio;
topRight *= screenRatio;
glm::vec2 texCoordMinCorner(0.0f, 0.0f);
glm::vec2 texCoordMaxCorner(viewport.width() * renderRatio / float(selfieTexture->getWidth()), viewport.height() * renderRatio / float(selfieTexture->getHeight()));
batch.setResourceTexture(0, selfieTexture);
float alpha = DependencyManager::get<OffscreenUi>()->getDesktop()->property("unpinnedAlpha").toFloat();
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, alpha), _rearViewGeometryId);
batch.setResourceTexture(0, renderArgs->_whiteTexture);
}
}
void ApplicationOverlay::renderStatsAndLogs(RenderArgs* renderArgs) {
// Display stats and log text onscreen

View file

@ -31,8 +31,6 @@ public:
private:
void renderStatsAndLogs(RenderArgs* renderArgs);
void renderDomainConnectionStatusBorder(RenderArgs* renderArgs);
void renderRearViewToFbo(RenderArgs* renderArgs);
void renderRearView(RenderArgs* renderArgs);
void renderQmlUi(RenderArgs* renderArgs);
void renderAudioScope(RenderArgs* renderArgs);
void renderOverlays(RenderArgs* renderArgs);
@ -51,7 +49,6 @@ private:
gpu::TexturePointer _overlayColorTexture;
gpu::FramebufferPointer _overlayFramebuffer;
int _qmlGeometryId { 0 };
int _rearViewGeometryId { 0 };
};
#endif // hifi_ApplicationOverlay_h

View file

@ -20,10 +20,6 @@ HIFI_QML_DEF(AvatarInputs)
static AvatarInputs* INSTANCE{ nullptr };
static const char SETTINGS_GROUP_NAME[] = "Rear View Tools";
static const char ZOOM_LEVEL_SETTINGS[] = "ZoomLevel";
static Setting::Handle<int> rearViewZoomLevel(QStringList() << SETTINGS_GROUP_NAME << ZOOM_LEVEL_SETTINGS, 0);
AvatarInputs* AvatarInputs::getInstance() {
if (!INSTANCE) {
@ -36,8 +32,6 @@ AvatarInputs* AvatarInputs::getInstance() {
AvatarInputs::AvatarInputs(QQuickItem* parent) : QQuickItem(parent) {
INSTANCE = this;
int zoomSetting = rearViewZoomLevel.get();
_mirrorZoomed = zoomSetting == 0;
}
#define AI_UPDATE(name, src) \
@ -62,8 +56,6 @@ void AvatarInputs::update() {
if (!Menu::getInstance()) {
return;
}
AI_UPDATE(mirrorVisible, Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror) && !qApp->isHMDMode()
&& !Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror));
AI_UPDATE(cameraEnabled, !Menu::getInstance()->isOptionChecked(MenuOption::NoFaceTracking));
AI_UPDATE(cameraMuted, Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking));
AI_UPDATE(isHMD, qApp->isHMDMode());
@ -122,15 +114,3 @@ void AvatarInputs::toggleAudioMute() {
void AvatarInputs::resetSensors() {
qApp->resetSensors();
}
void AvatarInputs::toggleZoom() {
_mirrorZoomed = !_mirrorZoomed;
rearViewZoomLevel.set(_mirrorZoomed ? 0 : 1);
emit mirrorZoomedChanged();
}
void AvatarInputs::closeMirror() {
if (Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror)) {
Menu::getInstance()->triggerOption(MenuOption::MiniMirror);
}
}

View file

@ -28,8 +28,6 @@ class AvatarInputs : public QQuickItem {
AI_PROPERTY(bool, audioMuted, false)
AI_PROPERTY(bool, audioClipping, false)
AI_PROPERTY(float, audioLevel, 0)
AI_PROPERTY(bool, mirrorVisible, false)
AI_PROPERTY(bool, mirrorZoomed, true)
AI_PROPERTY(bool, isHMD, false)
AI_PROPERTY(bool, showAudioTools, true)
@ -44,8 +42,6 @@ signals:
void audioMutedChanged();
void audioClippingChanged();
void audioLevelChanged();
void mirrorVisibleChanged();
void mirrorZoomedChanged();
void isHMDChanged();
void showAudioToolsChanged();
@ -53,8 +49,6 @@ protected:
Q_INVOKABLE void resetSensors();
Q_INVOKABLE void toggleCameraMute();
Q_INVOKABLE void toggleAudioMute();
Q_INVOKABLE void toggleZoom();
Q_INVOKABLE void closeMirror();
private:
float _trailingAudioLoudness{ 0 };

View file

@ -26,7 +26,6 @@
#include "LoginDialog.h"
#include "OctreeStatsDialog.h"
#include "PreferencesDialog.h"
#include "ScriptEditorWindow.h"
#include "UpdateDialog.h"
#include "TabletScriptingInterface.h"
@ -123,12 +122,6 @@ void DialogsManager::hmdToolsClosed() {
}
}
void DialogsManager::showScriptEditor() {
maybeCreateDialog(_scriptEditor);
_scriptEditor->show();
_scriptEditor->raise();
}
void DialogsManager::showTestingResults() {
if (!_testingDialog) {
_testingDialog = new TestingDialog(qApp->getWindow());

View file

@ -50,7 +50,6 @@ public slots:
void octreeStatsDetails();
void lodTools();
void hmdTools(bool showTools);
void showScriptEditor();
void showDomainConnectionDialog();
void showTestingResults();
@ -78,7 +77,6 @@ private:
QPointer<HMDToolsDialog> _hmdToolsDialog;
QPointer<LodToolsDialog> _lodToolsDialog;
QPointer<OctreeStatsDialog> _octreeStatsDialog;
QPointer<ScriptEditorWindow> _scriptEditor;
QPointer<TestingDialog> _testingDialog;
QPointer<DomainConnectionDialog> _domainConnectionDialog;
};

View file

@ -1,111 +0,0 @@
//
// ScriptEditBox.cpp
// interface/src/ui
//
// Created by Thijs Wenker on 4/30/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ScriptEditBox.h"
#include <QPainter>
#include <QTextBlock>
#include "ScriptLineNumberArea.h"
ScriptEditBox::ScriptEditBox(QWidget* parent) :
QPlainTextEdit(parent)
{
_scriptLineNumberArea = new ScriptLineNumberArea(this);
connect(this, &ScriptEditBox::blockCountChanged, this, &ScriptEditBox::updateLineNumberAreaWidth);
connect(this, &ScriptEditBox::updateRequest, this, &ScriptEditBox::updateLineNumberArea);
connect(this, &ScriptEditBox::cursorPositionChanged, this, &ScriptEditBox::highlightCurrentLine);
updateLineNumberAreaWidth(0);
highlightCurrentLine();
}
int ScriptEditBox::lineNumberAreaWidth() {
int digits = 1;
const int SPACER_PIXELS = 3;
const int BASE_TEN = 10;
int max = qMax(1, blockCount());
while (max >= BASE_TEN) {
max /= BASE_TEN;
digits++;
}
return SPACER_PIXELS + fontMetrics().width(QLatin1Char('H')) * digits;
}
void ScriptEditBox::updateLineNumberAreaWidth(int blockCount) {
setViewportMargins(lineNumberAreaWidth(), 0, 0, 0);
}
void ScriptEditBox::updateLineNumberArea(const QRect& rect, int deltaY) {
if (deltaY) {
_scriptLineNumberArea->scroll(0, deltaY);
} else {
_scriptLineNumberArea->update(0, rect.y(), _scriptLineNumberArea->width(), rect.height());
}
if (rect.contains(viewport()->rect())) {
updateLineNumberAreaWidth(0);
}
}
void ScriptEditBox::resizeEvent(QResizeEvent* event) {
QPlainTextEdit::resizeEvent(event);
QRect localContentsRect = contentsRect();
_scriptLineNumberArea->setGeometry(QRect(localContentsRect.left(), localContentsRect.top(), lineNumberAreaWidth(),
localContentsRect.height()));
}
void ScriptEditBox::highlightCurrentLine() {
QList<QTextEdit::ExtraSelection> extraSelections;
if (!isReadOnly()) {
QTextEdit::ExtraSelection selection;
QColor lineColor = QColor(Qt::gray).lighter();
selection.format.setBackground(lineColor);
selection.format.setProperty(QTextFormat::FullWidthSelection, true);
selection.cursor = textCursor();
selection.cursor.clearSelection();
extraSelections.append(selection);
}
setExtraSelections(extraSelections);
}
void ScriptEditBox::lineNumberAreaPaintEvent(QPaintEvent* event)
{
QPainter painter(_scriptLineNumberArea);
painter.fillRect(event->rect(), Qt::lightGray);
QTextBlock block = firstVisibleBlock();
int blockNumber = block.blockNumber();
int top = (int) blockBoundingGeometry(block).translated(contentOffset()).top();
int bottom = top + (int) blockBoundingRect(block).height();
while (block.isValid() && top <= event->rect().bottom()) {
if (block.isVisible() && bottom >= event->rect().top()) {
QFont font = painter.font();
font.setBold(this->textCursor().blockNumber() == block.blockNumber());
painter.setFont(font);
QString number = QString::number(blockNumber + 1);
painter.setPen(Qt::black);
painter.drawText(0, top, _scriptLineNumberArea->width(), fontMetrics().height(),
Qt::AlignRight, number);
}
block = block.next();
top = bottom;
bottom = top + (int) blockBoundingRect(block).height();
blockNumber++;
}
}

View file

@ -1,38 +0,0 @@
//
// ScriptEditBox.h
// interface/src/ui
//
// Created by Thijs Wenker on 4/30/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ScriptEditBox_h
#define hifi_ScriptEditBox_h
#include <QPlainTextEdit>
class ScriptEditBox : public QPlainTextEdit {
Q_OBJECT
public:
ScriptEditBox(QWidget* parent = NULL);
void lineNumberAreaPaintEvent(QPaintEvent* event);
int lineNumberAreaWidth();
protected:
void resizeEvent(QResizeEvent* event) override;
private slots:
void updateLineNumberAreaWidth(int blockCount);
void highlightCurrentLine();
void updateLineNumberArea(const QRect& rect, int deltaY);
private:
QWidget* _scriptLineNumberArea;
};
#endif // hifi_ScriptEditBox_h

View file

@ -1,256 +0,0 @@
//
// ScriptEditorWidget.cpp
// interface/src/ui
//
// Created by Thijs Wenker on 4/14/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ui_scriptEditorWidget.h"
#include "ScriptEditorWidget.h"
#include "ScriptEditorWindow.h"
#include <QGridLayout>
#include <QFileDialog>
#include <QFrame>
#include <QLayoutItem>
#include <QMainWindow>
#include <QMessageBox>
#include <QPalette>
#include <QScrollBar>
#include <QSizePolicy>
#include <QTimer>
#include <QWidget>
#include <ScriptEngines.h>
#include <NetworkAccessManager.h>
#include <OffscreenUi.h>
#include "Application.h"
#include "ScriptHighlighting.h"
ScriptEditorWidget::ScriptEditorWidget() :
_scriptEditorWidgetUI(new Ui::ScriptEditorWidget),
_scriptEngine(NULL),
_isRestarting(false),
_isReloading(false)
{
setAttribute(Qt::WA_DeleteOnClose);
_scriptEditorWidgetUI->setupUi(this);
connect(_scriptEditorWidgetUI->scriptEdit->document(), &QTextDocument::modificationChanged, this,
&ScriptEditorWidget::scriptModified);
connect(_scriptEditorWidgetUI->scriptEdit->document(), &QTextDocument::contentsChanged, this,
&ScriptEditorWidget::onScriptModified);
// remove the title bar (see the Qt docs on setTitleBarWidget)
setTitleBarWidget(new QWidget());
QFontMetrics fm(_scriptEditorWidgetUI->scriptEdit->font());
_scriptEditorWidgetUI->scriptEdit->setTabStopWidth(fm.width('0') * 4);
// We create a new ScriptHighligting QObject and provide it with a parent so this is NOT a memory leak.
new ScriptHighlighting(_scriptEditorWidgetUI->scriptEdit->document());
QTimer::singleShot(0, _scriptEditorWidgetUI->scriptEdit, SLOT(setFocus()));
_console = new JSConsole(this);
_console->setFixedHeight(CONSOLE_HEIGHT);
_scriptEditorWidgetUI->verticalLayout->addWidget(_console);
connect(_scriptEditorWidgetUI->clearButton, &QPushButton::clicked, _console, &JSConsole::clear);
}
ScriptEditorWidget::~ScriptEditorWidget() {
delete _scriptEditorWidgetUI;
delete _console;
}
void ScriptEditorWidget::onScriptModified() {
if(_scriptEditorWidgetUI->onTheFlyCheckBox->isChecked() && isModified() && isRunning() && !_isReloading) {
_isRestarting = true;
setRunning(false);
// Script is restarted once current script instance finishes.
}
}
void ScriptEditorWidget::onScriptFinished(const QString& scriptPath) {
_scriptEngine = NULL;
_console->setScriptEngine(NULL);
if (_isRestarting) {
_isRestarting = false;
setRunning(true);
}
}
bool ScriptEditorWidget::isModified() {
return _scriptEditorWidgetUI->scriptEdit->document()->isModified();
}
bool ScriptEditorWidget::isRunning() {
return (_scriptEngine != NULL) ? _scriptEngine->isRunning() : false;
}
bool ScriptEditorWidget::setRunning(bool run) {
if (run && isModified() && !save()) {
return false;
}
if (_scriptEngine != NULL) {
disconnect(_scriptEngine, &ScriptEngine::runningStateChanged, this, &ScriptEditorWidget::runningStateChanged);
disconnect(_scriptEngine, &ScriptEngine::update, this, &ScriptEditorWidget::onScriptModified);
disconnect(_scriptEngine, &ScriptEngine::finished, this, &ScriptEditorWidget::onScriptFinished);
}
auto scriptEngines = DependencyManager::get<ScriptEngines>();
if (run) {
const QString& scriptURLString = QUrl(_currentScript).toString();
// Reload script so that an out of date copy is not retrieved from the cache
_scriptEngine = scriptEngines->loadScript(scriptURLString, true, true, false, true);
connect(_scriptEngine, &ScriptEngine::runningStateChanged, this, &ScriptEditorWidget::runningStateChanged);
connect(_scriptEngine, &ScriptEngine::update, this, &ScriptEditorWidget::onScriptModified);
connect(_scriptEngine, &ScriptEngine::finished, this, &ScriptEditorWidget::onScriptFinished);
} else {
connect(_scriptEngine, &ScriptEngine::finished, this, &ScriptEditorWidget::onScriptFinished);
const QString& scriptURLString = QUrl(_currentScript).toString();
scriptEngines->stopScript(scriptURLString);
_scriptEngine = NULL;
}
_console->setScriptEngine(_scriptEngine);
return true;
}
bool ScriptEditorWidget::saveFile(const QString &scriptPath) {
QFile file(scriptPath);
if (!file.open(QFile::WriteOnly | QFile::Text)) {
OffscreenUi::warning(this, tr("Interface"), tr("Cannot write script %1:\n%2.").arg(scriptPath)
.arg(file.errorString()));
return false;
}
QTextStream out(&file);
out << _scriptEditorWidgetUI->scriptEdit->toPlainText();
file.close();
setScriptFile(scriptPath);
return true;
}
void ScriptEditorWidget::loadFile(const QString& scriptPath) {
QUrl url(scriptPath);
// if the scheme length is one or lower, maybe they typed in a file, let's try
const int WINDOWS_DRIVE_LETTER_SIZE = 1;
if (url.scheme().size() <= WINDOWS_DRIVE_LETTER_SIZE) {
QFile file(scriptPath);
if (!file.open(QFile::ReadOnly | QFile::Text)) {
OffscreenUi::warning(this, tr("Interface"), tr("Cannot read script %1:\n%2.").arg(scriptPath)
.arg(file.errorString()));
return;
}
QTextStream in(&file);
_scriptEditorWidgetUI->scriptEdit->setPlainText(in.readAll());
file.close();
setScriptFile(scriptPath);
if (_scriptEngine != NULL) {
disconnect(_scriptEngine, &ScriptEngine::runningStateChanged, this, &ScriptEditorWidget::runningStateChanged);
disconnect(_scriptEngine, &ScriptEngine::update, this, &ScriptEditorWidget::onScriptModified);
disconnect(_scriptEngine, &ScriptEngine::finished, this, &ScriptEditorWidget::onScriptFinished);
}
} else {
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkRequest networkRequest = QNetworkRequest(url);
networkRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
QNetworkReply* reply = networkAccessManager.get(networkRequest);
qDebug() << "Downloading included script at" << scriptPath;
QEventLoop loop;
QObject::connect(reply, &QNetworkReply::finished, &loop, &QEventLoop::quit);
loop.exec();
_scriptEditorWidgetUI->scriptEdit->setPlainText(reply->readAll());
delete reply;
if (!saveAs()) {
static_cast<ScriptEditorWindow*>(this->parent()->parent()->parent())->terminateCurrentTab();
}
}
const QString& scriptURLString = QUrl(_currentScript).toString();
_scriptEngine = DependencyManager::get<ScriptEngines>()->getScriptEngine(scriptURLString);
if (_scriptEngine != NULL) {
connect(_scriptEngine, &ScriptEngine::runningStateChanged, this, &ScriptEditorWidget::runningStateChanged);
connect(_scriptEngine, &ScriptEngine::update, this, &ScriptEditorWidget::onScriptModified);
connect(_scriptEngine, &ScriptEngine::finished, this, &ScriptEditorWidget::onScriptFinished);
}
_console->setScriptEngine(_scriptEngine);
}
bool ScriptEditorWidget::save() {
return _currentScript.isEmpty() ? saveAs() : saveFile(_currentScript);
}
bool ScriptEditorWidget::saveAs() {
auto scriptEngines = DependencyManager::get<ScriptEngines>();
QString fileName = QFileDialog::getSaveFileName(this, tr("Save script"),
qApp->getPreviousScriptLocation(),
tr("JavaScript Files (*.js)"));
if (!fileName.isEmpty()) {
qApp->setPreviousScriptLocation(fileName);
return saveFile(fileName);
} else {
return false;
}
}
void ScriptEditorWidget::setScriptFile(const QString& scriptPath) {
_currentScript = scriptPath;
_currentScriptModified = QFileInfo(_currentScript).lastModified();
_scriptEditorWidgetUI->scriptEdit->document()->setModified(false);
setWindowModified(false);
emit scriptnameChanged();
}
bool ScriptEditorWidget::questionSave() {
if (_scriptEditorWidgetUI->scriptEdit->document()->isModified()) {
QMessageBox::StandardButton button = OffscreenUi::warning(this, tr("Interface"),
tr("The script has been modified.\nDo you want to save your changes?"), QMessageBox::Save | QMessageBox::Discard |
QMessageBox::Cancel, QMessageBox::Save);
return button == QMessageBox::Save ? save() : (button == QMessageBox::Discard);
}
return true;
}
void ScriptEditorWidget::onWindowActivated() {
if (!_isReloading) {
_isReloading = true;
QDateTime fileStamp = QFileInfo(_currentScript).lastModified();
if (fileStamp > _currentScriptModified) {
bool doReload = false;
auto window = static_cast<ScriptEditorWindow*>(this->parent()->parent()->parent());
window->inModalDialog = true;
if (window->autoReloadScripts()
|| OffscreenUi::question(this, tr("Reload Script"),
tr("The following file has been modified outside of the Interface editor:") + "\n" + _currentScript + "\n"
+ (isModified()
? tr("Do you want to reload it and lose the changes you've made in the Interface editor?")
: tr("Do you want to reload it?")),
QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
doReload = true;
}
window->inModalDialog = false;
if (doReload) {
loadFile(_currentScript);
if (_scriptEditorWidgetUI->onTheFlyCheckBox->isChecked() && isRunning()) {
_isRestarting = true;
setRunning(false);
// Script is restarted once current script instance finishes.
}
} else {
_currentScriptModified = fileStamp; // Asked and answered. Don't ask again until the external file is changed again.
}
}
_isReloading = false;
}
}

View file

@ -1,64 +0,0 @@
//
// ScriptEditorWidget.h
// interface/src/ui
//
// Created by Thijs Wenker on 4/14/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ScriptEditorWidget_h
#define hifi_ScriptEditorWidget_h
#include <QDockWidget>
#include "JSConsole.h"
#include "ScriptEngine.h"
namespace Ui {
class ScriptEditorWidget;
}
class ScriptEditorWidget : public QDockWidget {
Q_OBJECT
public:
ScriptEditorWidget();
~ScriptEditorWidget();
bool isModified();
bool isRunning();
bool setRunning(bool run);
bool saveFile(const QString& scriptPath);
void loadFile(const QString& scriptPath);
void setScriptFile(const QString& scriptPath);
bool save();
bool saveAs();
bool questionSave();
const QString getScriptName() const { return _currentScript; };
signals:
void runningStateChanged();
void scriptnameChanged();
void scriptModified();
public slots:
void onWindowActivated();
private slots:
void onScriptModified();
void onScriptFinished(const QString& scriptName);
private:
JSConsole* _console;
Ui::ScriptEditorWidget* _scriptEditorWidgetUI;
ScriptEngine* _scriptEngine;
QString _currentScript;
QDateTime _currentScriptModified;
bool _isRestarting;
bool _isReloading;
};
#endif // hifi_ScriptEditorWidget_h

View file

@ -1,259 +0,0 @@
//
// ScriptEditorWindow.cpp
// interface/src/ui
//
// Created by Thijs Wenker on 4/14/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QFileDialog>
#include "ui_scriptEditorWindow.h"
#include "ScriptEditorWindow.h"
#include "ScriptEditorWidget.h"
#include <QGridLayout>
#include <QtCore/QSignalMapper>
#include <QFrame>
#include <QLayoutItem>
#include <QMainWindow>
#include <QMessageBox>
#include <QPalette>
#include <QScrollBar>
#include <QShortcut>
#include <QSizePolicy>
#include <QTimer>
#include <QWidget>
#include <ScriptEngines.h>
#include "Application.h"
#include "PathUtils.h"
ScriptEditorWindow::ScriptEditorWindow(QWidget* parent) :
QWidget(parent),
_ScriptEditorWindowUI(new Ui::ScriptEditorWindow),
_loadMenu(new QMenu),
_saveMenu(new QMenu)
{
setAttribute(Qt::WA_DeleteOnClose);
_ScriptEditorWindowUI->setupUi(this);
this->setWindowFlags(Qt::Tool);
addScriptEditorWidget("New script");
connect(_loadMenu, &QMenu::aboutToShow, this, &ScriptEditorWindow::loadMenuAboutToShow);
_ScriptEditorWindowUI->loadButton->setMenu(_loadMenu);
_saveMenu->addAction("Save as..", this, SLOT(saveScriptAsClicked()), Qt::CTRL | Qt::SHIFT | Qt::Key_S);
_ScriptEditorWindowUI->saveButton->setMenu(_saveMenu);
connect(new QShortcut(QKeySequence("Ctrl+N"), this), &QShortcut::activated, this, &ScriptEditorWindow::newScriptClicked);
connect(new QShortcut(QKeySequence("Ctrl+S"), this), &QShortcut::activated, this,&ScriptEditorWindow::saveScriptClicked);
connect(new QShortcut(QKeySequence("Ctrl+O"), this), &QShortcut::activated, this, &ScriptEditorWindow::loadScriptClicked);
connect(new QShortcut(QKeySequence("F5"), this), &QShortcut::activated, this, &ScriptEditorWindow::toggleRunScriptClicked);
_ScriptEditorWindowUI->loadButton->setIcon(QIcon(QPixmap(PathUtils::resourcesPath() + "icons/load-script.svg")));
_ScriptEditorWindowUI->newButton->setIcon(QIcon(QPixmap(PathUtils::resourcesPath() + "icons/new-script.svg")));
_ScriptEditorWindowUI->saveButton->setIcon(QIcon(QPixmap(PathUtils::resourcesPath() + "icons/save-script.svg")));
_ScriptEditorWindowUI->toggleRunButton->setIcon(QIcon(QPixmap(PathUtils::resourcesPath() + "icons/start-script.svg")));
}
ScriptEditorWindow::~ScriptEditorWindow() {
delete _ScriptEditorWindowUI;
}
void ScriptEditorWindow::setRunningState(bool run) {
if (_ScriptEditorWindowUI->tabWidget->currentIndex() != -1) {
static_cast<ScriptEditorWidget*>(_ScriptEditorWindowUI->tabWidget->currentWidget())->setRunning(run);
}
this->updateButtons();
}
void ScriptEditorWindow::updateButtons() {
bool isRunning = _ScriptEditorWindowUI->tabWidget->currentIndex() != -1 &&
static_cast<ScriptEditorWidget*>(_ScriptEditorWindowUI->tabWidget->currentWidget())->isRunning();
_ScriptEditorWindowUI->toggleRunButton->setEnabled(_ScriptEditorWindowUI->tabWidget->currentIndex() != -1);
_ScriptEditorWindowUI->toggleRunButton->setIcon(QIcon(QPixmap(PathUtils::resourcesPath() + ((isRunning ?
"icons/stop-script.svg" : "icons/start-script.svg")))));
}
void ScriptEditorWindow::loadScriptMenu(const QString& scriptName) {
addScriptEditorWidget("loading...")->loadFile(scriptName);
updateButtons();
}
void ScriptEditorWindow::loadScriptClicked() {
QString scriptName = QFileDialog::getOpenFileName(this, tr("Interface"),
qApp->getPreviousScriptLocation(),
tr("JavaScript Files (*.js)"));
if (!scriptName.isEmpty()) {
qApp->setPreviousScriptLocation(scriptName);
addScriptEditorWidget("loading...")->loadFile(scriptName);
updateButtons();
}
}
void ScriptEditorWindow::loadMenuAboutToShow() {
_loadMenu->clear();
QStringList runningScripts = DependencyManager::get<ScriptEngines>()->getRunningScripts();
if (runningScripts.count() > 0) {
QSignalMapper* signalMapper = new QSignalMapper(this);
foreach (const QString& runningScript, runningScripts) {
QAction* runningScriptAction = new QAction(runningScript, _loadMenu);
connect(runningScriptAction, SIGNAL(triggered()), signalMapper, SLOT(map()));
signalMapper->setMapping(runningScriptAction, runningScript);
_loadMenu->addAction(runningScriptAction);
}
connect(signalMapper, SIGNAL(mapped(const QString &)), this, SLOT(loadScriptMenu(const QString&)));
} else {
QAction* naAction = new QAction("(no running scripts)", _loadMenu);
naAction->setDisabled(true);
_loadMenu->addAction(naAction);
}
}
void ScriptEditorWindow::newScriptClicked() {
addScriptEditorWidget(QString("New script"));
}
void ScriptEditorWindow::toggleRunScriptClicked() {
this->setRunningState(!(_ScriptEditorWindowUI->tabWidget->currentIndex() !=-1
&& static_cast<ScriptEditorWidget*>(_ScriptEditorWindowUI->tabWidget->currentWidget())->isRunning()));
}
void ScriptEditorWindow::saveScriptClicked() {
if (_ScriptEditorWindowUI->tabWidget->currentIndex() != -1) {
ScriptEditorWidget* currentScriptWidget = static_cast<ScriptEditorWidget*>(_ScriptEditorWindowUI->tabWidget
->currentWidget());
currentScriptWidget->save();
}
}
void ScriptEditorWindow::saveScriptAsClicked() {
if (_ScriptEditorWindowUI->tabWidget->currentIndex() != -1) {
ScriptEditorWidget* currentScriptWidget = static_cast<ScriptEditorWidget*>(_ScriptEditorWindowUI->tabWidget
->currentWidget());
currentScriptWidget->saveAs();
}
}
ScriptEditorWidget* ScriptEditorWindow::addScriptEditorWidget(QString title) {
ScriptEditorWidget* newScriptEditorWidget = new ScriptEditorWidget();
connect(newScriptEditorWidget, &ScriptEditorWidget::scriptnameChanged, this, &ScriptEditorWindow::updateScriptNameOrStatus);
connect(newScriptEditorWidget, &ScriptEditorWidget::scriptModified, this, &ScriptEditorWindow::updateScriptNameOrStatus);
connect(newScriptEditorWidget, &ScriptEditorWidget::runningStateChanged, this, &ScriptEditorWindow::updateButtons);
connect(this, &ScriptEditorWindow::windowActivated, newScriptEditorWidget, &ScriptEditorWidget::onWindowActivated);
_ScriptEditorWindowUI->tabWidget->addTab(newScriptEditorWidget, title);
_ScriptEditorWindowUI->tabWidget->setCurrentWidget(newScriptEditorWidget);
newScriptEditorWidget->setUpdatesEnabled(true);
newScriptEditorWidget->adjustSize();
return newScriptEditorWidget;
}
void ScriptEditorWindow::tabSwitched(int tabIndex) {
this->updateButtons();
if (_ScriptEditorWindowUI->tabWidget->currentIndex() != -1) {
ScriptEditorWidget* currentScriptWidget = static_cast<ScriptEditorWidget*>(_ScriptEditorWindowUI->tabWidget
->currentWidget());
QString modifiedStar = (currentScriptWidget->isModified() ? "*" : "");
if (currentScriptWidget->getScriptName().length() > 0) {
this->setWindowTitle("Script Editor [" + currentScriptWidget->getScriptName() + modifiedStar + "]");
} else {
this->setWindowTitle("Script Editor [New script" + modifiedStar + "]");
}
} else {
this->setWindowTitle("Script Editor");
}
}
void ScriptEditorWindow::tabCloseRequested(int tabIndex) {
if (ignoreCloseForModal(nullptr)) {
return;
}
ScriptEditorWidget* closingScriptWidget = static_cast<ScriptEditorWidget*>(_ScriptEditorWindowUI->tabWidget
->widget(tabIndex));
if(closingScriptWidget->questionSave()) {
_ScriptEditorWindowUI->tabWidget->removeTab(tabIndex);
}
}
// If this operating system window causes a qml overlay modal dialog (which might not even be seen by the user), closing this window
// will crash the code that was waiting on the dialog result. So that code whousl set inModalDialog to true while the question is up.
// This code will not be necessary when switch out all operating system windows for qml overlays.
bool ScriptEditorWindow::ignoreCloseForModal(QCloseEvent* event) {
if (!inModalDialog) {
return false;
}
// Deliberately not using OffscreenUi, so that the dialog is seen.
QMessageBox::information(this, tr("Interface"), tr("There is a modal dialog that must be answered before closing."),
QMessageBox::Discard, QMessageBox::Discard);
if (event) {
event->ignore(); // don't close
}
return true;
}
void ScriptEditorWindow::closeEvent(QCloseEvent *event) {
if (ignoreCloseForModal(event)) {
return;
}
bool unsaved_docs_warning = false;
for (int i = 0; i < _ScriptEditorWindowUI->tabWidget->count(); i++){
if(static_cast<ScriptEditorWidget*>(_ScriptEditorWindowUI->tabWidget->widget(i))->isModified()){
unsaved_docs_warning = true;
break;
}
}
if (!unsaved_docs_warning || QMessageBox::warning(this, tr("Interface"),
tr("There are some unsaved scripts, are you sure you want to close the editor? Changes will be lost!"),
QMessageBox::Discard | QMessageBox::Cancel, QMessageBox::Cancel) == QMessageBox::Discard) {
event->accept();
} else {
event->ignore();
}
}
void ScriptEditorWindow::updateScriptNameOrStatus() {
ScriptEditorWidget* source = static_cast<ScriptEditorWidget*>(QObject::sender());
QString modifiedStar = (source->isModified()? "*" : "");
if (source->getScriptName().length() > 0) {
for (int i = 0; i < _ScriptEditorWindowUI->tabWidget->count(); i++){
if (_ScriptEditorWindowUI->tabWidget->widget(i) == source) {
_ScriptEditorWindowUI->tabWidget->setTabText(i, modifiedStar + QFileInfo(source->getScriptName()).fileName());
_ScriptEditorWindowUI->tabWidget->setTabToolTip(i, source->getScriptName());
}
}
}
if (_ScriptEditorWindowUI->tabWidget->currentWidget() == source) {
if (source->getScriptName().length() > 0) {
this->setWindowTitle("Script Editor [" + source->getScriptName() + modifiedStar + "]");
} else {
this->setWindowTitle("Script Editor [New script" + modifiedStar + "]");
}
}
}
void ScriptEditorWindow::terminateCurrentTab() {
if (_ScriptEditorWindowUI->tabWidget->currentIndex() != -1) {
_ScriptEditorWindowUI->tabWidget->removeTab(_ScriptEditorWindowUI->tabWidget->currentIndex());
this->raise();
}
}
bool ScriptEditorWindow::autoReloadScripts() {
return _ScriptEditorWindowUI->autoReloadCheckBox->isChecked();
}
bool ScriptEditorWindow::event(QEvent* event) {
if (event->type() == QEvent::WindowActivate) {
emit windowActivated();
}
return QWidget::event(event);
}

View file

@ -1,64 +0,0 @@
//
// ScriptEditorWindow.h
// interface/src/ui
//
// Created by Thijs Wenker on 4/14/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ScriptEditorWindow_h
#define hifi_ScriptEditorWindow_h
#include "ScriptEditorWidget.h"
namespace Ui {
class ScriptEditorWindow;
}
class ScriptEditorWindow : public QWidget {
Q_OBJECT
public:
ScriptEditorWindow(QWidget* parent = nullptr);
~ScriptEditorWindow();
void terminateCurrentTab();
bool autoReloadScripts();
bool inModalDialog { false };
bool ignoreCloseForModal(QCloseEvent* event);
signals:
void windowActivated();
protected:
void closeEvent(QCloseEvent* event) override;
virtual bool event(QEvent* event) override;
private:
Ui::ScriptEditorWindow* _ScriptEditorWindowUI;
QMenu* _loadMenu;
QMenu* _saveMenu;
ScriptEditorWidget* addScriptEditorWidget(QString title);
void setRunningState(bool run);
void setScriptName(const QString& scriptName);
private slots:
void loadScriptMenu(const QString& scriptName);
void loadScriptClicked();
void newScriptClicked();
void toggleRunScriptClicked();
void saveScriptClicked();
void saveScriptAsClicked();
void loadMenuAboutToShow();
void tabSwitched(int tabIndex);
void tabCloseRequested(int tabIndex);
void updateScriptNameOrStatus();
void updateButtons();
};
#endif // hifi_ScriptEditorWindow_h

View file

@ -1,28 +0,0 @@
//
// ScriptLineNumberArea.cpp
// interface/src/ui
//
// Created by Thijs Wenker on 4/30/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ScriptLineNumberArea.h"
#include "ScriptEditBox.h"
ScriptLineNumberArea::ScriptLineNumberArea(ScriptEditBox* scriptEditBox) :
QWidget(scriptEditBox)
{
_scriptEditBox = scriptEditBox;
}
QSize ScriptLineNumberArea::sizeHint() const {
return QSize(_scriptEditBox->lineNumberAreaWidth(), 0);
}
void ScriptLineNumberArea::paintEvent(QPaintEvent* event) {
_scriptEditBox->lineNumberAreaPaintEvent(event);
}

View file

@ -1,32 +0,0 @@
//
// ScriptLineNumberArea.h
// interface/src/ui
//
// Created by Thijs Wenker on 4/30/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ScriptLineNumberArea_h
#define hifi_ScriptLineNumberArea_h
#include <QWidget>
class ScriptEditBox;
class ScriptLineNumberArea : public QWidget {
public:
ScriptLineNumberArea(ScriptEditBox* scriptEditBox);
QSize sizeHint() const override;
protected:
void paintEvent(QPaintEvent* event) override;
private:
ScriptEditBox* _scriptEditBox;
};
#endif // hifi_ScriptLineNumberArea_h

View file

@ -1,49 +0,0 @@
//
// ScriptsTableWidget.cpp
// interface
//
// Created by Mohammed Nafees on 04/03/2014.
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QDebug>
#include <QHeaderView>
#include <QKeyEvent>
#include <QPainter>
#include "ScriptsTableWidget.h"
ScriptsTableWidget::ScriptsTableWidget(QWidget* parent) :
QTableWidget(parent) {
verticalHeader()->setVisible(false);
horizontalHeader()->setVisible(false);
setShowGrid(false);
setSelectionMode(QAbstractItemView::NoSelection);
setEditTriggers(QAbstractItemView::NoEditTriggers);
setStyleSheet("QTableWidget { border: none; background: transparent; color: #333333; } QToolTip { color: #000000; background: #f9f6e4; padding: 2px; }");
setToolTipDuration(200);
setWordWrap(true);
setGeometry(0, 0, parent->width(), parent->height());
}
void ScriptsTableWidget::paintEvent(QPaintEvent* event) {
QPainter painter(viewport());
painter.setPen(QColor::fromRgb(225, 225, 225)); // #e1e1e1
int y = 0;
for (int i = 0; i < rowCount(); i++) {
painter.drawLine(5, rowHeight(i) + y, width(), rowHeight(i) + y);
y += rowHeight(i);
}
painter.end();
QTableWidget::paintEvent(event);
}
void ScriptsTableWidget::keyPressEvent(QKeyEvent* event) {
// Ignore keys so they will propagate correctly
event->ignore();
}

View file

@ -1,28 +0,0 @@
//
// ScriptsTableWidget.h
// interface
//
// Created by Mohammed Nafees on 04/03/2014.
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi__ScriptsTableWidget_h
#define hifi__ScriptsTableWidget_h
#include <QDebug>
#include <QTableWidget>
class ScriptsTableWidget : public QTableWidget {
Q_OBJECT
public:
explicit ScriptsTableWidget(QWidget* parent);
protected:
virtual void paintEvent(QPaintEvent* event) override;
virtual void keyPressEvent(QKeyEvent* event) override;
};
#endif // hifi__ScriptsTableWidget_h

View file

@ -220,10 +220,10 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(audioMixerInPps, roundf(bandwidthRecorder->getAverageInputPacketsPerSecond(NodeType::AudioMixer)));
STAT_UPDATE(audioMixerOutKbps, roundf(bandwidthRecorder->getAverageOutputKilobitsPerSecond(NodeType::AudioMixer)));
STAT_UPDATE(audioMixerOutPps, roundf(bandwidthRecorder->getAverageOutputPacketsPerSecond(NodeType::AudioMixer)));
STAT_UPDATE(audioMicOutboundPPS, audioClient->getMicAudioOutboundPPS());
STAT_UPDATE(audioSilentOutboundPPS, audioClient->getSilentOutboundPPS());
STAT_UPDATE(audioAudioInboundPPS, audioClient->getAudioInboundPPS());
STAT_UPDATE(audioSilentInboundPPS, audioClient->getSilentInboundPPS());
STAT_UPDATE(audioOutboundPPS, audioClient->getAudioOutboundPPS());
STAT_UPDATE(audioSilentOutboundPPS, audioClient->getSilentOutboundPPS());
} else {
STAT_UPDATE(audioMixerKbps, -1);
STAT_UPDATE(audioMixerPps, -1);
@ -231,7 +231,7 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(audioMixerInPps, -1);
STAT_UPDATE(audioMixerOutKbps, -1);
STAT_UPDATE(audioMixerOutPps, -1);
STAT_UPDATE(audioMicOutboundPPS, -1);
STAT_UPDATE(audioOutboundPPS, -1);
STAT_UPDATE(audioSilentOutboundPPS, -1);
STAT_UPDATE(audioAudioInboundPPS, -1);
STAT_UPDATE(audioSilentInboundPPS, -1);

View file

@ -77,7 +77,7 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, audioMixerOutPps, 0)
STATS_PROPERTY(int, audioMixerKbps, 0)
STATS_PROPERTY(int, audioMixerPps, 0)
STATS_PROPERTY(int, audioMicOutboundPPS, 0)
STATS_PROPERTY(int, audioOutboundPPS, 0)
STATS_PROPERTY(int, audioSilentOutboundPPS, 0)
STATS_PROPERTY(int, audioAudioInboundPPS, 0)
STATS_PROPERTY(int, audioSilentInboundPPS, 0)
@ -198,7 +198,7 @@ signals:
void audioMixerOutPpsChanged();
void audioMixerKbpsChanged();
void audioMixerPpsChanged();
void audioMicOutboundPPSChanged();
void audioOutboundPPSChanged();
void audioSilentOutboundPPSChanged();
void audioAudioInboundPPSChanged();
void audioSilentInboundPPSChanged();

View file

@ -1,142 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ScriptEditorWidget</class>
<widget class="QDockWidget" name="ScriptEditorWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>691</width>
<height>549</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>690</width>
<height>328</height>
</size>
</property>
<property name="styleSheet">
<string notr="true">font-family: Helvetica, Arial, sans-serif;</string>
</property>
<property name="features">
<set>QDockWidget::DockWidgetFloatable|QDockWidget::DockWidgetMovable</set>
</property>
<property name="allowedAreas">
<set>Qt::NoDockWidgetArea</set>
</property>
<property name="windowTitle">
<string>Edit Script</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout" stretch="0,0,1">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="ScriptEditBox" name="scriptEdit">
<property name="font">
<font>
<family>Courier</family>
<pointsize>-1</pointsize>
<weight>50</weight>
<italic>false</italic>
<bold>false</bold>
</font>
</property>
<property name="styleSheet">
<string notr="true">font: 16px &quot;Courier&quot;;</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="styleSheet">
<string notr="true">font: 13px &quot;Helvetica&quot;,&quot;Arial&quot;,&quot;sans-serif&quot;;</string>
</property>
<property name="text">
<string>Debug Log:</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="onTheFlyCheckBox">
<property name="font">
<font>
<family>Helvetica,Arial,sans-serif</family>
<pointsize>-1</pointsize>
<weight>50</weight>
<italic>false</italic>
<bold>false</bold>
</font>
</property>
<property name="styleSheet">
<string notr="true">font: 13px &quot;Helvetica&quot;,&quot;Arial&quot;,&quot;sans-serif&quot;;</string>
</property>
<property name="text">
<string>Run on the fly (Careful: Any valid change made to the code will run immediately) </string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="clearButton">
<property name="text">
<string>Clear</string>
</property>
<property name="iconSize">
<size>
<width>16</width>
<height>16</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</widget>
<customwidgets>
<customwidget>
<class>ScriptEditBox</class>
<extends>QTextEdit</extends>
<header>ui/ScriptEditBox.h</header>
</customwidget>
</customwidgets>
<resources/>
</ui>

View file

@ -1,324 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ScriptEditorWindow</class>
<widget class="QWidget" name="ScriptEditorWindow">
<property name="windowModality">
<enum>Qt::NonModal</enum>
</property>
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>780</width>
<height>717</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>400</width>
<height>250</height>
</size>
</property>
<property name="windowTitle">
<string>Script Editor</string>
</property>
<property name="styleSheet">
<string notr="true">font-family: Helvetica, Arial, sans-serif;</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0,0,0,0,0">
<property name="spacing">
<number>3</number>
</property>
<property name="sizeConstraint">
<enum>QLayout::SetNoConstraint</enum>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<item>
<widget class="QToolButton" name="newButton">
<property name="toolTip">
<string>New Script (Ctrl+N)</string>
</property>
<property name="text">
<string>New</string>
</property>
<property name="iconSize">
<size>
<width>32</width>
<height>32</height>
</size>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="loadButton">
<property name="minimumSize">
<size>
<width>30</width>
<height>0</height>
</size>
</property>
<property name="baseSize">
<size>
<width>25</width>
<height>0</height>
</size>
</property>
<property name="toolTip">
<string>Load Script (Ctrl+O)</string>
</property>
<property name="text">
<string>Load</string>
</property>
<property name="iconSize">
<size>
<width>32</width>
<height>32</height>
</size>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<property name="popupMode">
<enum>QToolButton::MenuButtonPopup</enum>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonIconOnly</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="saveButton">
<property name="minimumSize">
<size>
<width>30</width>
<height>0</height>
</size>
</property>
<property name="baseSize">
<size>
<width>32</width>
<height>0</height>
</size>
</property>
<property name="focusPolicy">
<enum>Qt::NoFocus</enum>
</property>
<property name="contextMenuPolicy">
<enum>Qt::NoContextMenu</enum>
</property>
<property name="toolTip">
<string>Save Script (Ctrl+S)</string>
</property>
<property name="text">
<string>Save</string>
</property>
<property name="iconSize">
<size>
<width>32</width>
<height>32</height>
</size>
</property>
<property name="autoRepeatDelay">
<number>316</number>
</property>
<property name="popupMode">
<enum>QToolButton::MenuButtonPopup</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="toggleRunButton">
<property name="toolTip">
<string>Toggle Run Script (F5)</string>
</property>
<property name="text">
<string>Run/Stop</string>
</property>
<property name="iconSize">
<size>
<width>32</width>
<height>32</height>
</size>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QCheckBox" name="autoReloadCheckBox">
<property name="styleSheet">
<string notr="true">font: 13px &quot;Helvetica&quot;,&quot;Arial&quot;,&quot;sans-serif&quot;;</string>
</property>
<property name="text">
<string>Automatically reload externally changed files</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="enabled">
<bool>true</bool>
</property>
<property name="minimumSize">
<size>
<width>250</width>
<height>80</height>
</size>
</property>
<property name="tabPosition">
<enum>QTabWidget::West</enum>
</property>
<property name="tabShape">
<enum>QTabWidget::Triangular</enum>
</property>
<property name="currentIndex">
<number>-1</number>
</property>
<property name="elideMode">
<enum>Qt::ElideNone</enum>
</property>
<property name="tabsClosable">
<bool>true</bool>
</property>
<property name="movable">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>saveButton</sender>
<signal>clicked()</signal>
<receiver>ScriptEditorWindow</receiver>
<slot>saveScriptClicked()</slot>
<hints>
<hint type="sourcelabel">
<x>236</x>
<y>10</y>
</hint>
<hint type="destinationlabel">
<x>199</x>
<y>264</y>
</hint>
</hints>
</connection>
<connection>
<sender>toggleRunButton</sender>
<signal>clicked()</signal>
<receiver>ScriptEditorWindow</receiver>
<slot>toggleRunScriptClicked()</slot>
<hints>
<hint type="sourcelabel">
<x>330</x>
<y>10</y>
</hint>
<hint type="destinationlabel">
<x>199</x>
<y>264</y>
</hint>
</hints>
</connection>
<connection>
<sender>newButton</sender>
<signal>clicked()</signal>
<receiver>ScriptEditorWindow</receiver>
<slot>newScriptClicked()</slot>
<hints>
<hint type="sourcelabel">
<x>58</x>
<y>10</y>
</hint>
<hint type="destinationlabel">
<x>199</x>
<y>264</y>
</hint>
</hints>
</connection>
<connection>
<sender>loadButton</sender>
<signal>clicked()</signal>
<receiver>ScriptEditorWindow</receiver>
<slot>loadScriptClicked()</slot>
<hints>
<hint type="sourcelabel">
<x>85</x>
<y>10</y>
</hint>
<hint type="destinationlabel">
<x>199</x>
<y>264</y>
</hint>
</hints>
</connection>
<connection>
<sender>tabWidget</sender>
<signal>currentChanged(int)</signal>
<receiver>ScriptEditorWindow</receiver>
<slot>tabSwitched(int)</slot>
<hints>
<hint type="sourcelabel">
<x>352</x>
<y>360</y>
</hint>
<hint type="destinationlabel">
<x>352</x>
<y>340</y>
</hint>
</hints>
</connection>
<connection>
<sender>tabWidget</sender>
<signal>tabCloseRequested(int)</signal>
<receiver>ScriptEditorWindow</receiver>
<slot>tabCloseRequested(int)</slot>
<hints>
<hint type="sourcelabel">
<x>352</x>
<y>360</y>
</hint>
<hint type="destinationlabel">
<x>352</x>
<y>340</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View file

@ -184,7 +184,6 @@ AudioClient::AudioClient() :
_outgoingAvatarAudioSequenceNumber(0),
_audioOutputIODevice(_localInjectorsStream, _receivedAudioStream, this),
_stats(&_receivedAudioStream),
_inputGate(),
_positionGetter(DEFAULT_POSITION_GETTER),
_orientationGetter(DEFAULT_ORIENTATION_GETTER) {
// avoid putting a lock in the device callback
@ -971,14 +970,87 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
}
}
void AudioClient::handleAudioInput() {
void AudioClient::handleAudioInput(QByteArray& audioBuffer) {
if (_muted) {
_lastInputLoudness = 0.0f;
_timeSinceLastClip = 0.0f;
} else {
int16_t* samples = reinterpret_cast<int16_t*>(audioBuffer.data());
int numSamples = audioBuffer.size() / sizeof(AudioConstants::SAMPLE_SIZE);
bool didClip = false;
bool shouldRemoveDCOffset = !_isPlayingBackRecording && !_isStereoInput;
if (shouldRemoveDCOffset) {
_noiseGate.removeDCOffset(samples, numSamples);
}
bool shouldNoiseGate = (_isPlayingBackRecording || !_isStereoInput) && _isNoiseGateEnabled;
if (shouldNoiseGate) {
_noiseGate.gateSamples(samples, numSamples);
_lastInputLoudness = _noiseGate.getLastLoudness();
didClip = _noiseGate.clippedInLastBlock();
} else {
float loudness = 0.0f;
for (int i = 0; i < numSamples; ++i) {
int16_t sample = std::abs(samples[i]);
loudness += (float)sample;
didClip = didClip ||
(sample > (AudioConstants::MAX_SAMPLE_VALUE * AudioNoiseGate::CLIPPING_THRESHOLD));
}
_lastInputLoudness = fabs(loudness / numSamples);
}
if (didClip) {
_timeSinceLastClip = 0.0f;
} else if (_timeSinceLastClip >= 0.0f) {
_timeSinceLastClip += (float)numSamples / (float)AudioConstants::SAMPLE_RATE;
}
emit inputReceived({ audioBuffer.data(), numSamples });
if (_noiseGate.openedInLastBlock()) {
emit noiseGateOpened();
} else if (_noiseGate.closedInLastBlock()) {
emit noiseGateClosed();
}
}
// the codec needs a flush frame before sending silent packets, so
// do not send one if the gate closed in this block (eventually this can be crossfaded).
auto packetType = _shouldEchoToServer ?
PacketType::MicrophoneAudioWithEcho : PacketType::MicrophoneAudioNoEcho;
if (_lastInputLoudness == 0.0f && !_noiseGate.closedInLastBlock()) {
packetType = PacketType::SilentAudioFrame;
_silentOutbound.increment();
} else {
_audioOutbound.increment();
}
Transform audioTransform;
audioTransform.setTranslation(_positionGetter());
audioTransform.setRotation(_orientationGetter());
QByteArray encodedBuffer;
if (_encoder) {
_encoder->encode(audioBuffer, encodedBuffer);
} else {
encodedBuffer = audioBuffer;
}
emitAudioPacket(encodedBuffer.data(), encodedBuffer.size(), _outgoingAvatarAudioSequenceNumber,
audioTransform, avatarBoundingBoxCorner, avatarBoundingBoxScale,
packetType, _selectedCodecName);
_stats.sentPacket();
}
void AudioClient::handleMicAudioInput() {
if (!_inputDevice || _isPlayingBackRecording) {
return;
}
// input samples required to produce exactly NETWORK_FRAME_SAMPLES of output
const int inputSamplesRequired = (_inputToNetworkResampler ?
_inputToNetworkResampler->getMinInput(AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL) :
const int inputSamplesRequired = (_inputToNetworkResampler ?
_inputToNetworkResampler->getMinInput(AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL) :
AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL) * _inputFormat.channelCount();
const auto inputAudioSamples = std::unique_ptr<int16_t[]>(new int16_t[inputSamplesRequired]);
@ -1001,126 +1073,27 @@ void AudioClient::handleAudioInput() {
static int16_t networkAudioSamples[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO];
while (_inputRingBuffer.samplesAvailable() >= inputSamplesRequired) {
if (!_muted) {
// Increment the time since the last clip
if (_timeSinceLastClip >= 0.0f) {
_timeSinceLastClip += (float)numNetworkSamples / (float)AudioConstants::SAMPLE_RATE;
}
if (_muted) {
_inputRingBuffer.shiftReadPosition(inputSamplesRequired);
} else {
_inputRingBuffer.readSamples(inputAudioSamples.get(), inputSamplesRequired);
possibleResampling(_inputToNetworkResampler,
inputAudioSamples.get(), networkAudioSamples,
inputSamplesRequired, numNetworkSamples,
_inputFormat.channelCount(), _desiredInputFormat.channelCount());
// Remove DC offset
if (!_isStereoInput) {
_inputGate.removeDCOffset(networkAudioSamples, numNetworkSamples);
}
// only impose the noise gate and perform tone injection if we are sending mono audio
if (!_isStereoInput && _isNoiseGateEnabled) {
_inputGate.gateSamples(networkAudioSamples, numNetworkSamples);
// if we performed the noise gate we can get values from it instead of enumerating the samples again
_lastInputLoudness = _inputGate.getLastLoudness();
if (_inputGate.clippedInLastBlock()) {
_timeSinceLastClip = 0.0f;
}
} else {
float loudness = 0.0f;
for (int i = 0; i < numNetworkSamples; i++) {
int thisSample = std::abs(networkAudioSamples[i]);
loudness += (float)thisSample;
if (thisSample > (AudioConstants::MAX_SAMPLE_VALUE * AudioNoiseGate::CLIPPING_THRESHOLD)) {
_timeSinceLastClip = 0.0f;
}
}
_lastInputLoudness = fabs(loudness / numNetworkSamples);
}
emit inputReceived({ reinterpret_cast<char*>(networkAudioSamples), numNetworkBytes });
if (_inputGate.openedInLastBlock()) {
emit noiseGateOpened();
} else if (_inputGate.closedInLastBlock()) {
emit noiseGateClosed();
}
} else {
// our input loudness is 0, since we're muted
_lastInputLoudness = 0;
_timeSinceLastClip = 0.0f;
_inputRingBuffer.shiftReadPosition(inputSamplesRequired);
}
auto packetType = _shouldEchoToServer ?
PacketType::MicrophoneAudioWithEcho : PacketType::MicrophoneAudioNoEcho;
// if the _inputGate closed in this last frame, then we don't actually want
// to send a silent packet, instead, we want to go ahead and encode and send
// the output from the input gate (eventually, this could be crossfaded)
// and allow the codec to properly encode down to silent/zero. If we still
// have _lastInputLoudness of 0 in our NEXT frame, we will send a silent packet
if (_lastInputLoudness == 0 && !_inputGate.closedInLastBlock()) {
packetType = PacketType::SilentAudioFrame;
_silentOutbound.increment();
} else {
_micAudioOutbound.increment();
}
Transform audioTransform;
audioTransform.setTranslation(_positionGetter());
audioTransform.setRotation(_orientationGetter());
// FIXME find a way to properly handle both playback audio and user audio concurrently
QByteArray decodedBuffer(reinterpret_cast<char*>(networkAudioSamples), numNetworkBytes);
QByteArray encodedBuffer;
if (_encoder) {
_encoder->encode(decodedBuffer, encodedBuffer);
} else {
encodedBuffer = decodedBuffer;
}
emitAudioPacket(encodedBuffer.constData(), encodedBuffer.size(), _outgoingAvatarAudioSequenceNumber,
audioTransform, avatarBoundingBoxCorner, avatarBoundingBoxScale,
packetType, _selectedCodecName);
_stats.sentPacket();
int bytesInInputRingBuffer = _inputRingBuffer.samplesAvailable() * AudioConstants::SAMPLE_SIZE;
float msecsInInputRingBuffer = bytesInInputRingBuffer / (float)(_inputFormat.bytesForDuration(USECS_PER_MSEC));
_stats.updateInputMsUnplayed(msecsInInputRingBuffer);
QByteArray audioBuffer(reinterpret_cast<char*>(networkAudioSamples), numNetworkBytes);
handleAudioInput(audioBuffer);
}
}
// FIXME - should this go through the noise gate and honor mute and echo?
void AudioClient::handleRecordedAudioInput(const QByteArray& audio) {
Transform audioTransform;
audioTransform.setTranslation(_positionGetter());
audioTransform.setRotation(_orientationGetter());
QByteArray encodedBuffer;
if (_encoder) {
_encoder->encode(audio, encodedBuffer);
} else {
encodedBuffer = audio;
}
_micAudioOutbound.increment();
// FIXME check a flag to see if we should echo audio?
emitAudioPacket(encodedBuffer.data(), encodedBuffer.size(), _outgoingAvatarAudioSequenceNumber,
audioTransform, avatarBoundingBoxCorner, avatarBoundingBoxScale,
PacketType::MicrophoneAudioWithEcho, _selectedCodecName);
QByteArray audioBuffer(audio);
handleAudioInput(audioBuffer);
}
void AudioClient::prepareLocalAudioInjectors() {
@ -1434,7 +1407,7 @@ bool AudioClient::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceIn
lock.unlock();
if (_inputDevice) {
connect(_inputDevice, SIGNAL(readyRead()), this, SLOT(handleAudioInput()));
connect(_inputDevice, SIGNAL(readyRead()), this, SLOT(handleMicAudioInput()));
supportedFormat = true;
} else {
qCDebug(audioclient) << "Error starting audio input -" << _audioInput->error();
@ -1540,12 +1513,39 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
// setup our general output device for audio-mixer audio
_audioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this);
int osDefaultBufferSize = _audioOutput->bufferSize();
int deviceChannelCount = _outputFormat.channelCount();
int deviceFrameSize = (AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * deviceChannelCount * _outputFormat.sampleRate()) / _desiredOutputFormat.sampleRate();
int requestedSize = _sessionOutputBufferSizeFrames * deviceFrameSize * AudioConstants::SAMPLE_SIZE;
int frameSize = (AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * deviceChannelCount * _outputFormat.sampleRate()) / _desiredOutputFormat.sampleRate();
int requestedSize = _sessionOutputBufferSizeFrames * frameSize * AudioConstants::SAMPLE_SIZE;
_audioOutput->setBufferSize(requestedSize);
// initialize mix buffers on the _audioOutput thread to avoid races
connect(_audioOutput, &QAudioOutput::stateChanged, [&, frameSize, requestedSize](QAudio::State state) {
if (state == QAudio::ActiveState) {
// restrict device callback to _outputPeriod samples
_outputPeriod = (_audioOutput->periodSize() / AudioConstants::SAMPLE_SIZE) * 2;
_outputMixBuffer = new float[_outputPeriod];
_outputScratchBuffer = new int16_t[_outputPeriod];
// size local output mix buffer based on resampled network frame size
_networkPeriod = _localToOutputResampler->getMaxOutput(AudioConstants::NETWORK_FRAME_SAMPLES_STEREO);
_localOutputMixBuffer = new float[_networkPeriod];
int localPeriod = _outputPeriod * 2;
_localInjectorsStream.resizeForFrameSize(localPeriod);
int bufferSize = _audioOutput->bufferSize();
int bufferSamples = bufferSize / AudioConstants::SAMPLE_SIZE;
int bufferFrames = bufferSamples / (float)frameSize;
qCDebug(audioclient) << "frame (samples):" << frameSize;
qCDebug(audioclient) << "buffer (frames):" << bufferFrames;
qCDebug(audioclient) << "buffer (samples):" << bufferSamples;
qCDebug(audioclient) << "buffer (bytes):" << bufferSize;
qCDebug(audioclient) << "requested (bytes):" << requestedSize;
qCDebug(audioclient) << "period (samples):" << _outputPeriod;
qCDebug(audioclient) << "local buffer (samples):" << localPeriod;
disconnect(_audioOutput, &QAudioOutput::stateChanged, 0, 0);
}
});
connect(_audioOutput, &QAudioOutput::notify, this, &AudioClient::outputNotify);
_audioOutputIODevice.start();
@ -1555,18 +1555,6 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
_audioOutput->start(&_audioOutputIODevice);
lock.unlock();
int periodSampleSize = _audioOutput->periodSize() / AudioConstants::SAMPLE_SIZE;
// device callback is not restricted to periodSampleSize, so double the mix/scratch buffer sizes
_outputPeriod = periodSampleSize * 2;
_outputMixBuffer = new float[_outputPeriod];
_outputScratchBuffer = new int16_t[_outputPeriod];
_localOutputMixBuffer = new float[_outputPeriod];
_localInjectorsStream.resizeForFrameSize(_outputPeriod * 2);
qCDebug(audioclient) << "Output Buffer capacity in frames: " << _audioOutput->bufferSize() / AudioConstants::SAMPLE_SIZE / (float)deviceFrameSize <<
"requested bytes:" << requestedSize << "actual bytes:" << _audioOutput->bufferSize() <<
"os default:" << osDefaultBufferSize << "period size:" << _audioOutput->periodSize();
// setup a loopback audio output device
_loopbackAudioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this);

View file

@ -124,16 +124,16 @@ public:
void selectAudioFormat(const QString& selectedCodecName);
Q_INVOKABLE QString getSelectedAudioFormat() const { return _selectedCodecName; }
Q_INVOKABLE bool getNoiseGateOpen() const { return _inputGate.isOpen(); }
Q_INVOKABLE float getSilentOutboundPPS() const { return _silentOutbound.rate(); }
Q_INVOKABLE float getMicAudioOutboundPPS() const { return _micAudioOutbound.rate(); }
Q_INVOKABLE bool getNoiseGateOpen() const { return _noiseGate.isOpen(); }
Q_INVOKABLE float getSilentInboundPPS() const { return _silentInbound.rate(); }
Q_INVOKABLE float getAudioInboundPPS() const { return _audioInbound.rate(); }
Q_INVOKABLE float getSilentOutboundPPS() const { return _silentOutbound.rate(); }
Q_INVOKABLE float getAudioOutboundPPS() const { return _audioOutbound.rate(); }
const MixedProcessedAudioStream& getReceivedAudioStream() const { return _receivedAudioStream; }
MixedProcessedAudioStream& getReceivedAudioStream() { return _receivedAudioStream; }
float getLastInputLoudness() const { return glm::max(_lastInputLoudness - _inputGate.getMeasuredFloor(), 0.0f); }
float getLastInputLoudness() const { return glm::max(_lastInputLoudness - _noiseGate.getMeasuredFloor(), 0.0f); }
float getTimeSinceLastClip() const { return _timeSinceLastClip; }
float getAudioAverageInputLoudness() const { return _lastInputLoudness; }
@ -180,7 +180,7 @@ public slots:
void handleMismatchAudioFormat(SharedNodePointer node, const QString& currentCodec, const QString& recievedCodec);
void sendDownstreamAudioStatsPacket() { _stats.publish(); }
void handleAudioInput();
void handleMicAudioInput();
void handleRecordedAudioInput(const QByteArray& audio);
void reset();
void audioMixerKilled();
@ -250,6 +250,7 @@ protected:
private:
void outputFormatChanged();
void handleAudioInput(QByteArray& audioBuffer);
bool mixLocalAudioInjectors(float* mixBuffer);
float azimuthForSource(const glm::vec3& relativePosition);
float gainForSource(float distance, float volume);
@ -339,6 +340,7 @@ private:
int16_t _networkScratchBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_AMBISONIC];
// for local audio (used by audio injectors thread)
int _networkPeriod { 0 };
float _localMixBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO];
int16_t _localScratchBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_AMBISONIC];
float* _localOutputMixBuffer { NULL };
@ -371,7 +373,7 @@ private:
AudioIOStats _stats;
AudioNoiseGate _inputGate;
AudioNoiseGate _noiseGate;
AudioPositionGetter _positionGetter;
AudioOrientationGetter _orientationGetter;
@ -395,7 +397,7 @@ private:
QThread* _checkDevicesThread { nullptr };
RateCounter<> _silentOutbound;
RateCounter<> _micAudioOutbound;
RateCounter<> _audioOutbound;
RateCounter<> _silentInbound;
RateCounter<> _audioInbound;
};

View file

@ -666,11 +666,8 @@ void RenderablePolyVoxEntityItem::setZTextureURL(QString zTextureURL) {
}
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
assert(getType() == EntityTypes::PolyVox);
Q_ASSERT(args->_batch);
bool RenderablePolyVoxEntityItem::updateDependents() {
bool voxelDataDirty;
bool volDataDirty;
withWriteLock([&] {
@ -688,6 +685,17 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
recomputeMesh();
}
return !volDataDirty;
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
assert(getType() == EntityTypes::PolyVox);
Q_ASSERT(args->_batch);
updateDependents();
model::MeshPointer mesh;
glm::vec3 voxelVolumeSize;
withReadLock([&] {
@ -1584,14 +1592,22 @@ void RenderablePolyVoxEntityItem::locationChanged(bool tellPhysics) {
scene->enqueuePendingChanges(pendingChanges);
}
bool RenderablePolyVoxEntityItem::getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) const {
bool RenderablePolyVoxEntityItem::getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) {
if (!updateDependents()) {
return false;
}
bool success = false;
MeshProxy* meshProxy = nullptr;
model::MeshPointer mesh = nullptr;
glm::mat4 transform = voxelToLocalMatrix();
withReadLock([&] {
if (_meshInitialized) {
success = true;
meshProxy = new MeshProxy(_mesh);
// the mesh will be in voxel-space. transform it into object-space
meshProxy = new MeshProxy(
_mesh->map([=](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
[=](glm::vec3 normal){ return glm::vec3(transform * glm::vec4(normal, 0.0f)); },
[](uint32_t index){ return index; }));
}
});
result = meshToScriptValue(engine, meshProxy);

View file

@ -61,6 +61,8 @@ public:
virtual uint8_t getVoxel(int x, int y, int z) override;
virtual bool setVoxel(int x, int y, int z, uint8_t toValue) override;
int getOnCount() const override { return _onCount; }
void render(RenderArgs* args) override;
virtual bool supportsDetailedRayIntersection() const override { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
@ -133,7 +135,7 @@ public:
QByteArray volDataToArray(quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize) const;
void setMesh(model::MeshPointer mesh);
bool getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) const override;
bool getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) override;
void setCollisionPoints(ShapeInfo::PointCollection points, AABox box);
PolyVox::SimpleVolume<uint8_t>* getVolData() { return _volData; }
@ -193,6 +195,7 @@ private:
void cacheNeighbors();
void copyUpperEdgesFromNeighbors();
void bonkNeighbors();
bool updateDependents();
};
bool inUserBounds(const PolyVox::SimpleVolume<uint8_t>* vol, PolyVoxEntityItem::PolyVoxSurfaceStyle surfaceStyle,

View file

@ -655,13 +655,11 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
// pack SimulationOwner and terse update properties near each other
// NOTE: the server is authoritative for changes to simOwnerID so we always unpack ownership data
// even when we would otherwise ignore the rest of the packet.
bool filterRejection = false;
if (propertyFlags.getHasProperty(PROP_SIMULATION_OWNER)) {
QByteArray simOwnerData;
int bytes = OctreePacketData::unpackDataFromBytes(dataAt, simOwnerData);
SimulationOwner newSimOwner;
@ -1879,6 +1877,7 @@ void EntityItem::setSimulationOwner(const SimulationOwner& owner) {
}
void EntityItem::updateSimulationOwner(const SimulationOwner& owner) {
// NOTE: this method only used by EntityServer. The Interface uses special code in readEntityDataFromBuffer().
if (wantTerseEditLogging() && _simulationOwner != owner) {
qCDebug(entities) << "sim ownership for" << getDebugName() << "is now" << owner;
}
@ -1894,8 +1893,9 @@ void EntityItem::clearSimulationOwnership() {
}
_simulationOwner.clear();
// don't bother setting the DIRTY_SIMULATOR_ID flag because clearSimulationOwnership()
// is only ever called on the entity-server and the flags are only used client-side
// don't bother setting the DIRTY_SIMULATOR_ID flag because:
// (a) when entity-server calls clearSimulationOwnership() the dirty-flags are meaningless (only used by interface)
// (b) the interface only calls clearSimulationOwnership() in a context that already knows best about dirty flags
//_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
}

View file

@ -49,13 +49,6 @@ EntityItemProperties::EntityItemProperties(EntityPropertyFlags desiredProperties
}
void EntityItemProperties::setSittingPoints(const QVector<SittingPoint>& sittingPoints) {
_sittingPoints.clear();
foreach (SittingPoint sitPoint, sittingPoints) {
_sittingPoints.append(sitPoint);
}
}
void EntityItemProperties::calculateNaturalPosition(const glm::vec3& min, const glm::vec3& max) {
glm::vec3 halfDimension = (max - min) / 2.0f;
_naturalPosition = max - halfDimension;
@ -546,20 +539,6 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_TEXTURES, textures);
}
// Sitting properties support
if (!skipDefaults && !strictSemantics) {
QScriptValue sittingPoints = engine->newObject();
for (int i = 0; i < _sittingPoints.size(); ++i) {
QScriptValue sittingPoint = engine->newObject();
sittingPoint.setProperty("name", _sittingPoints.at(i).name);
sittingPoint.setProperty("position", vec3toScriptValue(engine, _sittingPoints.at(i).position));
sittingPoint.setProperty("rotation", quatToScriptValue(engine, _sittingPoints.at(i).rotation));
sittingPoints.setProperty(i, sittingPoint);
}
sittingPoints.setProperty("length", _sittingPoints.size());
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER_ALWAYS(sittingPoints, sittingPoints); // gettable, but not settable
}
if (!skipDefaults && !strictSemantics) {
AABox aaBox = getAABox();
QScriptValue boundingBox = engine->newObject();

View file

@ -22,7 +22,6 @@
#include <QString>
#include <AACube.h>
#include <FBXReader.h> // for SittingPoint
#include <NumericalConstants.h>
#include <PropertyFlags.h>
#include <OctreeConstants.h>
@ -255,8 +254,6 @@ public:
void clearID() { _id = UNKNOWN_ENTITY_ID; _idSet = false; }
void markAllChanged();
void setSittingPoints(const QVector<SittingPoint>& sittingPoints);
const glm::vec3& getNaturalDimensions() const { return _naturalDimensions; }
void setNaturalDimensions(const glm::vec3& value) { _naturalDimensions = value; }
@ -325,7 +322,6 @@ private:
// NOTE: The following are pseudo client only properties. They are only used in clients which can access
// properties of model geometry. But these properties are not serialized like other properties.
QVector<SittingPoint> _sittingPoints;
QVariantMap _textureNames;
glm::vec3 _naturalDimensions;
glm::vec3 _naturalPosition;

View file

@ -8,6 +8,10 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/transform.hpp>
#include "EntityScriptingInterface.h"
#include <QFutureWatcher>
@ -292,13 +296,11 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identit
results = entity->getProperties(desiredProperties);
// TODO: improve sitting points and naturalDimensions in the future,
// for now we've included the old sitting points model behavior for entity types that are models
// we've also added this hack for setting natural dimensions of models
// TODO: improve naturalDimensions in the future,
// for now we've added this hack for setting natural dimensions of models
if (entity->getType() == EntityTypes::Model) {
const FBXGeometry* geometry = _entityTree->getGeometryForEntity(entity);
if (geometry) {
results.setSittingPoints(geometry->sittingPoints);
Extents meshExtents = geometry->getUnscaledMeshExtents();
results.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
results.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
@ -1041,13 +1043,20 @@ bool EntityScriptingInterface::setVoxelsInCuboid(QUuid entityID, const glm::vec3
void EntityScriptingInterface::voxelsToMesh(QUuid entityID, QScriptValue callback) {
PROFILE_RANGE(script_entities, __FUNCTION__);
polyVoxWorker(entityID, [callback](PolyVoxEntityItem& polyVoxEntity) mutable {
QScriptValue mesh;
polyVoxEntity.getMeshAsScriptValue(callback.engine(), mesh);
QScriptValueList args { mesh };
callback.call(QScriptValue(), args);
bool success { false };
QScriptValue mesh { false };
polyVoxWorker(entityID, [&](PolyVoxEntityItem& polyVoxEntity) mutable {
if (polyVoxEntity.getOnCount() == 0) {
success = true;
} else {
success = polyVoxEntity.getMeshAsScriptValue(callback.engine(), mesh);
}
return true;
});
QScriptValueList args { mesh, success };
callback.call(QScriptValue(), args);
}
bool EntityScriptingInterface::setAllPoints(QUuid entityID, const QVector<glm::vec3>& points) {
@ -1665,3 +1674,20 @@ bool EntityScriptingInterface::AABoxIntersectsCapsule(const glm::vec3& low, cons
AABox aaBox(low, dimensions);
return aaBox.findCapsulePenetration(start, end, radius, penetration);
}
glm::mat4 EntityScriptingInterface::getEntityTransform(const QUuid& entityID) {
glm::mat4 result;
if (_entityTree) {
_entityTree->withReadLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(EntityItemID(entityID));
if (entity) {
glm::mat4 translation = glm::translate(entity->getPosition());
glm::mat4 rotation = glm::mat4_cast(entity->getRotation());
glm::mat4 registration = glm::translate(ENTITY_ITEM_DEFAULT_REGISTRATION_POINT -
entity->getRegistrationPoint());
result = translation * rotation * registration;
}
});
}
return result;
}

View file

@ -331,6 +331,15 @@ public slots:
const glm::vec3& start, const glm::vec3& end, float radius);
/**jsdoc
* Returns object to world transform, excluding scale
*
* @function Entities.getEntityTransform
* @param {EntityID} entityID The ID of the entity whose transform is to be returned
* @return {Mat4} Entity's object to world transform, excluding scale
*/
Q_INVOKABLE glm::mat4 getEntityTransform(const QUuid& entityID);
signals:
void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);

View file

@ -243,6 +243,6 @@ const QByteArray PolyVoxEntityItem::getVoxelData() const {
return voxelDataCopy;
}
bool PolyVoxEntityItem::getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) const {
bool PolyVoxEntityItem::getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) {
return false;
}

View file

@ -57,6 +57,8 @@ class PolyVoxEntityItem : public EntityItem {
virtual void setVoxelData(QByteArray voxelData);
virtual const QByteArray getVoxelData() const;
virtual int getOnCount() const { return 0; }
enum PolyVoxSurfaceStyle {
SURFACE_MARCHING_CUBES,
SURFACE_CUBIC,
@ -133,7 +135,7 @@ class PolyVoxEntityItem : public EntityItem {
void setVoxelDataDirty(bool value) { withWriteLock([&] { _voxelDataDirty = value; }); }
virtual void recomputeMesh() {};
virtual bool getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) const;
virtual bool getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result);
protected:
glm::vec3 _voxelVolumeSize; // this is always 3 bytes

View file

@ -14,9 +14,11 @@
#include <QtScript/QScriptEngine>
//#include "EntityItemProperties.h"
#include <OctreeElement.h>
#include "EntityPropertyFlags.h"
class EntityItemProperties;
class EncodeBitstreamParams;
class OctreePacketData;
@ -24,31 +26,6 @@ class EntityTreeElementExtraEncodeData;
class ReadBitstreamToTreeParams;
using EntityTreeElementExtraEncodeDataPointer = std::shared_ptr<EntityTreeElementExtraEncodeData>;
#include <OctreeElement.h>
/*
#include <stdint.h>
#include <glm/glm.hpp>
#include <glm/gtx/extented_min_max.hpp>
#include <QtCore/QObject>
#include <QVector>
#include <QString>
#include <AACube.h>
#include <FBXReader.h> // for SittingPoint
#include <PropertyFlags.h>
#include <OctreeConstants.h>
#include <ShapeInfo.h>
#include "EntityItemID.h"
#include "PropertyGroupMacros.h"
#include "EntityTypes.h"
*/
//typedef PropertyFlags<EntityPropertyList> EntityPropertyFlags;
class PropertyGroup {
public:

View file

@ -1795,19 +1795,6 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
}
geometry.palmDirection = parseVec3(mapping.value("palmDirection", "0, -1, 0").toString());
// Add sitting points
QVariantHash sittingPoints = mapping.value("sit").toHash();
for (QVariantHash::const_iterator it = sittingPoints.constBegin(); it != sittingPoints.constEnd(); it++) {
SittingPoint sittingPoint;
sittingPoint.name = it.key();
QVariantList properties = it->toList();
sittingPoint.position = parseVec3(properties.at(0).toString());
sittingPoint.rotation = glm::quat(glm::radians(parseVec3(properties.at(1).toString())));
geometry.sittingPoints.append(sittingPoint);
}
// attempt to map any meshes to a named model
for (QHash<QString, int>::const_iterator m = meshIDsToMeshIndices.constBegin();
m != meshIDsToMeshIndices.constEnd(); m++) {

View file

@ -265,24 +265,6 @@ public:
Q_DECLARE_METATYPE(FBXAnimationFrame)
Q_DECLARE_METATYPE(QVector<FBXAnimationFrame>)
/// A point where an avatar can sit
class SittingPoint {
public:
QString name;
glm::vec3 position; // relative postion
glm::quat rotation; // relative orientation
};
inline bool operator==(const SittingPoint& lhs, const SittingPoint& rhs)
{
return (lhs.name == rhs.name) && (lhs.position == rhs.position) && (lhs.rotation == rhs.rotation);
}
inline bool operator!=(const SittingPoint& lhs, const SittingPoint& rhs)
{
return (lhs.name != rhs.name) || (lhs.position != rhs.position) || (lhs.rotation != rhs.rotation);
}
/// A set of meshes extracted from an FBX document.
class FBXGeometry {
public:
@ -320,8 +302,6 @@ public:
glm::vec3 palmDirection;
QVector<SittingPoint> sittingPoints;
glm::vec3 neckPivot;
Extents bindExtents;

View file

@ -546,6 +546,7 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
QString queryPart = _url.query();
bool suppressMaterialsHack = queryPart.contains("hifiusemat"); // If this appears in query string, don't fetch mtl even if used.
OBJMaterial& preDefinedMaterial = materials[SMART_DEFAULT_MATERIAL_NAME];
preDefinedMaterial.used = true;
if (suppressMaterialsHack) {
needsMaterialLibrary = preDefinedMaterial.userSpecifiesUV = false; // I said it was a hack...
}
@ -594,8 +595,8 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
}
foreach (QString materialID, materials.keys()) {
OBJMaterial& objMaterial = materials[materialID];
if (!objMaterial.used) {
OBJMaterial& objMaterial = materials[materialID];
if (!objMaterial.used) {
continue;
}
geometry.materials[materialID] = FBXMaterial(objMaterial.diffuseColor,

View file

@ -58,7 +58,7 @@ public:
QByteArray specularTextureFilename;
bool used { false };
bool userSpecifiesUV { false };
OBJMaterial() : shininess(96.0f), opacity(1.0f), diffuseColor(1.0f), specularColor(1.0f) {}
OBJMaterial() : shininess(0.0f), opacity(1.0f), diffuseColor(0.9f), specularColor(0.9f) {}
};
class OBJReader: public QObject { // QObject so we can make network requests.

View file

@ -198,7 +198,7 @@ public:
BufferView(const BufferPointer& buffer, Size offset, Size size, const Element& element = DEFAULT_ELEMENT);
BufferView(const BufferPointer& buffer, Size offset, Size size, uint16 stride, const Element& element = DEFAULT_ELEMENT);
Size getNumElements() const { return _size / _element.getSize(); }
Size getNumElements() const { return (_size - _offset) / _stride; }
//Template iterator with random access on the buffer sysmem
template<typename T>

View file

@ -117,7 +117,7 @@ Box Mesh::evalPartsBound(int partStart, int partEnd) const {
auto partItEnd = _partBuffer.cbegin<Part>() + partEnd;
for (;part != partItEnd; part++) {
Box partBound;
auto index = _indexBuffer.cbegin<uint>() + (*part)._startIndex;
auto endIndex = index + (*part)._numIndices;
@ -134,6 +134,115 @@ Box Mesh::evalPartsBound(int partStart, int partEnd) const {
return totalBound;
}
model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
std::function<glm::vec3(glm::vec3)> normalFunc,
std::function<uint32_t(uint32_t)> indexFunc) {
// vertex data
const gpu::BufferView& vertexBufferView = getVertexBuffer();
gpu::BufferView::Index numVertices = (gpu::BufferView::Index)getNumVertices();
gpu::Resource::Size vertexSize = numVertices * sizeof(glm::vec3);
unsigned char* resultVertexData = new unsigned char[vertexSize];
unsigned char* vertexDataCursor = resultVertexData;
for (gpu::BufferView::Index i = 0; i < numVertices; i ++) {
glm::vec3 pos = vertexFunc(vertexBufferView.get<glm::vec3>(i));
memcpy(vertexDataCursor, &pos, sizeof(pos));
vertexDataCursor += sizeof(pos);
}
// normal data
int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
const gpu::BufferView& normalsBufferView = getAttributeBuffer(attributeTypeNormal);
gpu::BufferView::Index numNormals = (gpu::BufferView::Index)normalsBufferView.getNumElements();
gpu::Resource::Size normalSize = numNormals * sizeof(glm::vec3);
unsigned char* resultNormalData = new unsigned char[normalSize];
unsigned char* normalDataCursor = resultNormalData;
for (gpu::BufferView::Index i = 0; i < numNormals; i ++) {
glm::vec3 normal = normalFunc(normalsBufferView.get<glm::vec3>(i));
memcpy(normalDataCursor, &normal, sizeof(normal));
normalDataCursor += sizeof(normal);
}
// TODO -- other attributes
// face data
const gpu::BufferView& indexBufferView = getIndexBuffer();
gpu::BufferView::Index numIndexes = (gpu::BufferView::Index)getNumIndices();
gpu::Resource::Size indexSize = numIndexes * sizeof(uint32_t);
unsigned char* resultIndexData = new unsigned char[indexSize];
unsigned char* indexDataCursor = resultIndexData;
for (gpu::BufferView::Index i = 0; i < numIndexes; i ++) {
uint32_t index = indexFunc(indexBufferView.get<uint32_t>(i));
memcpy(indexDataCursor, &index, sizeof(index));
indexDataCursor += sizeof(index);
}
model::MeshPointer result(new model::Mesh());
gpu::Element vertexElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
gpu::Buffer* resultVertexBuffer = new gpu::Buffer(vertexSize, resultVertexData);
gpu::BufferPointer resultVertexBufferPointer(resultVertexBuffer);
gpu::BufferView resultVertexBufferView(resultVertexBufferPointer, vertexElement);
result->setVertexBuffer(resultVertexBufferView);
gpu::Element normalElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
gpu::Buffer* resultNormalsBuffer = new gpu::Buffer(normalSize, resultNormalData);
gpu::BufferPointer resultNormalsBufferPointer(resultNormalsBuffer);
gpu::BufferView resultNormalsBufferView(resultNormalsBufferPointer, normalElement);
result->addAttribute(attributeTypeNormal, resultNormalsBufferView);
gpu::Element indexElement = gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW);
gpu::Buffer* resultIndexesBuffer = new gpu::Buffer(indexSize, resultIndexData);
gpu::BufferPointer resultIndexesBufferPointer(resultIndexesBuffer);
gpu::BufferView resultIndexesBufferView(resultIndexesBufferPointer, indexElement);
result->setIndexBuffer(resultIndexesBufferView);
// TODO -- shouldn't assume just one part
std::vector<model::Mesh::Part> parts;
parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex
(model::Index)result->getNumIndices(), // numIndices
(model::Index)0, // baseVertex
model::Mesh::TRIANGLES)); // topology
result->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part),
(gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
return result;
}
void Mesh::forEach(std::function<void(glm::vec3)> vertexFunc,
std::function<void(glm::vec3)> normalFunc,
std::function<void(uint32_t)> indexFunc) {
int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
// vertex data
const gpu::BufferView& vertexBufferView = getVertexBuffer();
gpu::BufferView::Index numVertices = (gpu::BufferView::Index)getNumVertices();
for (gpu::BufferView::Index i = 0; i < numVertices; i ++) {
vertexFunc(vertexBufferView.get<glm::vec3>(i));
}
// normal data
const gpu::BufferView& normalsBufferView = getAttributeBuffer(attributeTypeNormal);
gpu::BufferView::Index numNormals = (gpu::BufferView::Index) normalsBufferView.getNumElements();
for (gpu::BufferView::Index i = 0; i < numNormals; i ++) {
normalFunc(normalsBufferView.get<glm::vec3>(i));
}
// TODO -- other attributes
// face data
const gpu::BufferView& indexBufferView = getIndexBuffer();
gpu::BufferView::Index numIndexes = (gpu::BufferView::Index)getNumIndices();
for (gpu::BufferView::Index i = 0; i < numIndexes; i ++) {
indexFunc(indexBufferView.get<uint32_t>(i));
}
}
Geometry::Geometry() {
}
@ -148,4 +257,3 @@ Geometry::~Geometry() {
void Geometry::setMesh(const MeshPointer& mesh) {
_mesh = mesh;
}

View file

@ -25,6 +25,10 @@ typedef AABox Box;
typedef std::vector< Box > Boxes;
typedef glm::vec3 Vec3;
class Mesh;
using MeshPointer = std::shared_ptr< Mesh >;
class Mesh {
public:
const static Index PRIMITIVE_RESTART_INDEX = -1;
@ -114,6 +118,15 @@ public:
static gpu::Primitive topologyToPrimitive(Topology topo) { return static_cast<gpu::Primitive>(topo); }
// create a copy of this mesh after passing its vertices, normals, and indexes though the provided functions
MeshPointer map(std::function<glm::vec3(glm::vec3)> vertexFunc,
std::function<glm::vec3(glm::vec3)> normalFunc,
std::function<uint32_t(uint32_t)> indexFunc);
void forEach(std::function<void(glm::vec3)> vertexFunc,
std::function<void(glm::vec3)> normalFunc,
std::function<void(uint32_t)> indexFunc);
protected:
gpu::Stream::FormatPointer _vertexFormat;
@ -130,7 +143,6 @@ protected:
void evalVertexStream();
};
using MeshPointer = std::shared_ptr< Mesh >;
class Geometry {

View file

@ -97,6 +97,21 @@ void EntityMotionState::updateServerPhysicsVariables() {
_serverActionData = _entity->getActionData();
}
void EntityMotionState::handleDeactivation() {
// copy _server data to entity
bool success;
_entity->setPosition(_serverPosition, success, false);
_entity->setOrientation(_serverRotation, success, false);
_entity->setVelocity(ENTITY_ITEM_ZERO_VEC3);
_entity->setAngularVelocity(ENTITY_ITEM_ZERO_VEC3);
// and also to RigidBody
btTransform worldTrans;
worldTrans.setOrigin(glmToBullet(_serverPosition));
worldTrans.setRotation(glmToBullet(_serverRotation));
_body->setWorldTransform(worldTrans);
// no need to update velocities... should already be zero
}
// virtual
void EntityMotionState::handleEasyChanges(uint32_t& flags) {
assert(entityTreeIsLocked());
@ -111,6 +126,8 @@ void EntityMotionState::handleEasyChanges(uint32_t& flags) {
flags &= ~Simulation::DIRTY_PHYSICS_ACTIVATION;
_body->setActivationState(WANTS_DEACTIVATION);
_outgoingPriority = 0;
const float ACTIVATION_EXPIRY = 3.0f; // something larger than the 2.0 hard coded in Bullet
_body->setDeactivationTime(ACTIVATION_EXPIRY);
} else {
// disowned object is still moving --> start timer for ownership bid
// TODO? put a delay in here proportional to distance from object?
@ -221,12 +238,9 @@ void EntityMotionState::getWorldTransform(btTransform& worldTrans) const {
}
// This callback is invoked by the physics simulation at the end of each simulation step...
// iff the corresponding RigidBody is DYNAMIC and has moved.
// iff the corresponding RigidBody is DYNAMIC and ACTIVE.
void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
if (!_entity) {
return;
}
assert(_entity);
assert(entityTreeIsLocked());
measureBodyAcceleration();
bool positionSuccess;

View file

@ -29,6 +29,7 @@ public:
virtual ~EntityMotionState();
void updateServerPhysicsVariables();
void handleDeactivation();
virtual void handleEasyChanges(uint32_t& flags) override;
virtual bool handleHardAndEasyChanges(uint32_t& flags, PhysicsEngine* engine) override;

View file

@ -259,13 +259,27 @@ void PhysicalEntitySimulation::getObjectsToChange(VectorOfMotionStates& result)
_pendingChanges.clear();
}
void PhysicalEntitySimulation::handleOutgoingChanges(const VectorOfMotionStates& motionStates) {
void PhysicalEntitySimulation::handleDeactivatedMotionStates(const VectorOfMotionStates& motionStates) {
for (auto stateItr : motionStates) {
ObjectMotionState* state = &(*stateItr);
assert(state);
if (state->getType() == MOTIONSTATE_TYPE_ENTITY) {
EntityMotionState* entityState = static_cast<EntityMotionState*>(state);
entityState->handleDeactivation();
EntityItemPointer entity = entityState->getEntity();
_entitiesToSort.insert(entity);
}
}
}
void PhysicalEntitySimulation::handleChangedMotionStates(const VectorOfMotionStates& motionStates) {
QMutexLocker lock(&_mutex);
// walk the motionStates looking for those that correspond to entities
for (auto stateItr : motionStates) {
ObjectMotionState* state = &(*stateItr);
if (state && state->getType() == MOTIONSTATE_TYPE_ENTITY) {
assert(state);
if (state->getType() == MOTIONSTATE_TYPE_ENTITY) {
EntityMotionState* entityState = static_cast<EntityMotionState*>(state);
EntityItemPointer entity = entityState->getEntity();
assert(entity.get());

View file

@ -56,7 +56,8 @@ public:
void setObjectsToChange(const VectorOfMotionStates& objectsToChange);
void getObjectsToChange(VectorOfMotionStates& result);
void handleOutgoingChanges(const VectorOfMotionStates& motionStates);
void handleDeactivatedMotionStates(const VectorOfMotionStates& motionStates);
void handleChangedMotionStates(const VectorOfMotionStates& motionStates);
void handleCollisionEvents(const CollisionEvents& collisionEvents);
EntityEditPacketSender* getPacketSender() { return _entityPacketSender; }
@ -67,7 +68,7 @@ private:
SetOfEntities _entitiesToAddToPhysics;
SetOfEntityMotionStates _pendingChanges; // EntityMotionStates already in PhysicsEngine that need their physics changed
SetOfEntityMotionStates _outgoingChanges; // EntityMotionStates for which we need to send updates to entity-server
SetOfEntityMotionStates _outgoingChanges; // EntityMotionStates for which we may need to send updates to entity-server
SetOfMotionStates _physicalObjects; // MotionStates of entities in PhysicsEngine

View file

@ -472,7 +472,7 @@ const CollisionEvents& PhysicsEngine::getCollisionEvents() {
return _collisionEvents;
}
const VectorOfMotionStates& PhysicsEngine::getOutgoingChanges() {
const VectorOfMotionStates& PhysicsEngine::getChangedMotionStates() {
BT_PROFILE("copyOutgoingChanges");
// Bullet will not deactivate static objects (it doesn't expect them to be active)
// so we must deactivate them ourselves

View file

@ -65,7 +65,8 @@ public:
bool hasOutgoingChanges() const { return _hasOutgoingChanges; }
/// \return reference to list of changed MotionStates. The list is only valid until beginning of next simulation loop.
const VectorOfMotionStates& getOutgoingChanges();
const VectorOfMotionStates& getChangedMotionStates();
const VectorOfMotionStates& getDeactivatedMotionStates() const { return _dynamicsWorld->getDeactivatedMotionStates(); }
/// \return reference to list of Collision events. The list is only valid until beginning of next simulation loop.
const CollisionEvents& getCollisionEvents();

View file

@ -120,30 +120,41 @@ void ThreadSafeDynamicsWorld::synchronizeMotionState(btRigidBody* body) {
void ThreadSafeDynamicsWorld::synchronizeMotionStates() {
BT_PROFILE("synchronizeMotionStates");
_changedMotionStates.clear();
// NOTE: m_synchronizeAllMotionStates is 'false' by default for optimization.
// See PhysicsEngine::init() where we call _dynamicsWorld->setForceUpdateAllAabbs(false)
if (m_synchronizeAllMotionStates) {
//iterate over all collision objects
for (int i=0;i<m_collisionObjects.size();i++) {
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
if (body) {
if (body->getMotionState()) {
synchronizeMotionState(body);
_changedMotionStates.push_back(static_cast<ObjectMotionState*>(body->getMotionState()));
}
if (body && body->getMotionState()) {
synchronizeMotionState(body);
_changedMotionStates.push_back(static_cast<ObjectMotionState*>(body->getMotionState()));
}
}
} else {
//iterate over all active rigid bodies
// TODO? if this becomes a performance bottleneck we could derive our own SimulationIslandManager
// that remembers a list of objects deactivated last step
_activeStates.clear();
_deactivatedStates.clear();
for (int i=0;i<m_nonStaticRigidBodies.size();i++) {
btRigidBody* body = m_nonStaticRigidBodies[i];
if (body->isActive()) {
if (body->getMotionState()) {
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(body->getMotionState());
if (motionState) {
if (body->isActive()) {
synchronizeMotionState(body);
_changedMotionStates.push_back(static_cast<ObjectMotionState*>(body->getMotionState()));
_changedMotionStates.push_back(motionState);
_activeStates.insert(motionState);
} else if (_lastActiveStates.find(motionState) != _lastActiveStates.end()) {
// this object was active last frame but is no longer
_deactivatedStates.push_back(motionState);
}
}
}
}
_activeStates.swap(_lastActiveStates);
}
void ThreadSafeDynamicsWorld::saveKinematicState(btScalar timeStep) {

View file

@ -49,12 +49,16 @@ public:
float getLocalTimeAccumulation() const { return m_localTime; }
const VectorOfMotionStates& getChangedMotionStates() const { return _changedMotionStates; }
const VectorOfMotionStates& getDeactivatedMotionStates() const { return _deactivatedStates; }
private:
// call this instead of non-virtual btDiscreteDynamicsWorld::synchronizeSingleMotionState()
void synchronizeMotionState(btRigidBody* body);
VectorOfMotionStates _changedMotionStates;
VectorOfMotionStates _deactivatedStates;
SetOfMotionStates _activeStates;
SetOfMotionStates _lastActiveStates;
};
#endif // hifi_ThreadSafeDynamicsWorld_h

View file

@ -21,7 +21,6 @@ void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) {
//If the size changed, we need to delete our FBOs
if (_frameBufferSize != frameBufferSize) {
_frameBufferSize = frameBufferSize;
_selfieFramebuffer.reset();
{
std::unique_lock<std::mutex> lock(_mutex);
_cachedFramebuffers.clear();
@ -30,16 +29,8 @@ void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) {
}
void FramebufferCache::createPrimaryFramebuffer() {
auto colorFormat = gpu::Element::COLOR_SRGBA_32;
auto width = _frameBufferSize.width();
auto height = _frameBufferSize.height();
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT);
_selfieFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("selfie"));
auto tex = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width * 0.5, height * 0.5, defaultSampler));
_selfieFramebuffer->setRenderBuffer(0, tex);
auto smoothSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR);
}
@ -60,10 +51,3 @@ void FramebufferCache::releaseFramebuffer(const gpu::FramebufferPointer& framebu
_cachedFramebuffers.push_back(framebuffer);
}
}
gpu::FramebufferPointer FramebufferCache::getSelfieFramebuffer() {
if (!_selfieFramebuffer) {
createPrimaryFramebuffer();
}
return _selfieFramebuffer;
}

View file

@ -27,9 +27,6 @@ public:
void setFrameBufferSize(QSize frameBufferSize);
const QSize& getFrameBufferSize() const { return _frameBufferSize; }
/// Returns the framebuffer object used to render selfie maps;
gpu::FramebufferPointer getSelfieFramebuffer();
/// Returns a free framebuffer with a single color attachment for temp or intra-frame operations
gpu::FramebufferPointer getFramebuffer();
@ -42,8 +39,6 @@ private:
gpu::FramebufferPointer _shadowFramebuffer;
gpu::FramebufferPointer _selfieFramebuffer;
QSize _frameBufferSize{ 100, 100 };
std::mutex _mutex;

View file

@ -75,7 +75,7 @@ void main(void) {
vec4(1.0, 1.0, 0.0, 1.0)
);
const vec2 ICON_PIXEL_SIZE = vec2(20, 20);
const vec2 ICON_PIXEL_SIZE = vec2(36, 36);
const vec2 MARGIN_PIXEL_SIZE = vec2(2, 2);
const vec2 ICON_GRID_SLOTS[MAX_NUM_ICONS] = vec2[MAX_NUM_ICONS](vec2(-1.5, 0.5),
vec2(-0.5, 0.5),
@ -114,7 +114,7 @@ void main(void) {
varColor = vec4(paintRainbow(abs(iconStatus.y)), 1.0);
// Pass the texcoord and the z texcoord is representing the texture icon
varTexcoord = vec3((quadPos.xy + 1.0) * 0.5, iconStatus.z);
varTexcoord = vec3( (quadPos.x + 1.0) * 0.5, (quadPos.y + 1.0) * -0.5, iconStatus.z);
// Also changes the size of the notification
vec2 iconScale = ICON_PIXEL_SIZE;

View file

@ -12,11 +12,12 @@
#include <QScriptEngine>
#include <QScriptValueIterator>
#include <QtScript/QScriptValue>
#include "ScriptEngine.h"
#include "ModelScriptingInterface.h"
#include "OBJWriter.h"
ModelScriptingInterface::ModelScriptingInterface(QObject* parent) : QObject(parent) {
_modelScriptEngine = qobject_cast<ScriptEngine*>(parent);
}
QScriptValue meshToScriptValue(QScriptEngine* engine, MeshProxy* const &in) {
@ -51,3 +52,108 @@ QString ModelScriptingInterface::meshToOBJ(MeshProxyList in) {
return writeOBJToString(meshes);
}
QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
// figure out the size of the resulting mesh
size_t totalVertexCount { 0 };
size_t totalAttributeCount { 0 };
size_t totalIndexCount { 0 };
foreach (const MeshProxy* meshProxy, in) {
MeshPointer mesh = meshProxy->getMeshPointer();
totalVertexCount += mesh->getNumVertices();
int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
const gpu::BufferView& normalsBufferView = mesh->getAttributeBuffer(attributeTypeNormal);
gpu::BufferView::Index numNormals = (gpu::BufferView::Index)normalsBufferView.getNumElements();
totalAttributeCount += numNormals;
totalIndexCount += mesh->getNumIndices();
}
// alloc the resulting mesh
gpu::Resource::Size combinedVertexSize = totalVertexCount * sizeof(glm::vec3);
unsigned char* combinedVertexData = new unsigned char[combinedVertexSize];
unsigned char* combinedVertexDataCursor = combinedVertexData;
gpu::Resource::Size combinedNormalSize = totalAttributeCount * sizeof(glm::vec3);
unsigned char* combinedNormalData = new unsigned char[combinedNormalSize];
unsigned char* combinedNormalDataCursor = combinedNormalData;
gpu::Resource::Size combinedIndexSize = totalIndexCount * sizeof(uint32_t);
unsigned char* combinedIndexData = new unsigned char[combinedIndexSize];
unsigned char* combinedIndexDataCursor = combinedIndexData;
uint32_t indexStartOffset { 0 };
foreach (const MeshProxy* meshProxy, in) {
MeshPointer mesh = meshProxy->getMeshPointer();
mesh->forEach(
[&](glm::vec3 position){
memcpy(combinedVertexDataCursor, &position, sizeof(position));
combinedVertexDataCursor += sizeof(position);
},
[&](glm::vec3 normal){
memcpy(combinedNormalDataCursor, &normal, sizeof(normal));
combinedNormalDataCursor += sizeof(normal);
},
[&](uint32_t index){
index += indexStartOffset;
memcpy(combinedIndexDataCursor, &index, sizeof(index));
combinedIndexDataCursor += sizeof(index);
});
gpu::BufferView::Index numVertices = (gpu::BufferView::Index)mesh->getNumVertices();
indexStartOffset += numVertices;
}
model::MeshPointer result(new model::Mesh());
gpu::Element vertexElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
gpu::Buffer* combinedVertexBuffer = new gpu::Buffer(combinedVertexSize, combinedVertexData);
gpu::BufferPointer combinedVertexBufferPointer(combinedVertexBuffer);
gpu::BufferView combinedVertexBufferView(combinedVertexBufferPointer, vertexElement);
result->setVertexBuffer(combinedVertexBufferView);
int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
gpu::Element normalElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
gpu::Buffer* combinedNormalsBuffer = new gpu::Buffer(combinedNormalSize, combinedNormalData);
gpu::BufferPointer combinedNormalsBufferPointer(combinedNormalsBuffer);
gpu::BufferView combinedNormalsBufferView(combinedNormalsBufferPointer, normalElement);
result->addAttribute(attributeTypeNormal, combinedNormalsBufferView);
gpu::Element indexElement = gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW);
gpu::Buffer* combinedIndexesBuffer = new gpu::Buffer(combinedIndexSize, combinedIndexData);
gpu::BufferPointer combinedIndexesBufferPointer(combinedIndexesBuffer);
gpu::BufferView combinedIndexesBufferView(combinedIndexesBufferPointer, indexElement);
result->setIndexBuffer(combinedIndexesBufferView);
std::vector<model::Mesh::Part> parts;
parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex
(model::Index)result->getNumIndices(), // numIndices
(model::Index)0, // baseVertex
model::Mesh::TRIANGLES)); // topology
result->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part),
(gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
MeshProxy* resultProxy = new MeshProxy(result);
return meshToScriptValue(_modelScriptEngine, resultProxy);
}
QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshProxy* meshProxy) {
if (!meshProxy) {
return QScriptValue(false);
}
MeshPointer mesh = meshProxy->getMeshPointer();
if (!mesh) {
return QScriptValue(false);
}
model::MeshPointer result = mesh->map([&](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
[&](glm::vec3 normal){ return glm::vec3(transform * glm::vec4(normal, 0.0f)); },
[&](uint32_t index){ return index; });
MeshProxy* resultProxy = new MeshProxy(result);
return meshToScriptValue(_modelScriptEngine, resultProxy);
}

View file

@ -20,6 +20,7 @@
#include "MeshProxy.h"
using MeshPointer = std::shared_ptr<model::Mesh>;
class ScriptEngine;
class ModelScriptingInterface : public QObject {
Q_OBJECT
@ -28,6 +29,11 @@ public:
ModelScriptingInterface(QObject* parent);
Q_INVOKABLE QString meshToOBJ(MeshProxyList in);
Q_INVOKABLE QScriptValue appendMeshes(MeshProxyList in);
Q_INVOKABLE QScriptValue transformMesh(glm::mat4 transform, MeshProxy* meshProxy);
private:
ScriptEngine* _modelScriptEngine { nullptr };
};
QScriptValue meshToScriptValue(QScriptEngine* engine, MeshProxy* const &in);

View file

@ -470,8 +470,8 @@ void Menu::removeSeparator(const QString& menuName, const QString& separatorName
if (menu) {
int textAt = findPositionOfMenuItem(menu, separatorName);
QList<QAction*> menuActions = menu->actions();
QAction* separatorText = menuActions[textAt];
if (textAt > 0 && textAt < menuActions.size()) {
QAction* separatorText = menuActions[textAt];
QAction* separatorLine = menuActions[textAt - 1];
if (separatorLine) {
if (separatorLine->isSeparator()) {

View file

@ -17,15 +17,14 @@ var mappingName, basicMapping, isChecked;
var TURN_RATE = 1000;
var MENU_ITEM_NAME = "Advanced Movement For Hand Controllers";
var SETTINGS_KEY = 'advancedMovementForHandControllersIsChecked';
var isDisabled = false;
var previousSetting = Settings.getValue(SETTINGS_KEY);
if (previousSetting === '' || previousSetting === false || previousSetting === 'false') {
var previousSetting = MyAvatar.useAdvancedMovementControls;
if (previousSetting === false) {
previousSetting = false;
isChecked = false;
}
if (previousSetting === true || previousSetting === 'true') {
if (previousSetting === true) {
previousSetting = true;
isChecked = true;
}
@ -37,7 +36,6 @@ function addAdvancedMovementItemToSettingsMenu() {
isCheckable: true,
isChecked: previousSetting
});
}
function rotate180() {
@ -72,7 +70,6 @@ function registerBasicMapping() {
}
return;
});
basicMapping.from(Controller.Standard.LX).to(Controller.Standard.RX);
basicMapping.from(Controller.Standard.RY).to(function(value) {
if (isDisabled) {
return;
@ -112,10 +109,10 @@ function menuItemEvent(menuItem) {
if (menuItem == MENU_ITEM_NAME) {
isChecked = Menu.isOptionChecked(MENU_ITEM_NAME);
if (isChecked === true) {
Settings.setValue(SETTINGS_KEY, true);
MyAvatar.useAdvancedMovementControls = true;
disableMappings();
} else if (isChecked === false) {
Settings.setValue(SETTINGS_KEY, false);
MyAvatar.useAdvancedMovementControls = false;
enableMappings();
}
}