mirror of
https://github.com/lubosz/overte.git
synced 2025-04-24 16:43:33 +02:00
commit
cc3a86af94
1 changed files with 168 additions and 0 deletions
168
examples/look.js
Normal file
168
examples/look.js
Normal file
|
@ -0,0 +1,168 @@
|
|||
//
|
||||
// look.js
|
||||
// examples
|
||||
//
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// This is an example script that demonstrates use of the Controller class
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var wantDebugging = false;
|
||||
|
||||
|
||||
// Configuration
|
||||
var TOUCH_YAW_SCALE = -0.25;
|
||||
var TOUCH_PITCH_SCALE = -12.5;
|
||||
var FIXED_TOUCH_TIMESTEP = 0.016;
|
||||
|
||||
var MOUSE_YAW_SCALE = -0.25;
|
||||
var MOUSE_PITCH_SCALE = -12.5;
|
||||
var FIXED_MOUSE_TIMESTEP = 0.016;
|
||||
|
||||
// Mouse Data
|
||||
var alwaysLook = false; // if you want the mouse look to happen only when you click, change this to false
|
||||
var isMouseDown = false;
|
||||
var lastTouchX = 0;
|
||||
var lastTouchY = 0;
|
||||
var yawFromTouch = 0;
|
||||
var pitchFromTouch = 0;
|
||||
|
||||
// Touch Data
|
||||
var startedTouching = false;
|
||||
var lastMouseX = 0;
|
||||
var lastMouseY = 0;
|
||||
var yawFromMouse = 0;
|
||||
var pitchFromMouse = 0;
|
||||
|
||||
|
||||
// Mouse Events
|
||||
function mousePressEvent(event) {
|
||||
if (wantDebugging) {
|
||||
print("mousePressEvent event.x,y=" + event.x + ", " + event.y);
|
||||
}
|
||||
if (event.isRightButton) {
|
||||
isMouseDown = true;
|
||||
lastMouseX = event.x;
|
||||
lastMouseY = event.y;
|
||||
}
|
||||
}
|
||||
|
||||
function mouseReleaseEvent(event) {
|
||||
if (wantDebugging) {
|
||||
print("mouseReleaseEvent event.x,y=" + event.x + ", " + event.y);
|
||||
}
|
||||
isMouseDown = false;
|
||||
}
|
||||
|
||||
function mouseMoveEvent(event) {
|
||||
if (wantDebugging) {
|
||||
print("mouseMoveEvent event.x,y=" + event.x + ", " + event.y);
|
||||
}
|
||||
|
||||
if (alwaysLook || isMouseDown) {
|
||||
yawFromMouse += ((event.x - lastMouseX) * MOUSE_YAW_SCALE * FIXED_MOUSE_TIMESTEP);
|
||||
pitchFromMouse += ((event.y - lastMouseY) * MOUSE_PITCH_SCALE * FIXED_MOUSE_TIMESTEP);
|
||||
lastMouseX = event.x;
|
||||
lastMouseY = event.y;
|
||||
}
|
||||
}
|
||||
|
||||
// Touch Events
|
||||
function touchBeginEvent(event) {
|
||||
if (wantDebugging) {
|
||||
print("touchBeginEvent event.x,y=" + event.x + ", " + event.y);
|
||||
}
|
||||
lastTouchX = event.x;
|
||||
lastTouchY = event.y;
|
||||
yawFromTouch = 0;
|
||||
pitchFromTouch = 0;
|
||||
startedTouching = true;
|
||||
print("TOUCH BEGIN");
|
||||
}
|
||||
|
||||
function touchEndEvent(event) {
|
||||
if (wantDebugging) {
|
||||
print("touchEndEvent event.x,y=" + event.x + ", " + event.y);
|
||||
}
|
||||
startedTouching = false;
|
||||
print("TOUCH END");
|
||||
}
|
||||
|
||||
function touchUpdateEvent(event) {
|
||||
// print("TOUCH UPDATE");
|
||||
if (wantDebugging) {
|
||||
print("touchUpdateEvent event.x,y=" + event.x + ", " + event.y);
|
||||
}
|
||||
|
||||
if (!startedTouching) {
|
||||
// handle Qt 5.4.x bug where we get touch update without a touch begin event
|
||||
startedTouching = true;
|
||||
lastTouchX = event.x;
|
||||
lastTouchY = event.y;
|
||||
}
|
||||
|
||||
yawFromTouch += ((event.x - lastTouchX) * TOUCH_YAW_SCALE * FIXED_TOUCH_TIMESTEP);
|
||||
pitchFromTouch += ((event.y - lastTouchY) * TOUCH_PITCH_SCALE * FIXED_TOUCH_TIMESTEP);
|
||||
lastTouchX = event.x;
|
||||
lastTouchY = event.y;
|
||||
}
|
||||
|
||||
|
||||
function update(deltaTime) {
|
||||
if (wantDebugging) {
|
||||
print("update()...");
|
||||
}
|
||||
|
||||
if (yawFromTouch != 0 || yawFromMouse != 0) {
|
||||
var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromPitchYawRollRadians(0, yawFromTouch + yawFromMouse, 0));
|
||||
|
||||
if (wantDebugging) {
|
||||
print("changing orientation"
|
||||
+ " [old]MyAvatar.orientation="+MyAvatar.orientation.x + "," + MyAvatar.orientation.y + ","
|
||||
+ MyAvatar.orientation.z + "," + MyAvatar.orientation.w
|
||||
+ " newOrientation="+newOrientation.x + "," + newOrientation.y + "," + newOrientation.z + "," + newOrientation.w);
|
||||
}
|
||||
|
||||
MyAvatar.orientation = newOrientation;
|
||||
yawFromTouch = 0;
|
||||
yawFromMouse = 0;
|
||||
}
|
||||
|
||||
if (pitchFromTouch != 0 || pitchFromMouse != 0) {
|
||||
var newPitch = MyAvatar.headPitch + pitchFromTouch + pitchFromMouse;
|
||||
|
||||
if (wantDebugging) {
|
||||
print("changing pitch [old]MyAvatar.headPitch="+MyAvatar.headPitch+ " newPitch="+newPitch);
|
||||
}
|
||||
|
||||
MyAvatar.headPitch = newPitch;
|
||||
pitchFromTouch = 0;
|
||||
pitchFromMouse = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Map the mouse events to our functions
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
Controller.mouseMoveEvent.connect(mouseMoveEvent);
|
||||
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
|
||||
|
||||
// Map the mouse events to our functions
|
||||
Controller.touchBeginEvent.connect(touchBeginEvent);
|
||||
Controller.touchUpdateEvent.connect(touchUpdateEvent);
|
||||
Controller.touchEndEvent.connect(touchEndEvent);
|
||||
|
||||
// disable the standard application for mouse events
|
||||
Controller.captureTouchEvents();
|
||||
|
||||
function scriptEnding() {
|
||||
// re-enabled the standard application for mouse events
|
||||
Controller.releaseTouchEvents();
|
||||
}
|
||||
|
||||
// would be nice to change to update
|
||||
Script.update.connect(update);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
Loading…
Reference in a new issue