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Playing around with using points to represent distant voxel surfaces.
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9fc0abe2b3
commit
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3 changed files with 89 additions and 8 deletions
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@ -13,16 +13,19 @@
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uniform float pointScale;
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void main(void) {
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// the interpolated normal
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varying vec4 normal;
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// standard diffuse lighting
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gl_FrontColor = vec4(gl_Color.rgb * (gl_LightModel.ambient.rgb + gl_LightSource[0].ambient.rgb +
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gl_LightSource[0].diffuse.rgb * max(0.0, dot(gl_NormalMatrix * gl_Normal, gl_LightSource[0].position.xyz))),
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0.0);
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void main(void) {
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// transform and store the normal for interpolation
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normal = vec4(normalize(gl_NormalMatrix * gl_Normal), 0.0);
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// extract the first three components of the vertex for position
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gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz, 1.0);
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// the final component is the size in world space
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gl_PointSize = pointScale * gl_Vertex.w / gl_Position.w;
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// copy the color for interpolation
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gl_FrontColor = vec4(gl_Color.rgb, 0.0);
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}
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@ -620,6 +620,22 @@ void PointBuffer::render(bool cursor) {
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_buffer.release();
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}
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VoxelPointBuffer::VoxelPointBuffer(const BufferPointVector& points) :
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PointBuffer(points) {
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}
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void VoxelPointBuffer::render(bool cursor) {
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DefaultMetavoxelRendererImplementation::getPointProgram().bind();
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
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PointBuffer::render(cursor);
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glDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
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DefaultMetavoxelRendererImplementation::getBaseVoxelProgram().bind();
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}
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const int HeightfieldBuffer::HEIGHT_BORDER = 1;
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const int HeightfieldBuffer::SHARED_EDGE = 1;
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const int HeightfieldBuffer::HEIGHT_EXTENSION = 2 * HeightfieldBuffer::HEIGHT_BORDER + HeightfieldBuffer::SHARED_EDGE;
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@ -1117,7 +1133,10 @@ AttributeValue BufferDataAttribute::inherit(const AttributeValue& parentValue) c
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void DefaultMetavoxelRendererImplementation::init() {
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if (!_pointProgram.isLinked()) {
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_pointProgram.addShaderFromSourceFile(QGLShader::Vertex, Application::resourcesPath() + "shaders/metavoxel_point.vert");
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_pointProgram.addShaderFromSourceFile(QGLShader::Vertex, Application::resourcesPath() +
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"shaders/metavoxel_point.vert");
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_pointProgram.addShaderFromSourceFile(QGLShader::Fragment, Application::resourcesPath() +
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"shaders/metavoxel_voxel_base.frag");
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_pointProgram.link();
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_pointProgram.bind();
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@ -1560,11 +1579,11 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) {
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if (!info.isLeaf) {
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return DEFAULT_ORDER;
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}
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VoxelBuffer* buffer = NULL;
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BufferData* buffer = NULL;
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VoxelColorDataPointer color = info.inputValues.at(0).getInlineValue<VoxelColorDataPointer>();
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VoxelMaterialDataPointer material = info.inputValues.at(1).getInlineValue<VoxelMaterialDataPointer>();
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VoxelHermiteDataPointer hermite = info.inputValues.at(2).getInlineValue<VoxelHermiteDataPointer>();
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if (color && hermite) {
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if (color && hermite && material) {
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QVector<VoxelPoint> vertices;
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QVector<int> indices;
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@ -2092,6 +2111,53 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) {
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}
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buffer = new VoxelBuffer(vertices, indices, material ? material->getMaterials() : QVector<SharedObjectPointer>());
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} else if (color) {
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BufferPointVector points;
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const QVector<QRgb>& colorContents = color->getContents();
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int size = color->getSize();
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int area = size * size;
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int limit = size - 1;
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const QRgb* colorZ = colorContents.constData();
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int offset3 = size + 1;
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int offset5 = area + 1;
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int offset6 = area + size;
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int offset7 = offset6 + 1;
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const int MAX_ALPHA_TOTAL = MetavoxelNode::CHILD_COUNT * EIGHT_BIT_MAXIMUM;
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float step = info.size / limit;
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glm::vec4 minimum(info.minimum.x + step * 0.5f, info.minimum.y + step * 0.5f, info.minimum.z + step * 0.5f, 0.0f);
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for (int z = 0; z < limit; z++) {
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const QRgb* colorY = colorZ;
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for (int y = 0; y < limit; y++) {
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const QRgb* colorX = colorY;
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for (int x = 0; x < limit; x++) {
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QRgb c0 = colorX[0], c1 = colorX[1], c2 = colorX[size], c3 = colorX[offset3], c4 = colorX[area],
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c5 = colorX[offset5], c6 = colorX[offset6], c7 = colorX[offset7];
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colorX++;
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int a0 = qAlpha(c0), a1 = qAlpha(c1), a2 = qAlpha(c2), a3 = qAlpha(c3),
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a4 = qAlpha(c4), a5 = qAlpha(c5), a6 = qAlpha(c6), a7 = qAlpha(c7);
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int alphaTotal = a0 + a1 + a2 + a3 + a4 + a5 + a6 + a7;
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if (alphaTotal == 0 || alphaTotal == MAX_ALPHA_TOTAL) {
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continue;
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}
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BufferPoint point = { minimum + glm::vec4(x, y, z, 1.0f) * step,
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{ (quint8)((qRed(c0) * a0 + qRed(c1) * a1 + qRed(c2) * a2 + qRed(c3) * a3 + qRed(c4) * a4 +
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qRed(c5) * a5 + qRed(c6) * a6 + qRed(c7) * a7) / alphaTotal),
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(quint8)((qGreen(c0) * a0 + qGreen(c1) * a1 + qGreen(c2) * a2 + qGreen(c3) * a3 + qGreen(c4) * a4 +
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qGreen(c5) * a5 + qGreen(c6) * a6 + qGreen(c7) * a7) / alphaTotal),
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(quint8)((qBlue(c0) * a0 + qBlue(c1) * a1 + qBlue(c2) * a2 + qBlue(c3) * a3 + qBlue(c4) * a4 +
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qBlue(c5) * a5 + qBlue(c6) * a6 + qBlue(c7) * a7) / alphaTotal) },
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{ 0, 127, 0 } };
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points.append(point);
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}
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colorY += size;
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}
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colorZ += area;
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}
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buffer = new VoxelPointBuffer(points);
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}
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BufferDataPointer pointer(buffer);
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info.outputValues[0] = AttributeValue(_outputs.at(0), encodeInline(pointer));
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@ -140,6 +140,15 @@ private:
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int _pointCount;
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};
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/// Contains the information necessary to render a group of voxels as points.
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class VoxelPointBuffer : public PointBuffer {
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public:
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VoxelPointBuffer(const BufferPointVector& points);
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virtual void render(bool cursor = false);
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};
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/// Contains the information necessary to render a heightfield block.
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class HeightfieldBuffer : public BufferData {
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public:
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@ -272,6 +281,9 @@ public:
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static void init();
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static ProgramObject& getPointProgram() { return _pointProgram; }
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static int getPointScaleLocation() { return _pointScaleLocation; }
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static ProgramObject& getBaseHeightfieldProgram() { return _baseHeightfieldProgram; }
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static int getBaseHeightScaleLocation() { return _baseHeightScaleLocation; }
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static int getBaseColorScaleLocation() { return _baseColorScaleLocation; }
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