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Merge pull request #5891 from imgntn/doll_updates_1
[Scripts] Doll Updates
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47
examples/toys/doll/createDoll.js
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examples/toys/doll/createDoll.js
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// createDoll.js
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//
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// Script Type: Entity
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// Created by James B. Pollack @imgntn 9/23/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Creates a doll entity in front of you.
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, Audio, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
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function createDoll() {
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var modelURL = "http://hifi-public.s3.amazonaws.com/models/Bboys/bboy2/bboy2.fbx";
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var scriptURL = Script.resolvePath("doll.js");
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var center = Vec3.sum(Vec3.sum(MyAvatar.position, { x: 0, y: 0.5, z: 0 }), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
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var naturalDimensions = { x: 1.63, y: 1.67, z: 0.26};
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var desiredDimensions = Vec3.multiply(naturalDimensions, 0.15);
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var doll = Entities.addEntity({
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type: "Model",
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name: "doll",
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modelURL: modelURL,
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script: scriptURL,
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position: center,
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shapeType: 'box',
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dimensions: desiredDimensions,
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gravity: {
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x: 0,
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y: 0,
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z: 0
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},
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velocity: {
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x: 0,
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y: 0,
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z: 0
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},
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collisionsWillMove: true
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});
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return doll;
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}
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createDoll();
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92
examples/toys/doll/doll.js
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examples/toys/doll/doll.js
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// doll.js
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//
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// Script Type: Entity
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// Created by Eric Levin on 9/21/15.
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// Additions by James B. Pollack @imgntn on 9/24/15
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// Copyright 2015 High Fidelity, Inc.
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//
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// This entity script plays an animation and a sound while you hold it.
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Known issues: If you pass the doll between hands, animation can get into a weird state. We want to prevent the animation from starting again when you switch hands, but when you switch mid-animation your hand at release is still the first hand and not the current hand.
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/*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, Audio, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
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(function() {
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Script.include("../../utilities.js");
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Script.include("../../libraries/utils.js");
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// this is the "constructor" for the entity as a JS object we don't do much here
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var Doll = function() {
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this.screamSounds = [SoundCache.getSound("https://hifi-public.s3.amazonaws.com/sounds/KenDoll_1%2303.wav")];
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};
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Doll.prototype = {
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startAnimationSetting: JSON.stringify({
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running: true,
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fps: 30,
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startFrame: 0,
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lastFrame: 128,
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startAutomatically: true
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}),
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stopAnimationSetting: JSON.stringify({running: false}),
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audioInjector: null,
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isGrabbed: false,
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setLeftHand: function() {
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this.hand = 'left';
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},
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setRightHand: function() {
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this.hand = 'right';
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},
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startNearGrab: function() {
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if (this.isGrabbed === false) {
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Entities.editEntity(this.entityID, {
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animationURL: "https://hifi-public.s3.amazonaws.com/models/Bboys/zombie_scream.fbx",
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animationSettings: this.startAnimationSetting
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});
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var position = Entities.getEntityProperties(this.entityID, "position").position;
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this.audioInjector = Audio.playSound(this.screamSounds[randInt(0, this.screamSounds.length)], {
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position: position,
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volume: 0.1
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});
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this.isGrabbed = true;
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this.initialHand = this.hand;
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}
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},
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continueNearGrab: function() {
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var props = Entities.getEntityProperties(this.entityID, "position");
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var audioOptions = {
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position: props.position
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};
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this.audioInjector.options = audioOptions;
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},
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releaseGrab: function() {
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if (this.isGrabbed === true && this.hand === this.initialHand) {
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this.audioInjector.stop();
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Entities.editEntity(this.entityID, {
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animationSettings: this.stopAnimationSetting,
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animationURL: "http://hifi-public.s3.amazonaws.com/models/Bboys/bboy2/bboy2.fbx",
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});
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this.isGrabbed = false;
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}
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},
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preload: function(entityID) {
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// preload() will be called when the entity has become visible (or known) to the interface
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// it gives us a chance to set our local JavaScript object up. In this case it means:
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// * remembering our entityID, so we can access it in cases where we're called without an entityID
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this.entityID = entityID;
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},
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};
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// entity scripts always need to return a newly constructed object of our type
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return new Doll();
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});
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