treat locked like other properties that affect simulation

This commit is contained in:
Seth Alves 2017-05-21 08:29:35 -07:00
parent 2512b39848
commit c68efc2ed0
2 changed files with 9 additions and 2 deletions

View file

@ -810,7 +810,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
READ_ENTITY_PROPERTY(PROP_COLLISIONLESS, bool, updateCollisionless);
READ_ENTITY_PROPERTY(PROP_COLLISION_MASK, uint8_t, updateCollisionMask);
READ_ENTITY_PROPERTY(PROP_DYNAMIC, bool, updateDynamic);
READ_ENTITY_PROPERTY(PROP_LOCKED, bool, setLocked);
READ_ENTITY_PROPERTY(PROP_LOCKED, bool, updateLocked);
READ_ENTITY_PROPERTY(PROP_USER_DATA, QString, setUserData);
if (args.bitstreamVersion >= VERSION_ENTITIES_HAS_MARKETPLACE_ID) {
@ -1344,6 +1344,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dynamic, updateDynamic);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(created, updateCreated);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifetime, updateLifetime);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(locked, updateLocked);
// non-simulation properties below
SET_ENTITY_PROPERTY_FROM_PROPERTIES(script, setScript);
@ -1352,7 +1353,6 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionSoundURL, setCollisionSoundURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(localRenderAlpha, setLocalRenderAlpha);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(visible, setVisible);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(locked, setLocked);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(userData, setUserData);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(marketplaceID, setMarketplaceID);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(name, setName);
@ -2764,6 +2764,12 @@ bool EntityItem::getLocked() const {
}
void EntityItem::setLocked(bool value) {
withWriteLock([&] {
_locked = value;
});
}
void EntityItem::updateLocked(bool value) {
bool changed { false };
withWriteLock([&] {
if (_locked != value) {

View file

@ -305,6 +305,7 @@ public:
bool getLocked() const;
void setLocked(bool value);
void updateLocked(bool value);
QString getUserData() const;
virtual void setUserData(const QString& value);