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parse the desired cube side length for injected audio source
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parent
f3ce68e5e4
commit
c55b6a20d7
5 changed files with 44 additions and 3 deletions
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@ -32,10 +32,11 @@ bool loopAudio = true;
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float sleepIntervalMin = 1.00;
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float sleepIntervalMax = 2.00;
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char *sourceAudioFile = NULL;
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const char *allowedParameters = ":rb::t::c::a::f::d:";
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const char *allowedParameters = ":rb::t::c::a::f::d::s:";
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float floatArguments[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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unsigned char volume = DEFAULT_INJECTOR_VOLUME;
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float triggerDistance = 0;
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float triggerDistance = 0.0f;
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float cubeSideLength = 0.0f;
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void usage(void) {
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std::cout << "High Fidelity - Interface audio injector" << std::endl;
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@ -46,6 +47,7 @@ void usage(void) {
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std::cout << " -a 0-255 Attenuation curve modifier, defaults to 255" << std::endl;
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std::cout << " -f FILENAME Name of audio source file. Required - RAW format, 22050hz 16bit signed mono" << std::endl;
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std::cout << " -d FLOAT Trigger distance for injection. If not specified will loop constantly" << std::endl;
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std::cout << " -s FLOAT Length of side of cube audio source. If not specified injected audio is point source" << std::endl;
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}
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bool processParameters(int parameterCount, char* parameterData[]) {
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@ -92,6 +94,10 @@ bool processParameters(int parameterCount, char* parameterData[]) {
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::triggerDistance = atof(optarg);
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std::cout << "[DEBUG] Trigger distance: " << optarg << std::endl;
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break;
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case 's':
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::cubeSideLength = atof(optarg);
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std::cout << "[DEBUG] Cube side length: " << optarg << std::endl;
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break;
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default:
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usage();
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return false;
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@ -163,6 +169,11 @@ int main(int argc, char* argv[]) {
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injector.setPosition(glm::vec3(::floatArguments[0], ::floatArguments[1], ::floatArguments[2]));
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injector.setBearing(*(::floatArguments + 3));
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injector.setVolume(::volume);
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if (::cubeSideLength > 0) {
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// if we were passed a cube side length, give that to the injector
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injector.setCubeSideLength(::cubeSideLength);
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}
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// register the callback for agent data creation
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agentList->linkedDataCreateCallback = createAvatarDataForAgent;
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@ -19,6 +19,7 @@ const int MAX_INJECTOR_VOLUME = 0xFF;
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AudioInjector::AudioInjector(const char* filename) :
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_position(),
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_cubeSideLength(0.0f),
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_bearing(0),
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_volume(MAX_INJECTOR_VOLUME),
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_indexOfNextSlot(0),
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@ -48,6 +49,7 @@ AudioInjector::AudioInjector(const char* filename) :
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AudioInjector::AudioInjector(int maxNumSamples) :
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_numTotalSamples(maxNumSamples),
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_position(),
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_cubeSideLength(0.0f),
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_bearing(0),
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_volume(MAX_INJECTOR_VOLUME),
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_indexOfNextSlot(0),
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@ -75,7 +77,9 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
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unsigned char dataPacket[BUFFER_LENGTH_BYTES + leadingBytes];
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dataPacket[0] = PACKET_HEADER_INJECT_AUDIO;
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unsigned char *currentPacketPtr = dataPacket + 1;
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// add the correct command for point source or cube of sound
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dataPacket[1] = (_cubeSideLength > 0) ? INJECT_AUDIO_AT_CUBE_COMMAND : INJECT_AUDIO_AT_POINT_COMMAND;
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unsigned char *currentPacketPtr = dataPacket + sizeof(PACKET_HEADER) + sizeof(INJECT_AUDIO_AT_POINT_COMMAND);
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// copy the identifier for this injector
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memcpy(currentPacketPtr, &_streamIdentifier, sizeof(_streamIdentifier));
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@ -84,6 +88,13 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
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memcpy(currentPacketPtr, &_position, sizeof(_position));
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currentPacketPtr += sizeof(_position);
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if (_cubeSideLength > 0) {
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// if we have a cube half height we need to send it here
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// this tells the mixer how much volume the injected audio will occupy
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memcpy(currentPacketPtr, &_cubeSideLength, sizeof(_cubeSideLength));
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currentPacketPtr += sizeof(_cubeSideLength);
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}
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*currentPacketPtr = _volume;
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currentPacketPtr++;
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@ -39,6 +39,9 @@ public:
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float getBearing() const { return _bearing; }
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void setBearing(float bearing) { _bearing = bearing; }
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float getCubeSideLength() const { return _cubeSideLength; }
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void setCubeSideLength(float cubeSideLength) { _cubeSideLength = cubeSideLength; }
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void addSample(const int16_t sample);
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void addSamples(int16_t* sampleBuffer, int numSamples);
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private:
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@ -46,6 +49,7 @@ private:
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int16_t* _audioSampleArray;
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int _numTotalSamples;
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glm::vec3 _position;
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float _cubeSideLength;
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float _bearing;
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unsigned char _volume;
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int _indexOfNextSlot;
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@ -17,6 +17,7 @@ AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
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AgentData(NULL),
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_ringBufferLengthSamples(ringSamples),
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_bufferLengthSamples(bufferSamples),
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_cubeSideLength(0.0f),
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_endOfLastWrite(NULL),
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_started(false),
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_shouldBeAddedToMix(false),
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@ -46,11 +47,21 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
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// we've got a stream identifier to pull from the packet
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memcpy(&_streamIdentifier, dataBuffer, sizeof(_streamIdentifier));
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dataBuffer += sizeof(_streamIdentifier);
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// push past the injection command
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dataBuffer += sizeof(INJECT_AUDIO_AT_POINT_COMMAND);
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}
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memcpy(&_position, dataBuffer, sizeof(_position));
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dataBuffer += (sizeof(_position));
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if (sourceBuffer[0] == PACKET_HEADER_INJECT_AUDIO && sourceBuffer[1] == INJECT_AUDIO_AT_CUBE_COMMAND) {
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// this is audio that needs to be injected as a volume (cube)
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// parse out the cubeHalfHeight sent by the client
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memcpy(&_cubeSideLength, dataBuffer, sizeof(_cubeSideLength));
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dataBuffer += (sizeof(_cubeSideLength));
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}
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unsigned int attenuationByte = *(dataBuffer++);
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_attenuationRatio = attenuationByte / 255.0f;
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@ -17,6 +17,9 @@
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const int STREAM_IDENTIFIER_NUM_BYTES = 8;
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const char INJECT_AUDIO_AT_POINT_COMMAND = 'P';
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const char INJECT_AUDIO_AT_CUBE_COMMAND = 'C';
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class AudioRingBuffer : public AgentData {
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public:
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AudioRingBuffer(int ringSamples, int bufferSamples);
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@ -53,6 +56,7 @@ private:
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int _ringBufferLengthSamples;
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int _bufferLengthSamples;
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glm::vec3 _position;
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float _cubeSideLength;
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float _attenuationRatio;
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float _bearing;
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int16_t* _nextOutput;
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