Add ability to set injector properties during playing, and orbitingSound.js

This commit is contained in:
Philip Rosedale 2014-12-05 08:45:00 -08:00
parent 47c2ea95f4
commit c5247ca65b
3 changed files with 58 additions and 0 deletions

49
examples/orbitingSound.js Normal file
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@ -0,0 +1,49 @@
//
// orbitingSound.js
// examples
//
// Created by Philip Rosedale on December 4, 2014
// Copyright 2014 High Fidelity, Inc.
//
// An object playing a sound appears and circles you, changing brightness with the audio playing.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var RADIUS = 2.0;
var orbitCenter = Vec3.sum(Camera.position, Vec3.multiply(Quat.getFront(Camera.getOrientation()), RADIUS));
var time = 0;
var SPEED = 1.0;
var currentPosition = { x: 0, y: 0, z: 0 };
var trailingLoudness = 0.0;
var soundClip = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/sounds/Tabla+Loops/Tabla1.wav");
var properties = {
type: "Box",
position: orbitCenter,
dimensions: { x: 0.25, y: 0.25, z: 0.25 },
color: { red: 100, green: 0, blue : 0 }
};
var objectId = Entities.addEntity(properties);
var sound = Audio.playSound(soundClip, { position: orbitCenter, loop: true, volume: 0.5 });
function update(deltaTime) {
time += deltaTime;
currentPosition = { x: orbitCenter.x + Math.cos(time * SPEED) * RADIUS, y: orbitCenter.y, z: orbitCenter.z + Math.sin(time * SPEED) * RADIUS };
trailingLoudness = 0.9 * trailingLoudness + 0.1 * Audio.getLoudness(sound);
Entities.editEntity( objectId, { position: currentPosition, color: { red: Math.min(trailingLoudness * 2000, 255), green: 0, blue: 0 } } );
//if (Audio.isInjectorPlaying(sound)) {
Audio.setInjectorOptions(sound, { position: currentPosition });
//} else {
// sound = Audio.playSound(soundClip, { position: orbitCenter, loop: true, volume: 0.5 });
//}
}
Script.scriptEnding.connect(function() {
Entities.deleteEntity(objectId);
Audio.stopInjector(sound);
});
Script.update.connect(update);

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@ -85,6 +85,13 @@ bool AudioScriptingInterface::isInjectorPlaying(AudioInjector* injector) {
return (injector != NULL);
}
void AudioScriptingInterface::setInjectorOptions(AudioInjector* injector, const AudioInjectorOptions& injectorOptions) {
AudioInjectorOptions optionsCopy = injectorOptions;
if (injector) {
injector->setOptions(optionsCopy);
}
}
float AudioScriptingInterface::getLoudness(AudioInjector* injector) {
if (injector) {
return injector->getLoudness();

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@ -35,6 +35,8 @@ public slots:
void stopInjector(AudioInjector* injector);
bool isInjectorPlaying(AudioInjector* injector);
void setInjectorOptions(AudioInjector* injector, const AudioInjectorOptions& injectorOptions);
void injectorStopped();
signals: