Merge pull request #6627 from samcake/controllers

Changing the path to the win sdk to x64
This commit is contained in:
Brad Hefta-Gaub 2015-12-11 11:33:53 -08:00
commit c417b2b462
2 changed files with 10 additions and 5 deletions

View file

@ -36,7 +36,12 @@ if (WIN32)
if (MSVC10) if (MSVC10)
set(WINDOW_SDK_PATH "C:\\Program Files\\Microsoft SDKs\\Windows\\v7.1 ") set(WINDOW_SDK_PATH "C:\\Program Files\\Microsoft SDKs\\Windows\\v7.1 ")
elseif (MSVC12) elseif (MSVC12)
set(WINDOW_SDK_PATH "C:\\Program Files (x86)\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\x86 ") if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(WINDOW_SDK_FOLDER "x64")
else()
set(WINDOW_SDK_FOLDER "x86")
endif()
set(WINDOW_SDK_PATH "C:\\Program Files (x86)\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${WINDOW_SDK_FOLDER}")
endif () endif ()
message (WINDOW_SDK_PATH= ${WINDOW_SDK_PATH}) message (WINDOW_SDK_PATH= ${WINDOW_SDK_PATH})
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WINDOW_SDK_PATH}) set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WINDOW_SDK_PATH})

View file

@ -120,7 +120,7 @@ void Model::enqueueLocationChange() {
render::PendingChanges pendingChanges; render::PendingChanges pendingChanges;
foreach (auto itemID, _renderItems.keys()) { foreach (auto itemID, _renderItems.keys()) {
pendingChanges.updateItem<MeshPartPayload>(itemID, [=](MeshPartPayload& data) { pendingChanges.updateItem<MeshPartPayload>(itemID, [transform, offset](MeshPartPayload& data) {
data.updateTransform(transform, offset); data.updateTransform(transform, offset);
data.notifyLocationChanged(); data.notifyLocationChanged();
}); });
@ -505,7 +505,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
auto item = scene->allocateID(); auto item = scene->allocateID();
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem); auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
pendingChanges.resetItem(item, renderPayload); pendingChanges.resetItem(item, renderPayload);
pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) { pendingChanges.updateItem<MeshPartPayload>(item, [](MeshPartPayload& data) {
data.notifyLocationChanged(); data.notifyLocationChanged();
}); });
_renderItems.insert(item, renderPayload); _renderItems.insert(item, renderPayload);
@ -533,7 +533,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem); auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
renderPayload->addStatusGetters(statusGetters); renderPayload->addStatusGetters(statusGetters);
pendingChanges.resetItem(item, renderPayload); pendingChanges.resetItem(item, renderPayload);
pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) { pendingChanges.updateItem<MeshPartPayload>(item, [](MeshPartPayload& data) {
data.notifyLocationChanged(); data.notifyLocationChanged();
}); });
_renderItems.insert(item, renderPayload); _renderItems.insert(item, renderPayload);
@ -1210,7 +1210,7 @@ bool Model::initWhenReady(render::ScenePointer scene) {
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem); auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
_renderItems.insert(item, renderPayload); _renderItems.insert(item, renderPayload);
pendingChanges.resetItem(item, renderPayload); pendingChanges.resetItem(item, renderPayload);
pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) { pendingChanges.updateItem<MeshPartPayload>(item, [transform,offset](MeshPartPayload& data) {
data.updateTransform(transform, offset); data.updateTransform(transform, offset);
data.notifyLocationChanged(); data.notifyLocationChanged();
}); });