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Merge pull request #6627 from samcake/controllers
Changing the path to the win sdk to x64
This commit is contained in:
commit
c417b2b462
2 changed files with 10 additions and 5 deletions
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@ -36,7 +36,12 @@ if (WIN32)
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if (MSVC10)
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set(WINDOW_SDK_PATH "C:\\Program Files\\Microsoft SDKs\\Windows\\v7.1 ")
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elseif (MSVC12)
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set(WINDOW_SDK_PATH "C:\\Program Files (x86)\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\x86 ")
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if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
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set(WINDOW_SDK_FOLDER "x64")
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else()
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set(WINDOW_SDK_FOLDER "x86")
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endif()
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set(WINDOW_SDK_PATH "C:\\Program Files (x86)\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${WINDOW_SDK_FOLDER}")
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endif ()
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message (WINDOW_SDK_PATH= ${WINDOW_SDK_PATH})
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set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WINDOW_SDK_PATH})
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@ -120,7 +120,7 @@ void Model::enqueueLocationChange() {
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render::PendingChanges pendingChanges;
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foreach (auto itemID, _renderItems.keys()) {
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pendingChanges.updateItem<MeshPartPayload>(itemID, [=](MeshPartPayload& data) {
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pendingChanges.updateItem<MeshPartPayload>(itemID, [transform, offset](MeshPartPayload& data) {
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data.updateTransform(transform, offset);
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data.notifyLocationChanged();
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});
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@ -505,7 +505,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
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auto item = scene->allocateID();
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auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
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pendingChanges.resetItem(item, renderPayload);
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pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) {
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pendingChanges.updateItem<MeshPartPayload>(item, [](MeshPartPayload& data) {
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data.notifyLocationChanged();
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});
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_renderItems.insert(item, renderPayload);
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@ -533,7 +533,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
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auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
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renderPayload->addStatusGetters(statusGetters);
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pendingChanges.resetItem(item, renderPayload);
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pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) {
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pendingChanges.updateItem<MeshPartPayload>(item, [](MeshPartPayload& data) {
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data.notifyLocationChanged();
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});
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_renderItems.insert(item, renderPayload);
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@ -1210,7 +1210,7 @@ bool Model::initWhenReady(render::ScenePointer scene) {
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auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
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_renderItems.insert(item, renderPayload);
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pendingChanges.resetItem(item, renderPayload);
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pendingChanges.updateItem<MeshPartPayload>(item, [&](MeshPartPayload& data) {
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pendingChanges.updateItem<MeshPartPayload>(item, [transform,offset](MeshPartPayload& data) {
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data.updateTransform(transform, offset);
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data.notifyLocationChanged();
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});
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