mirror of
https://github.com/lubosz/overte.git
synced 2025-08-07 16:41:02 +02:00
Gravity Implementation
This commit is contained in:
parent
f741083352
commit
c2e342ddac
4 changed files with 32 additions and 26 deletions
|
@ -2262,7 +2262,11 @@ float MyAvatar::getDomainMaxScale() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatar::setGravity(float gravity) {
|
void MyAvatar::setGravity(float gravity) {
|
||||||
emit gravityChanged(gravity);
|
_characterController.setGravity(gravity);
|
||||||
|
}
|
||||||
|
|
||||||
|
float MyAvatar::getGravity() {
|
||||||
|
return _characterController.getGravity();
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatar::increaseSize() {
|
void MyAvatar::increaseSize() {
|
||||||
|
|
|
@ -146,8 +146,6 @@ class MyAvatar : public Avatar {
|
||||||
Q_PROPERTY(float hmdRollControlDeadZone READ getHMDRollControlDeadZone WRITE setHMDRollControlDeadZone)
|
Q_PROPERTY(float hmdRollControlDeadZone READ getHMDRollControlDeadZone WRITE setHMDRollControlDeadZone)
|
||||||
Q_PROPERTY(float hmdRollControlRate READ getHMDRollControlRate WRITE setHMDRollControlRate)
|
Q_PROPERTY(float hmdRollControlRate READ getHMDRollControlRate WRITE setHMDRollControlRate)
|
||||||
|
|
||||||
Q_PROPERTY(float gravity WRITE updateGravity NOTIFY gravityChanged);
|
|
||||||
|
|
||||||
const QString DOMINANT_LEFT_HAND = "left";
|
const QString DOMINANT_LEFT_HAND = "left";
|
||||||
const QString DOMINANT_RIGHT_HAND = "right";
|
const QString DOMINANT_RIGHT_HAND = "right";
|
||||||
|
|
||||||
|
@ -543,6 +541,7 @@ public slots:
|
||||||
float getDomainMaxScale();
|
float getDomainMaxScale();
|
||||||
|
|
||||||
void setGravity(float gravity);
|
void setGravity(float gravity);
|
||||||
|
float getGravity();
|
||||||
|
|
||||||
void goToLocation(const glm::vec3& newPosition,
|
void goToLocation(const glm::vec3& newPosition,
|
||||||
bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),
|
bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),
|
||||||
|
@ -596,7 +595,6 @@ signals:
|
||||||
void wentActive();
|
void wentActive();
|
||||||
void skeletonChanged();
|
void skeletonChanged();
|
||||||
void dominantHandChanged(const QString& hand);
|
void dominantHandChanged(const QString& hand);
|
||||||
void gravityChanged(const float gravity);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
|
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
|
||||||
const float JUMP_SPEED = 3.5f;
|
const float JUMP_SPEED = 3.5f;
|
||||||
const float MAX_FALL_HEIGHT = 20.0f;
|
const float MAX_FALL_HEIGHT = 20.0f;
|
||||||
const float DEFAULT_CHARACTER_GRAVITY = -5.0f;
|
float DEFAULT_CHARACTER_GRAVITY = -5.0f;
|
||||||
|
|
||||||
#ifdef DEBUG_STATE_CHANGE
|
#ifdef DEBUG_STATE_CHANGE
|
||||||
#define SET_STATE(desiredState, reason) setState(desiredState, reason)
|
#define SET_STATE(desiredState, reason) setState(desiredState, reason)
|
||||||
|
@ -354,6 +354,27 @@ static const char* stateToStr(CharacterController::State state) {
|
||||||
}
|
}
|
||||||
#endif // #ifdef DEBUG_STATE_CHANGE
|
#endif // #ifdef DEBUG_STATE_CHANGE
|
||||||
|
|
||||||
|
void CharacterController::updateGravity() {
|
||||||
|
int16_t collisionGroup = computeCollisionGroup();
|
||||||
|
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
|
||||||
|
_gravity = 0.0f;
|
||||||
|
} else {
|
||||||
|
_gravity = DEFAULT_CHARACTER_GRAVITY;
|
||||||
|
}
|
||||||
|
if (_rigidBody) {
|
||||||
|
_rigidBody->setGravity(_gravity * _currentUp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void CharacterController::setGravity(float gravity) {
|
||||||
|
DEFAULT_CHARACTER_GRAVITY = gravity;
|
||||||
|
}
|
||||||
|
|
||||||
|
float CharacterController::getGravity() {
|
||||||
|
return DEFAULT_CHARACTER_GRAVITY;
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef DEBUG_STATE_CHANGE
|
#ifdef DEBUG_STATE_CHANGE
|
||||||
void CharacterController::setState(State desiredState, const char* reason) {
|
void CharacterController::setState(State desiredState, const char* reason) {
|
||||||
#else
|
#else
|
||||||
|
@ -372,20 +393,6 @@ void CharacterController::setState(State desiredState) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CharacterController::updateGravity(float gravity = DEFAULT_CHARACTER_GRAVITY) {
|
|
||||||
int16_t collisionGroup = computeCollisionGroup();
|
|
||||||
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
|
|
||||||
_gravity = 0.0f;
|
|
||||||
} else {
|
|
||||||
_gravity = gravity;
|
|
||||||
}
|
|
||||||
if (_rigidBody) {
|
|
||||||
_rigidBody->setGravity(_gravity * _currentUp);
|
|
||||||
}
|
|
||||||
emit gravityChanged();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void CharacterController::setLocalBoundingBox(const glm::vec3& minCorner, const glm::vec3& scale) {
|
void CharacterController::setLocalBoundingBox(const glm::vec3& minCorner, const glm::vec3& scale) {
|
||||||
float x = scale.x;
|
float x = scale.x;
|
||||||
float z = scale.z;
|
float z = scale.z;
|
||||||
|
|
|
@ -43,20 +43,17 @@ const btScalar MIN_CHARACTER_MOTOR_TIMESCALE = 0.05f;
|
||||||
|
|
||||||
class CharacterController : public btCharacterControllerInterface {
|
class CharacterController : public btCharacterControllerInterface {
|
||||||
|
|
||||||
Q_PROPERTY(float gravity WRITE updateGravity NOTIFY gravityChanged);
|
|
||||||
|
|
||||||
signals:
|
|
||||||
void gravityChanged();
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CharacterController();
|
CharacterController();
|
||||||
virtual ~CharacterController();
|
virtual ~CharacterController();
|
||||||
void updateGravity(float gravity);
|
|
||||||
bool needsRemoval() const;
|
bool needsRemoval() const;
|
||||||
bool needsAddition() const;
|
bool needsAddition() const;
|
||||||
virtual void setDynamicsWorld(btDynamicsWorld* world);
|
virtual void setDynamicsWorld(btDynamicsWorld* world);
|
||||||
btCollisionObject* getCollisionObject() { return _rigidBody; }
|
btCollisionObject* getCollisionObject() { return _rigidBody; }
|
||||||
|
|
||||||
|
void setGravity(float gravity);
|
||||||
|
float getGravity();
|
||||||
|
|
||||||
virtual void updateShapeIfNecessary() = 0;
|
virtual void updateShapeIfNecessary() = 0;
|
||||||
|
|
||||||
// overrides from btCharacterControllerInterface
|
// overrides from btCharacterControllerInterface
|
||||||
|
@ -136,7 +133,7 @@ protected:
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
virtual void updateMassProperties() = 0;
|
virtual void updateMassProperties() = 0;
|
||||||
void updateGravity(float gravity);
|
void updateGravity();
|
||||||
void updateUpAxis(const glm::quat& rotation);
|
void updateUpAxis(const glm::quat& rotation);
|
||||||
bool checkForSupport(btCollisionWorld* collisionWorld);
|
bool checkForSupport(btCollisionWorld* collisionWorld);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue