fix crash mode when model late to get collision URL

This commit is contained in:
Andrew Meadows 2015-12-16 15:09:37 -08:00
parent 0c1ae5bb61
commit c14433979b

View file

@ -385,7 +385,7 @@ Model* RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
_needsInitialSimulation = true;
}
}
return result;
}
@ -398,14 +398,14 @@ void RenderableModelEntityItem::update(const quint64& now) {
EntityItemProperties properties;
auto extents = _model->getMeshExtents();
properties.setDimensions(extents.maximum - extents.minimum);
qCDebug(entitiesrenderer) << "Autoresizing:" << (!getName().isEmpty() ? getName() : getModelURL());
QMetaObject::invokeMethod(DependencyManager::get<EntityScriptingInterface>().data(), "editEntity",
Qt::QueuedConnection,
Q_ARG(QUuid, getEntityItemID()),
Q_ARG(EntityItemProperties, properties));
}
ModelEntityItem::update(now);
}
@ -427,7 +427,7 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori
// << precisionPicking;
QString extraInfo;
return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance,
return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance,
face, surfaceNormal, extraInfo, precisionPicking);
}
@ -447,24 +447,22 @@ bool RenderableModelEntityItem::isReadyToComputeShape() {
ShapeType type = getShapeType();
if (type == SHAPE_TYPE_COMPOUND) {
if (!_model) {
if (!_model || _model->getCollisionURL().isEmpty()) {
EntityTreePointer tree = getTree();
if (tree) {
QMetaObject::invokeMethod(tree.get(), "callLoader", Qt::QueuedConnection, Q_ARG(EntityItemID, getID()));
}
return false; // hmm...
return false;
}
assert(!_model->getCollisionURL().isEmpty());
if (_model->getURL().isEmpty()) {
// we need a render geometry with a scale to proceed, so give up.
return false;
}
const QSharedPointer<NetworkGeometry> collisionNetworkGeometry = _model->getCollisionGeometry();
const QSharedPointer<NetworkGeometry> renderNetworkGeometry = _model->getGeometry();
if ((collisionNetworkGeometry && collisionNetworkGeometry->isLoaded()) &&
(renderNetworkGeometry && renderNetworkGeometry->isLoaded())) {
// we have both URLs AND both geometries AND they are both fully loaded.