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Guard against empty polyline index out of range
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@ -141,6 +141,11 @@ void RenderablePolyLineEntityItem::updateVertices() {
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_vertices << v1 << v2;
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}
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// Guard against an empty polyline
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if (finalIndex < 0) {
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return;
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}
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// For last point we can assume binormals are the same since it represents the last two vertices of quad
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point = _points.at(finalIndex);
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v1 = point + binormal;
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