Guard against empty polyline index out of range

This commit is contained in:
Zach Pomerantz 2015-12-28 15:09:49 -08:00
parent a133dfa8dd
commit bea18e91aa

View file

@ -141,6 +141,11 @@ void RenderablePolyLineEntityItem::updateVertices() {
_vertices << v1 << v2;
}
// Guard against an empty polyline
if (finalIndex < 0) {
return;
}
// For last point we can assume binormals are the same since it represents the last two vertices of quad
point = _points.at(finalIndex);
v1 = point + binormal;