changing when to log - there is broken code in bodyLoader

This commit is contained in:
Wayne Chen 2018-09-12 16:00:43 -07:00
parent d5456eda6c
commit be650d5af0

View file

@ -347,6 +347,12 @@ Item {
onHandleLoginCompleted: {
console.log("Login Succeeded, linking steam account")
if (Settings.getValue("loginDialogPoppedUp", false)) {
var data = {
"action": "user logged in"
};
UserActivityLogger.logAction("encourageLoginDialog", data);
}
if (loginDialog.isSteamRunning()) {
loginDialog.linkSteam()
} else {
@ -354,23 +360,17 @@ Item {
bodyLoader.item.width = root.pane.width
bodyLoader.item.height = root.pane.height
}
if (Settings.getValue("loginDialogPoppedUp", false)) {
var data = {
"action": "user logged in"
};
UserActivityLogger.logAction("encourageLoginDialog", data);
}
}
onHandleLoginFailed: {
console.log("Login Failed")
mainTextContainer.visible = true
toggleLoading(false)
if (Settings.getValue("loginDialogPoppedUp", false)) {
var data = {
"action": "user failed logging in"
};
UserActivityLogger.logAction("encourageLoginDialog", data);
}
mainTextContainer.visible = true
toggleLoading(false)
}
onHandleLinkCompleted: {
console.log("Link Succeeded")