Working on performance test

This commit is contained in:
Brad Davis 2015-02-05 13:11:35 -08:00
parent dc1cc84c1c
commit be3cca2d04

View file

@ -29,12 +29,49 @@
#include <glm/glm.hpp>
#include <PathUtils.h>
class RateCounter {
std::vector<float> times;
QElapsedTimer timer;
public:
RateCounter() {
timer.start();
}
void reset() {
times.clear();
}
unsigned int count() const {
return times.size() - 1;
}
float elapsed() const {
if (times.size() < 1) {
return 0.0f;
}
float elapsed = *times.rbegin() - *times.begin();
return elapsed;
}
void increment() {
times.push_back(timer.elapsed() / 1000.0f);
}
float rate() const {
if (elapsed() == 0.0f) {
return NAN;
}
return (float) count() / elapsed();
}
};
// Create a simple OpenGL window that renders text in various ways
class QTestWindow: public QWindow {
Q_OBJECT
QOpenGLContext * _context;
QSize _size;
TextRenderer* _textRenderer[4];
RateCounter fps;
protected:
void resizeEvent(QResizeEvent * ev) override {
@ -81,7 +118,7 @@ QTestWindow::QTestWindow() {
show();
makeCurrent();
qDebug() << (const char*)glGetString(GL_VERSION);
qDebug() << (const char*) glGetString(GL_VERSION);
#ifdef WIN32
glewExperimental = true;
@ -121,12 +158,8 @@ QTestWindow::QTestWindow() {
static const wchar_t * EXAMPLE_TEXT = L"\xC1y Hello 1.0\ny\xC1 line 2\n\xC1y";
static const glm::uvec2 QUAD_OFFSET(10, 10);
static const glm::vec3 COLORS[4] = {
{ 1.0, 1.0, 1.0 },
{ 0.5, 1.0, 0.5 },
{ 1.0, 0.5, 0.5 },
{ 0.5, 0.5, 1.0 }
};
static const glm::vec3 COLORS[4] = { { 1.0, 1.0, 1.0 }, { 0.5, 1.0, 0.5 }, {
1.0, 0.5, 0.5 }, { 0.5, 0.5, 1.0 } };
void QTestWindow::draw() {
makeCurrent();
@ -139,38 +172,46 @@ void QTestWindow::draw() {
QString str = QString::fromWCharArray(EXAMPLE_TEXT);
for (int i = 0; i < 4; ++i) {
glm::vec2 bounds = _textRenderer[i]->computeExtent(str);
for (int i = 0; i < 1000; ++i) {
for (int i = 0; i < 4; ++i) {
glm::vec2 bounds = _textRenderer[i]->computeExtent(str);
// Draw backgrounds around where the text will appear
glPushMatrix();
{
glTranslatef(offsets[i].x, offsets[i].y, 0);
glColor3f(0, 0, 0);
glBegin(GL_QUADS);
// Draw backgrounds around where the text will appear
glPushMatrix();
{
glVertex2f(0, 0);
glVertex2f(0, bounds.y);
glVertex2f(bounds.x, bounds.y);
glVertex2f(bounds.x, 0);
glTranslatef(offsets[i].x, offsets[i].y, 0);
glColor3f(0, 0, 0);
glBegin(GL_QUADS);
{
glVertex2f(0, 0);
glVertex2f(0, bounds.y);
glVertex2f(bounds.x, bounds.y);
glVertex2f(bounds.x, 0);
}
glEnd();
}
glEnd();
}
glPopMatrix();
glPopMatrix();
// Draw the text itself
_textRenderer[i]->draw(offsets[i].x, offsets[i].y, str,
glm::vec4(COLORS[i], 1.0f));
// Draw the text itself
_textRenderer[i]->draw(offsets[i].x, offsets[i].y, str,
glm::vec4(COLORS[i], 1.0f));
}
}
_context->swapBuffers(this);
glFinish();
fps.increment();
if (fps.elapsed() >= 2.0f) {
qDebug() << "FPS: " << fps.rate();
fps.reset();
}
}
int main(int argc, char** argv) {
QApplication app(argc, argv);
QTestWindow window;
QTimer timer;
timer.setInterval(10);
timer.setInterval(1);
app.connect(&timer, &QTimer::timeout, &app, [&] {
window.draw();
});