From bd837862deac502b09d6f987f0a38da5093c08ef Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Sat, 13 Apr 2013 16:16:10 -0700 Subject: [PATCH] fixed lighting when in frustum render mode --- interface/src/main.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/interface/src/main.cpp b/interface/src/main.cpp index 4ad4537c4a..afbff94616 100644 --- a/interface/src/main.cpp +++ b/interface/src/main.cpp @@ -649,8 +649,9 @@ void render_view_frustum() { glVertex3f(vf.getNearTopLeft().x, vf.getNearTopLeft().y, vf.getNearTopLeft().z); glVertex3f(vf.getFarTopLeft().x, vf.getFarTopLeft().y, vf.getFarTopLeft().z); } - + glEnd(); + glEnable(GL_LIGHTING); }