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Add Android for the condition of _meshBlendshapeBuffer usage
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@ -239,7 +239,7 @@ ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int meshIndex, in
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initCache(model);
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#ifdef Q_OS_MAC
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#if defined(Q_OS_MAC) || defined(Q_OS_ANDROID)
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// On mac AMD, we specifically need to have a _meshBlendshapeBuffer bound when using a deformed mesh pipeline
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// it cannot be null otherwise we crash in the drawcall using a deformed pipeline with a skinned only (not blendshaped) mesh
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if (_isBlendShaped) {
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