Merge pull request #9640 from ZappoMan/avatarSimulationStats

New stats for avatar simulation
This commit is contained in:
Brad Hefta-Gaub 2017-02-09 12:58:30 -08:00 committed by GitHub
commit bc22326ec8
12 changed files with 182 additions and 29 deletions

View file

@ -105,6 +105,14 @@ Item {
visible: root.expanded
text: "Asset Mbps In/Out: " + root.assetMbpsIn.toFixed(2) + "/" + root.assetMbpsOut.toFixed(2)
}
StatText {
visible: root.expanded
text: "Fully Simulated Avatars: " + root.fullySimulatedAvatarCount
}
StatText {
visible: root.expanded
text: "Partially Simulated Avatars: " + root.partiallySimulatedAvatarCount
}
}
}
@ -217,7 +225,10 @@ Item {
text: " Batch: " + root.batchFrameTime.toFixed(1) + " ms"
}
StatText {
text: " GPU: " + root.gpuFrameTime.toFixed(1) + " ms"
text: " GPU: " + root.gpuFrameTime.toFixed(1) + " ms"
}
StatText {
text: " Avatar: " + root.avatarSimulationTime.toFixed(1) + " ms"
}
StatText {
text: "Triangles: " + root.triangles +

View file

@ -307,12 +307,22 @@ bool Avatar::shouldDie() const {
void Avatar::simulate(float deltaTime, bool inView) {
PROFILE_RANGE(simulation, "simulate");
_simulationRate.increment();
if (inView) {
_simulationInViewRate.increment();
}
PerformanceTimer perfTimer("simulate");
{
PROFILE_RANGE(simulation, "updateJoints");
if (inView && _hasNewJointData) {
_skeletonModel->getRig()->copyJointsFromJointData(_jointData);
_jointDataSimulationRate.increment();
_skeletonModel->simulate(deltaTime, true);
_skeletonModelSimulationRate.increment();
locationChanged(); // joints changed, so if there are any children, update them.
_hasNewJointData = false;
@ -328,6 +338,7 @@ void Avatar::simulate(float deltaTime, bool inView) {
} else {
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
_skeletonModel->simulate(deltaTime, false);
_skeletonModelSimulationRate.increment();
}
}
@ -357,6 +368,21 @@ void Avatar::simulate(float deltaTime, bool inView) {
}
}
float Avatar::getSimulationRate(const QString& rateName) const {
if (rateName == "") {
return _simulationRate.rate();
} else if (rateName == "avatar") {
return _simulationRate.rate();
} else if (rateName == "avatarInView") {
return _simulationInViewRate.rate();
} else if (rateName == "skeletonModel") {
return _skeletonModelSimulationRate.rate();
} else if (rateName == "jointData") {
return _jointDataSimulationRate.rate();
}
return 0.0f;
}
bool Avatar::isLookingAtMe(AvatarSharedPointer avatar) const {
const float HEAD_SPHERE_RADIUS = 0.1f;
glm::vec3 theirLookAt = dynamic_pointer_cast<Avatar>(avatar)->getHead()->getLookAtPosition();

View file

@ -182,6 +182,8 @@ public:
void animateScaleChanges(float deltaTime);
void setTargetScale(float targetScale) override;
Q_INVOKABLE float getSimulationRate(const QString& rateName = QString("")) const;
public slots:
// FIXME - these should be migrated to use Pose data instead
@ -259,6 +261,13 @@ protected:
void addToScene(AvatarSharedPointer self);
void ensureInScene(AvatarSharedPointer self);
// Some rate tracking support
RateCounter<> _simulationRate;
RateCounter<> _simulationInViewRate;
RateCounter<> _skeletonModelSimulationRate;
RateCounter<> _jointDataSimulationRate;
private:
uint64_t _lastRenderUpdateTime { 0 };
int _leftPointerGeometryID { 0 };

View file

@ -132,11 +132,23 @@ void AvatarManager::updateMyAvatar(float deltaTime) {
Q_LOGGING_CATEGORY(trace_simulation_avatar, "trace.simulation.avatar");
float AvatarManager::getAvatarDataRate(const QUuid& sessionID, const QString& rateName) {
float AvatarManager::getAvatarDataRate(const QUuid& sessionID, const QString& rateName) const {
auto avatar = getAvatarBySessionID(sessionID);
return avatar ? avatar->getDataRate(rateName) : 0.0f;
}
float AvatarManager::getAvatarUpdateRate(const QUuid& sessionID, const QString& rateName) const {
auto avatar = getAvatarBySessionID(sessionID);
return avatar ? avatar->getUpdateRate(rateName) : 0.0f;
}
float AvatarManager::getAvatarSimulationRate(const QUuid& sessionID, const QString& rateName) const {
auto avatar = std::static_pointer_cast<Avatar>(getAvatarBySessionID(sessionID));
return avatar ? avatar->getSimulationRate(rateName) : 0.0f;
}
class AvatarPriority {
public:
AvatarPriority(AvatarSharedPointer a, float p) : avatar(a), priority(p) {}
@ -218,6 +230,9 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
const uint64_t MAX_UPDATE_BUDGET = 2000; // usec
uint64_t renderExpiry = startTime + RENDER_UPDATE_BUDGET;
uint64_t maxExpiry = startTime + MAX_UPDATE_BUDGET;
int fullySimulatedAvatars = 0;
int partiallySimulatedAvatars = 0;
while (!sortedAvatars.empty()) {
const AvatarPriority& sortData = sortedAvatars.top();
const auto& avatar = std::static_pointer_cast<Avatar>(sortData.avatar);
@ -246,11 +261,13 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
avatar->simulate(deltaTime, inView);
avatar->updateRenderItem(pendingChanges);
avatar->setLastRenderUpdateTime(startTime);
fullySimulatedAvatars++;
} else if (now < maxExpiry) {
// we've spent most of our time budget, but we still simulate() the avatar as it if were out of view
// --> some avatars may freeze until their priority trickles up
const bool inView = false;
avatar->simulate(deltaTime, inView);
partiallySimulatedAvatars++;
} else {
// we've spent ALL of our time budget --> bail on the rest of the avatar updates
// --> some scale or fade animations may glitch
@ -259,6 +276,10 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
}
sortedAvatars.pop();
}
_avatarSimulationTime = (float)(usecTimestampNow() - startTime) / (float)USECS_PER_MSEC;
_fullySimulatedAvatars = fullySimulatedAvatars;
_partiallySimulatedAvatars = partiallySimulatedAvatars;
qApp->getMain3DScene()->enqueuePendingChanges(pendingChanges);
simulateAvatarFades(deltaTime);
@ -492,7 +513,7 @@ void AvatarManager::updateAvatarRenderStatus(bool shouldRenderAvatars) {
}
AvatarSharedPointer AvatarManager::getAvatarBySessionID(const QUuid& sessionID) {
AvatarSharedPointer AvatarManager::getAvatarBySessionID(const QUuid& sessionID) const {
if (sessionID == AVATAR_SELF_ID || sessionID == _myAvatar->getSessionUUID()) {
return _myAvatar;
}

View file

@ -41,7 +41,11 @@ public:
void init();
std::shared_ptr<MyAvatar> getMyAvatar() { return _myAvatar; }
AvatarSharedPointer getAvatarBySessionID(const QUuid& sessionID) override;
AvatarSharedPointer getAvatarBySessionID(const QUuid& sessionID) const override;
int getFullySimulatedAvatars() const { return _fullySimulatedAvatars; }
int getPartiallySimulatedAvatars() const { return _partiallySimulatedAvatars; }
float getAvatarSimulationTime() const { return _avatarSimulationTime; }
void updateMyAvatar(float deltaTime);
void updateOtherAvatars(float deltaTime);
@ -69,7 +73,10 @@ public:
void handleOutgoingChanges(const VectorOfMotionStates& motionStates);
void handleCollisionEvents(const CollisionEvents& collisionEvents);
Q_INVOKABLE float getAvatarDataRate(const QUuid& sessionID, const QString& rateName = QString(""));
Q_INVOKABLE float getAvatarDataRate(const QUuid& sessionID, const QString& rateName = QString("")) const;
Q_INVOKABLE float getAvatarUpdateRate(const QUuid& sessionID, const QString& rateName = QString("")) const;
Q_INVOKABLE float getAvatarSimulationRate(const QUuid& sessionID, const QString& rateName = QString("")) const;
Q_INVOKABLE RayToAvatarIntersectionResult findRayIntersection(const PickRay& ray,
const QScriptValue& avatarIdsToInclude = QScriptValue(),
const QScriptValue& avatarIdsToDiscard = QScriptValue());
@ -109,6 +116,9 @@ private:
VectorOfMotionStates _motionStatesToRemoveFromPhysics;
RateCounter<> _myAvatarSendRate;
int _fullySimulatedAvatars { 0 };
int _partiallySimulatedAvatars { 0 };
float _avatarSimulationTime { 0.0f };
};

View file

@ -121,6 +121,8 @@ void Stats::updateStats(bool force) {
auto avatarManager = DependencyManager::get<AvatarManager>();
// we need to take one avatar out so we don't include ourselves
STAT_UPDATE(avatarCount, avatarManager->size() - 1);
STAT_UPDATE(fullySimulatedAvatarCount, avatarManager->getFullySimulatedAvatars());
STAT_UPDATE(partiallySimulatedAvatarCount, avatarManager->getPartiallySimulatedAvatars());
STAT_UPDATE(serverCount, (int)nodeList->size());
STAT_UPDATE(framerate, qApp->getFps());
if (qApp->getActiveDisplayPlugin()) {
@ -306,6 +308,8 @@ void Stats::updateStats(bool force) {
// Update Frame timing (in ms)
STAT_UPDATE(gpuFrameTime, (float)gpuContext->getFrameTimerGPUAverage());
STAT_UPDATE(batchFrameTime, (float)gpuContext->getFrameTimerBatchAverage());
STAT_UPDATE(avatarSimulationTime, (float)avatarManager->getAvatarSimulationTime());
STAT_UPDATE(gpuBuffers, (int)gpu::Context::getBufferGPUCount());
STAT_UPDATE(gpuBufferMemory, (int)BYTES_TO_MB(gpu::Context::getBufferGPUMemoryUsage()));

View file

@ -49,6 +49,8 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, simrate, 0)
STATS_PROPERTY(int, avatarSimrate, 0)
STATS_PROPERTY(int, avatarCount, 0)
STATS_PROPERTY(int, fullySimulatedAvatarCount, 0)
STATS_PROPERTY(int, partiallySimulatedAvatarCount, 0)
STATS_PROPERTY(int, packetInCount, 0)
STATS_PROPERTY(int, packetOutCount, 0)
STATS_PROPERTY(float, mbpsIn, 0)
@ -111,6 +113,7 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, gpuFreeMemory, 0)
STATS_PROPERTY(float, gpuFrameTime, 0)
STATS_PROPERTY(float, batchFrameTime, 0)
STATS_PROPERTY(float, avatarSimulationTime, 0)
public:
static Stats* getInstance();
@ -156,6 +159,8 @@ signals:
void simrateChanged();
void avatarSimrateChanged();
void avatarCountChanged();
void fullySimulatedAvatarCountChanged();
void partiallySimulatedAvatarCountChanged();
void packetInCountChanged();
void packetOutCountChanged();
void mbpsInChanged();
@ -216,6 +221,7 @@ signals:
void gpuFreeMemoryChanged();
void gpuFrameTimeChanged();
void batchFrameTimeChanged();
void avatarSimulationTimeChanged();
void rectifiedTextureCountChanged();
void decimatedTextureCountChanged();

View file

@ -719,6 +719,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
sourceBuffer += sizeof(AvatarDataPacket::AvatarGlobalPosition);
int numBytesRead = sourceBuffer - startSection;
_globalPositionRate.increment(numBytesRead);
_globalPositionUpdateRate.increment();
// if we don't have a parent, make sure to also set our local position
if (!hasParent()) {
@ -747,6 +748,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
sourceBuffer += sizeof(AvatarDataPacket::AvatarBoundingBox);
int numBytesRead = sourceBuffer - startSection;
_avatarBoundingBoxRate.increment(numBytesRead);
_avatarBoundingBoxUpdateRate.increment();
}
if (hasAvatarOrientation) {
@ -762,6 +764,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
}
int numBytesRead = sourceBuffer - startSection;
_avatarOrientationRate.increment(numBytesRead);
_avatarOrientationUpdateRate.increment();
}
if (hasAvatarScale) {
@ -781,6 +784,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
sourceBuffer += sizeof(AvatarDataPacket::AvatarScale);
int numBytesRead = sourceBuffer - startSection;
_avatarScaleRate.increment(numBytesRead);
_avatarScaleUpdateRate.increment();
}
if (hasLookAtPosition) {
@ -799,6 +803,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
sourceBuffer += sizeof(AvatarDataPacket::LookAtPosition);
int numBytesRead = sourceBuffer - startSection;
_lookAtPositionRate.increment(numBytesRead);
_lookAtPositionUpdateRate.increment();
}
if (hasAudioLoudness) {
@ -819,6 +824,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
_headData->setAudioLoudness(audioLoudness);
int numBytesRead = sourceBuffer - startSection;
_audioLoudnessRate.increment(numBytesRead);
_audioLoudnessUpdateRate.increment();
}
if (hasSensorToWorldMatrix) {
@ -839,6 +845,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
sourceBuffer += sizeof(AvatarDataPacket::SensorToWorldMatrix);
int numBytesRead = sourceBuffer - startSection;
_sensorToWorldRate.increment(numBytesRead);
_sensorToWorldUpdateRate.increment();
}
if (hasAdditionalFlags) {
@ -882,6 +889,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
}
int numBytesRead = sourceBuffer - startSection;
_additionalFlagsRate.increment(numBytesRead);
_additionalFlagsUpdateRate.increment();
}
// FIXME -- make sure to handle the existance of a parent vs a change in the parent...
@ -904,7 +912,9 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
int numBytesRead = sourceBuffer - startSection;
_parentInfoRate.increment(numBytesRead);
} else {
_parentInfoUpdateRate.increment();
}
else {
// FIXME - this aint totally right, for switching to parent/no-parent
_parentID = QUuid();
}
@ -926,6 +936,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
sourceBuffer += sizeof(AvatarDataPacket::AvatarLocalPosition);
int numBytesRead = sourceBuffer - startSection;
_localPositionRate.increment(numBytesRead);
_localPositionUpdateRate.increment();
}
if (hasFaceTrackerInfo) {
@ -948,6 +959,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
sourceBuffer += coefficientsSize;
int numBytesRead = sourceBuffer - startSection;
_faceTrackerRate.increment(numBytesRead);
_faceTrackerUpdateRate.increment();
}
if (hasJointData) {
@ -1040,17 +1052,19 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
int numBytesRead = sourceBuffer - startSection;
_jointDataRate.increment(numBytesRead);
_jointDataUpdateRate.increment();
}
int numBytesRead = sourceBuffer - startPosition;
_averageBytesReceived.updateAverage(numBytesRead);
_parseBufferRate.increment(numBytesRead);
_parseBufferUpdateRate.increment();
return numBytesRead;
}
float AvatarData::getDataRate(const QString& rateName) {
float AvatarData::getDataRate(const QString& rateName) const {
if (rateName == "") {
return _parseBufferRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "globalPosition") {
@ -1105,6 +1119,36 @@ float AvatarData::getDataRate(const QString& rateName) {
return 0.0f;
}
float AvatarData::getUpdateRate(const QString& rateName) const {
if (rateName == "") {
return _parseBufferUpdateRate.rate();
} else if (rateName == "globalPosition") {
return _globalPositionUpdateRate.rate();
} else if (rateName == "localPosition") {
return _localPositionUpdateRate.rate();
} else if (rateName == "avatarBoundingBox") {
return _avatarBoundingBoxUpdateRate.rate();
} else if (rateName == "avatarOrientation") {
return _avatarOrientationUpdateRate.rate();
} else if (rateName == "avatarScale") {
return _avatarScaleUpdateRate.rate();
} else if (rateName == "lookAtPosition") {
return _lookAtPositionUpdateRate.rate();
} else if (rateName == "audioLoudness") {
return _audioLoudnessUpdateRate.rate();
} else if (rateName == "sensorToWorkMatrix") {
return _sensorToWorldUpdateRate.rate();
} else if (rateName == "additionalFlags") {
return _additionalFlagsUpdateRate.rate();
} else if (rateName == "parentInfo") {
return _parentInfoUpdateRate.rate();
} else if (rateName == "faceTracker") {
return _faceTrackerUpdateRate.rate();
} else if (rateName == "jointData") {
return _jointDataUpdateRate.rate();
}
return 0.0f;
}
int AvatarData::getAverageBytesReceivedPerSecond() const {
return lrint(_averageBytesReceived.getAverageSampleValuePerSecond());

View file

@ -547,7 +547,8 @@ public:
Q_INVOKABLE glm::mat4 getControllerLeftHandMatrix() const;
Q_INVOKABLE glm::mat4 getControllerRightHandMatrix() const;
Q_INVOKABLE float getDataRate(const QString& rateName = QString(""));
Q_INVOKABLE float getDataRate(const QString& rateName = QString("")) const;
Q_INVOKABLE float getUpdateRate(const QString& rateName = QString("")) const;
int getJointCount() { return _jointData.size(); }
@ -663,7 +664,7 @@ protected:
quint64 _lastToByteArray { 0 }; // tracks the last time we did a toByteArray
// Some rate data for incoming data
// Some rate data for incoming data in bytes
RateCounter<> _parseBufferRate;
RateCounter<> _globalPositionRate;
RateCounter<> _localPositionRate;
@ -678,6 +679,21 @@ protected:
RateCounter<> _faceTrackerRate;
RateCounter<> _jointDataRate;
// Some rate data for incoming data updates
RateCounter<> _parseBufferUpdateRate;
RateCounter<> _globalPositionUpdateRate;
RateCounter<> _localPositionUpdateRate;
RateCounter<> _avatarBoundingBoxUpdateRate;
RateCounter<> _avatarOrientationUpdateRate;
RateCounter<> _avatarScaleUpdateRate;
RateCounter<> _lookAtPositionUpdateRate;
RateCounter<> _audioLoudnessUpdateRate;
RateCounter<> _sensorToWorldUpdateRate;
RateCounter<> _additionalFlagsUpdateRate;
RateCounter<> _parentInfoUpdateRate;
RateCounter<> _faceTrackerUpdateRate;
RateCounter<> _jointDataUpdateRate;
// Some rate data for outgoing data
RateCounter<> _globalPositionRateOutbound;
RateCounter<> _localPositionRateOutbound;
@ -692,7 +708,6 @@ protected:
RateCounter<> _faceTrackerRateOutbound;
RateCounter<> _jointDataRateOutbound;
glm::vec3 _globalBoundingBoxDimensions;
glm::vec3 _globalBoundingBoxOffset;

View file

@ -90,7 +90,7 @@ AvatarSharedPointer AvatarHashMap::newOrExistingAvatar(const QUuid& sessionUUID,
return avatar;
}
AvatarSharedPointer AvatarHashMap::findAvatar(const QUuid& sessionUUID) {
AvatarSharedPointer AvatarHashMap::findAvatar(const QUuid& sessionUUID) const {
QReadLocker locker(&_hashLock);
if (_avatarHash.contains(sessionUUID)) {
return _avatarHash.value(sessionUUID);

View file

@ -40,7 +40,7 @@ public:
Q_INVOKABLE QVector<QUuid> getAvatarIdentifiers();
Q_INVOKABLE AvatarData* getAvatar(QUuid avatarID);
virtual AvatarSharedPointer getAvatarBySessionID(const QUuid& sessionID) { return findAvatar(sessionID); }
virtual AvatarSharedPointer getAvatarBySessionID(const QUuid& sessionID) const { return findAvatar(sessionID); }
int numberOfAvatarsInRange(const glm::vec3& position, float rangeMeters);
signals:
@ -65,7 +65,7 @@ protected:
virtual AvatarSharedPointer newSharedAvatar();
virtual AvatarSharedPointer addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer);
AvatarSharedPointer newOrExistingAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer);
virtual AvatarSharedPointer findAvatar(const QUuid& sessionUUID); // uses a QReadLocker on the hashLock
virtual AvatarSharedPointer findAvatar(const QUuid& sessionUUID) const; // uses a QReadLocker on the hashLock
virtual void removeAvatar(const QUuid& sessionUUID, KillAvatarReason removalReason = KillAvatarReason::NoReason);
virtual void handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason = KillAvatarReason::NoReason);
@ -73,7 +73,7 @@ protected:
AvatarHash _avatarHash;
// "Case-based safety": Most access to the _avatarHash is on the same thread. Write access is protected by a write-lock.
// If you read from a different thread, you must read-lock the _hashLock. (Scripted write access is not supported).
QReadWriteLock _hashLock;
mutable QReadWriteLock _hashLock;
private:
QUuid _lastOwnerSessionUUID;

View file

@ -60,19 +60,26 @@ function updateOverlays() {
var overlayPosition = avatar.getJointPosition("Head");
overlayPosition.y += 1.05;
var text = " All: " + AvatarManager.getAvatarDataRate(avatarID).toFixed(2) + "\n"
+" GP: " + AvatarManager.getAvatarDataRate(avatarID,"globalPosition").toFixed(2) + "\n"
+" LP: " + AvatarManager.getAvatarDataRate(avatarID,"localPosition").toFixed(2) + "\n"
+" BB: " + AvatarManager.getAvatarDataRate(avatarID,"avatarBoundingBox").toFixed(2) + "\n"
+" AO: " + AvatarManager.getAvatarDataRate(avatarID,"avatarOrientation").toFixed(2) + "\n"
+" AS: " + AvatarManager.getAvatarDataRate(avatarID,"avatarScale").toFixed(2) + "\n"
+" LA: " + AvatarManager.getAvatarDataRate(avatarID,"lookAtPosition").toFixed(2) + "\n"
+" AL: " + AvatarManager.getAvatarDataRate(avatarID,"audioLoudness").toFixed(2) + "\n"
+" SW: " + AvatarManager.getAvatarDataRate(avatarID,"sensorToWorkMatrix").toFixed(2) + "\n"
+" AF: " + AvatarManager.getAvatarDataRate(avatarID,"additionalFlags").toFixed(2) + "\n"
+" PI: " + AvatarManager.getAvatarDataRate(avatarID,"parentInfo").toFixed(2) + "\n"
+" FT: " + AvatarManager.getAvatarDataRate(avatarID,"faceTracker").toFixed(2) + "\n"
+" JD: " + AvatarManager.getAvatarDataRate(avatarID,"jointData").toFixed(2);
var text = avatarID + "\n"
+"--- Data from Mixer ---\n"
+"All: " + AvatarManager.getAvatarDataRate(avatarID).toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID).toFixed(2) + "hz)" + "\n"
+" GP: " + AvatarManager.getAvatarDataRate(avatarID,"globalPosition").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"globalPosition").toFixed(2) + "hz)" + "\n"
+" LP: " + AvatarManager.getAvatarDataRate(avatarID,"localPosition").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"localPosition").toFixed(2) + "hz)" + "\n"
+" BB: " + AvatarManager.getAvatarDataRate(avatarID,"avatarBoundingBox").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"avatarBoundingBox").toFixed(2) + "hz)" + "\n"
+" AO: " + AvatarManager.getAvatarDataRate(avatarID,"avatarOrientation").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"avatarOrientation").toFixed(2) + "hz)" + "\n"
+" AS: " + AvatarManager.getAvatarDataRate(avatarID,"avatarScale").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"avatarScale").toFixed(2) + "hz)" + "\n"
+" LA: " + AvatarManager.getAvatarDataRate(avatarID,"lookAtPosition").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"lookAtPosition").toFixed(2) + "hz)" + "\n"
+" AL: " + AvatarManager.getAvatarDataRate(avatarID,"audioLoudness").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"audioLoudness").toFixed(2) + "hz)" + "\n"
+" SW: " + AvatarManager.getAvatarDataRate(avatarID,"sensorToWorkMatrix").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"sensorToWorkMatrix").toFixed(2) + "hz)" + "\n"
+" AF: " + AvatarManager.getAvatarDataRate(avatarID,"additionalFlags").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"additionalFlags").toFixed(2) + "hz)" + "\n"
+" PI: " + AvatarManager.getAvatarDataRate(avatarID,"parentInfo").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"parentInfo").toFixed(2) + "hz)" + "\n"
+" FT: " + AvatarManager.getAvatarDataRate(avatarID,"faceTracker").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"faceTracker").toFixed(2) + "hz)" + "\n"
+" JD: " + AvatarManager.getAvatarDataRate(avatarID,"jointData").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"jointData").toFixed(2) + "hz)" + "\n"
+"--- Simulation ---\n"
+"All: " + AvatarManager.getAvatarSimulationRate(avatarID,"avatar").toFixed(2) + "hz \n"
+" inView: " + AvatarManager.getAvatarSimulationRate(avatarID,"avatarInView").toFixed(2) + "hz \n"
+" SM: " + AvatarManager.getAvatarSimulationRate(avatarID,"skeletonModel").toFixed(2) + "hz \n"
+" JD: " + AvatarManager.getAvatarSimulationRate(avatarID,"jointData").toFixed(2) + "hz \n"
if (avatarID in debugOverlays) {
// keep the overlay above the current position of this avatar
@ -85,8 +92,8 @@ function updateOverlays() {
var newOverlay = Overlays.addOverlay("text3d", {
position: overlayPosition,
dimensions: {
x: 1,
y: 13 * 0.13
x: 1.25,
y: 19 * 0.13
},
lineHeight: 0.1,
font:{size:0.1},