Fix indentation.

This commit is contained in:
Howard Stearns 2015-05-18 14:25:35 -07:00
parent 95be605233
commit bb4df26690

View file

@ -558,7 +558,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
if (subMeshBox.findRayIntersection(origin, direction, distanceToSubMesh, subMeshFace)) {
if (distanceToSubMesh < bestDistance) {
if (pickAgainstTriangles) {
if (!_calculatedMeshTrianglesValid) {
if (!_calculatedMeshTrianglesValid) {
recalculateMeshBoxes(pickAgainstTriangles);
}
// check our triangles here....