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Fix indentation.
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@ -558,7 +558,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
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if (subMeshBox.findRayIntersection(origin, direction, distanceToSubMesh, subMeshFace)) {
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if (distanceToSubMesh < bestDistance) {
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if (pickAgainstTriangles) {
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if (!_calculatedMeshTrianglesValid) {
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if (!_calculatedMeshTrianglesValid) {
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recalculateMeshBoxes(pickAgainstTriangles);
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}
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// check our triangles here....
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