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changed ac script to take into account duration
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c169a7cdd5
commit
bad4a5d601
3 changed files with 27 additions and 24 deletions
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@ -25,10 +25,10 @@ Agent.isAvatar = true;
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var DEFAULT_SOUND_DATA = {
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volume: 0.5,
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loop: false,
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interval: -1, // An interval of -1 means this sound only plays once (if it's non-looping) (In seconds)
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intervalSpread: 0 // amount of randomness to add to the interval
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playbackGap: 1000, // in ms
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playbackGapRange: 0 // in ms
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};
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var MIN_PLAY_INTERVAL = 200;
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var MIN_PLAYBACK_GAP = 0;
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var UPDATE_TIME = 100;
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var EXPIRATION_TIME = 5000;
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@ -90,16 +90,16 @@ function handleActiveSoundEntities() {
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soundProperties.soundInjector.restart();
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}
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soundProperties.readyToPlay = false;
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} else if (soundProperties.sound && soundProperties.loop === false && soundProperties.interval !== -1) {
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} else if (soundProperties.sound && soundProperties.loop === false) {
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// We need to check all of our entities that are not looping but have an interval associated with them
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// to see if it's time for them to play again
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soundProperties.timeSinceLastPlay += UPDATE_TIME;
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if (soundProperties.timeSinceLastPlay > soundProperties.currentInterval) {
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if (soundProperties.timeSinceLastPlay > soundProperties.clipDuration + soundProperties.currentPlaybackGap) {
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soundProperties.readyToPlay = true;
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soundProperties.timeSinceLastPlay = 0;
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// Now let's get our new current interval
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soundProperties.currentInterval = soundProperties.interval + randFloat(-soundProperties.intervalSpread, soundProperties.intervalSpread);
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soundProperties.currentInterval = Math.max(MIN_PLAY_INTERVAL, soundProperties.currentInterval);
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soundProperties.currentPlaybackGap = soundProperties.playbackGap + randFloat(-soundProperties.playbackGapRange, soundProperties.playbackGapRange);
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soundProperties.currentPlaybackGap = Math.max(MIN_PLAYBACK_GAP, soundProperties.currentPlaybackGap);
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}
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}
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}
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@ -117,8 +117,8 @@ function handleFoundSoundEntities(entities) {
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url: soundData.url,
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volume: soundData.volume || DEFAULT_SOUND_DATA.volume,
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loop: soundData.loop || DEFAULT_SOUND_DATA.loop,
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interval: soundData.interval || DEFAULT_SOUND_DATA.interval,
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intervalSpread: soundData.intervalSpread || DEFAULT_SOUND_DATA.intervalSpread,
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playbackGap: soundData.playbackGap || DEFAULT_SOUND_DATA.playbackGap,
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playbackGapRange: soundData.playbackGapRange || DEFAULT_SOUND_DATA.playbackGapRange,
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readyToPlay: false,
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position: Entities.getEntityProperties(entity, "position").position,
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timeSinceLastPlay: 0,
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@ -126,10 +126,10 @@ function handleFoundSoundEntities(entities) {
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isDownloaded: false
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};
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if (soundProperties.interval !== -1) {
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soundProperties.currentInterval = soundProperties.interval + randFloat(-soundProperties.intervalSpread, soundProperties.intervalSpread);
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soundProperties.currentInterval = Math.max(MIN_PLAY_INTERVAL, soundProperties.currentInterval);
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}
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soundProperties.currentPlaybackGap = soundProperties.playbackGap + randFloat(-soundProperties.playbackGapRange, soundProperties.playbackGapRange);
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soundProperties.currentPlaybackGap = Math.max(MIN_PLAYBACK_GAP, soundProperties.currentPlaybackGap);
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soundEntityMap[entity] = soundProperties;
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if (!soundUrls[soundData.url]) {
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@ -141,6 +141,7 @@ function handleFoundSoundEntities(entities) {
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soundProperties.sound = sound;
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soundProperties.readyToPlay = true;
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soundProperties.isDownloaded = true;
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soundProperties.clipDuration = sound.getClipDuration() * 1000;
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soundEntityMap[entity] = soundProperties;
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});
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} else {
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@ -163,17 +164,17 @@ function handleFoundSoundEntities(entities) {
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function checkForSoundPropertyChanges(currentProps, newProps) {
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var needsNewInjector = false;
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if (currentProps.interval !== newProps.interval && !currentProps.loop) {
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// interval only applies to non looping sounds
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currentProps.interval = newProps.interval;
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currentProps.currentInterval = currentProps.interval + randFloat(-currentProps.intervalSpread, currentProps.intervalSpread);
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currentProps.currentInterval = Math.max(MIN_PLAY_INTERVAL, currentProps.currentInterval);
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if (currentProps.playbackGap !== newProps.playbackGap && !currentProps.loop) {
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// playbackGap only applies to non looping sounds
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currentProps.playbackGap = newProps.playbackGap;
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currentProps.currentPlaybackGap = currentProps.playbackGap + randFloat(-currentProps.playbackGapRange, currentProps.playbackGapRange);
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currentProps.currentPlaybackGap = Math.max(MIN_PLAYBACK_GAP, currentProps.currentPlaybackGap);
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currentProps.readyToPlay = true;
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}
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if (currentProps.intervalSpread !== currentProps.intervalSpread) {
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currentProps.currentInterval = currentProps.interval + randFloat(-currentProps.intervalSpread, currentProps.intervalSpread);
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currentProps.currentInterval = Math.max(MIN_PLAY_INTERVAL, currentProps.currentInterval);
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currentProps.currentPlaybackGap = currentProps.interval + randFloat(-currentProps.intervalSpread, currentProps.intervalSpread);
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currentProps.currentPlaybackGap = Math.max(MIN_PLAYBACK_GAP, currentProps.currentPlaybackGap);
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}
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if (currentProps.volume !== newProps.volume) {
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currentProps.volume = newProps.volume;
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@ -187,6 +188,7 @@ function checkForSoundPropertyChanges(currentProps, newProps) {
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currentProps.isDownloaded = false;
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sound.ready.connect(function() {
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currentProps.sound = sound;
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currentProps.clipDuration = sound.getClipDuration() * 1000;
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currentProps.isDownloaded = true;
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});
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} else {
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@ -26,8 +26,8 @@ var userData = {
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url: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/dove2.wav",
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volume: 0.3,
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loop: false,
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interval: 2000, // In ms
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intervalSpread: 1000 // In ms
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playbackGap: 2000, // In ms - time to wait in between clip plays
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playbackGapRange: 1000 // In ms - the range to wait in between clip plays
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}
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}
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@ -32,7 +32,8 @@ public:
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const QByteArray& getByteArray() { return _byteArray; }
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public slots:
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float getClipLength() const { return _clipLength; }
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// _clipLength is in seconds
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float getClipDuration() const { return _clipDuration; }
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signals:
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void ready();
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@ -41,7 +42,7 @@ private:
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QByteArray _byteArray;
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bool _isStereo;
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bool _isReady;
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float _clipLength;
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float _clipDuration;
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void downSample(const QByteArray& rawAudioByteArray);
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void interpretAsWav(const QByteArray& inputAudioByteArray, QByteArray& outputAudioByteArray);
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