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fixed the debug state info updating
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6d9e4188eb
commit
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1 changed files with 8 additions and 5 deletions
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@ -104,18 +104,21 @@ const AnimPoseVec& AnimRandomSwitch::evaluate(const AnimVariantMap& animVars, co
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_prevPoses.clear();
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_nextPoses.clear();
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}
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if (_duringInterp) {
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// hack: add previoius state to debug alpha map, with parens around it's name.
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context.setDebugAlpha(QString("(%1)").arg(_previousState->getID()), 1.0f - _alpha, AnimNodeType::Clip);
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}
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}else {
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}
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if (!_duringInterp){
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context.setDebugAlpha(_currentState->getID(), parentDebugAlpha, _children[_currentState->getChildIndex()]->getType());
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_poses = currentStateNode->evaluate(animVars, context, dt, triggersOut);
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}
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_framesActive = context.getFramesAnimatedThisSession();
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processOutputJoints(triggersOut);
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context.addStateMachineInfo(_id, _currentState->getID(), _previousState->getID(), _duringInterp, _alpha);
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if (_duringInterp) {
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// hack: add previoius state to debug alpha map, with parens around it's name.
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context.setDebugAlpha(QString("(%1)").arg(_previousState->getID()), 1.0f - _alpha, AnimNodeType::Clip);
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}
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return _poses;
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}
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