Merge pull request #12523 from samcake/punk

Adding more detailed stats
This commit is contained in:
Sam Gondelman 2018-02-28 12:18:07 -08:00 committed by GitHub
commit b90af9e3b5
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 37 additions and 2 deletions

View file

@ -257,7 +257,11 @@ Item {
id: octreeCol
spacing: 4; x: 4; y: 4;
StatText {
text: "Engine: " + root.engineFrameTime.toFixed(1) + " ms"
text: "Render Engine: " + root.engineFrameTime.toFixed(1) + " ms"
}
StatText {
visible: root.expanded
text: root.renderEngineStats
}
StatText {
text: "Batch: " + root.batchFrameTime.toFixed(1) + " ms"

View file

@ -482,7 +482,7 @@ void Stats::updateStats(bool force) {
float dt = (float)itr.value().getMovingAverage() / (float)USECS_PER_MSEC;
_gameUpdateStats = QString("/idle/update = %1 ms").arg(dt);
QVector<QString> categories = { "devices", "physics", "otherAvatars", "MyAvatar", "misc" };
QVector<QString> categories = { "devices", "physics", "otherAvatars", "MyAvatar", "pickManager", "postUpdateLambdas", "misc" };
for (int32_t j = 0; j < categories.size(); ++j) {
QString recordKey = "/idle/update/" + categories[j];
itr = allRecords.find(recordKey);
@ -502,10 +502,39 @@ void Stats::updateStats(bool force) {
_gameUpdateStats = "";
emit gameUpdateStatsChanged();
}
itr = allRecords.find("/paintGL/display/EngineRun/Engine");
std::priority_queue<SortableStat> renderEngineStats;
if (itr != allRecords.end()) {
float dt = (float)itr.value().getMovingAverage() / (float)USECS_PER_MSEC;
_renderEngineStats = QString("/render = %1 ms").arg(dt);
QVector<QString> categories = { "RenderMainView", "SecondaryCameraJob", "UpdateScene"};
for (int32_t j = 0; j < categories.size(); ++j) {
QString recordKey = "/paintGL/display/EngineRun/Engine/" + categories[j];
itr = allRecords.find(recordKey);
if (itr != allRecords.end()) {
float dt = (float)itr.value().getMovingAverage() / (float)USECS_PER_MSEC;
QString message = QString("\n %1 = %2").arg(categories[j]).arg(dt);
renderEngineStats.push(SortableStat(message, dt));
}
}
while (!renderEngineStats.empty()) {
SortableStat stat = renderEngineStats.top();
_renderEngineStats += stat.message;
renderEngineStats.pop();
}
emit renderEngineStatsChanged();
} else if (_renderEngineStats != "") {
_renderEngineStats = "";
emit renderEngineStatsChanged();
}
} else if (_showGameUpdateStats) {
_showGameUpdateStats = false;
_gameUpdateStats = "";
_renderEngineStats = "";
emit gameUpdateStatsChanged();
emit renderEngineStatsChanged();
}
}

View file

@ -106,6 +106,7 @@ class Stats : public QQuickItem {
STATS_PROPERTY(QString, lodStatus, QString())
STATS_PROPERTY(QString, timingStats, QString())
STATS_PROPERTY(QString, gameUpdateStats, QString())
STATS_PROPERTY(QString, renderEngineStats, QString())
STATS_PROPERTY(int, serverElements, 0)
STATS_PROPERTY(int, serverInternal, 0)
STATS_PROPERTY(int, serverLeaves, 0)
@ -239,6 +240,7 @@ signals:
void localLeavesChanged();
void timingStatsChanged();
void gameUpdateStatsChanged();
void renderEngineStatsChanged();
void glContextSwapchainMemoryChanged();
void qmlTextureMemoryChanged();
void texturePendingTransfersChanged();