From b8c45b0c30f1e672ab116dd0aa4ca67e4dd74ef5 Mon Sep 17 00:00:00 2001 From: Zach Fox Date: Wed, 9 Aug 2017 14:23:43 -0700 Subject: [PATCH] Don't always do precision picking inside mouseMoveEvent --- libraries/entities-renderer/src/EntityTreeRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index d55352d31e..a8eca41077 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -675,7 +675,7 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event) { PickRay ray = _viewState->computePickRay(event->x(), event->y()); - bool precisionPicking = true; // for mouse moves we do precision picking + bool precisionPicking = false; // for mouse moves we do not do precision picking RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::TryLock, precisionPicking); if (rayPickResult.intersects) {