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Merge branch 'master' of github.com:highfidelity/hifi into fix-imported-children-querybox
This commit is contained in:
commit
b8567e0550
11 changed files with 166 additions and 60 deletions
|
@ -56,43 +56,64 @@
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"jointName": "Hips",
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"positionVar": "hipsPosition",
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"rotationVar": "hipsRotation",
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"typeVar": "hipsType"
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"typeVar": "hipsType",
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"weightVar": "hipsWeight",
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"weight": 1.0,
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"flexCoefficients": [1]
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},
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{
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"jointName": "RightHand",
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"positionVar": "rightHandPosition",
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"rotationVar": "rightHandRotation",
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"typeVar": "rightHandType"
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"typeVar": "rightHandType",
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"weightVar": "rightHandWeight",
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"weight": 1.0,
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"flexCoefficients": [1, 0.5, 0.5, 0.25, 0.1, 0.05, 0.01, 0.0, 0.0]
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},
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{
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"jointName": "LeftHand",
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"positionVar": "leftHandPosition",
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"rotationVar": "leftHandRotation",
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"typeVar": "leftHandType"
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"typeVar": "leftHandType",
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"weightVar": "leftHandWeight",
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"weight": 1.0,
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"flexCoefficients": [1, 0.5, 0.5, 0.25, 0.1, 0.05, 0.01, 0.0, 0.0]
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},
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{
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"jointName": "RightFoot",
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"positionVar": "rightFootPosition",
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"rotationVar": "rightFootRotation",
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"typeVar": "rightFootType"
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"typeVar": "rightFootType",
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"weightVar": "rightFootWeight",
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"weight": 1.0,
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"flexCoefficients": [1, 0.45, 0.45]
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},
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{
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"jointName": "LeftFoot",
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"positionVar": "leftFootPosition",
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"rotationVar": "leftFootRotation",
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"typeVar": "leftFootType"
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"typeVar": "leftFootType",
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"weightVar": "leftFootWeight",
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"weight": 1.0,
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"flexCoefficients": [1, 0.45, 0.45]
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},
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{
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"jointName": "Spine2",
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"positionVar": "spine2Position",
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"rotationVar": "spine2Rotation",
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"typeVar": "spine2Type"
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"typeVar": "spine2Type",
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"weightVar": "spine2Weight",
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"weight": 1.0,
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"flexCoefficients": [0.45, 0.45]
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},
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{
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"jointName": "Head",
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"positionVar": "headPosition",
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"rotationVar": "headRotation",
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"typeVar": "headType"
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"typeVar": "headType",
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"weightVar": "headWeight",
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"weight": 4.0,
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"flexCoefficients": [1, 0.5, 0.5, 0.5, 0.5]
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}
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]
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},
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@ -21,6 +21,39 @@
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#include "SwingTwistConstraint.h"
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#include "AnimationLogging.h"
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AnimInverseKinematics::IKTargetVar::IKTargetVar(const QString& jointNameIn, const QString& positionVarIn, const QString& rotationVarIn,
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const QString& typeVarIn, const QString& weightVarIn, float weightIn, const std::vector<float>& flexCoefficientsIn) :
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jointName(jointNameIn),
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positionVar(positionVarIn),
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rotationVar(rotationVarIn),
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typeVar(typeVarIn),
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weightVar(weightVarIn),
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weight(weightIn),
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numFlexCoefficients(flexCoefficientsIn.size()),
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jointIndex(-1)
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{
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numFlexCoefficients = std::min(numFlexCoefficients, (size_t)MAX_FLEX_COEFFICIENTS);
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for (size_t i = 0; i < numFlexCoefficients; i++) {
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flexCoefficients[i] = flexCoefficientsIn[i];
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}
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}
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AnimInverseKinematics::IKTargetVar::IKTargetVar(const IKTargetVar& orig) :
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jointName(orig.jointName),
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positionVar(orig.positionVar),
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rotationVar(orig.rotationVar),
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typeVar(orig.typeVar),
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weightVar(orig.weightVar),
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weight(orig.weight),
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numFlexCoefficients(orig.numFlexCoefficients),
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jointIndex(orig.jointIndex)
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{
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numFlexCoefficients = std::min(numFlexCoefficients, (size_t)MAX_FLEX_COEFFICIENTS);
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for (size_t i = 0; i < numFlexCoefficients; i++) {
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flexCoefficients[i] = orig.flexCoefficients[i];
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}
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}
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AnimInverseKinematics::AnimInverseKinematics(const QString& id) : AnimNode(AnimNode::Type::InverseKinematics, id) {
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}
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@ -60,26 +93,22 @@ void AnimInverseKinematics::computeAbsolutePoses(AnimPoseVec& absolutePoses) con
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}
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}
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void AnimInverseKinematics::setTargetVars(
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const QString& jointName,
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const QString& positionVar,
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const QString& rotationVar,
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const QString& typeVar) {
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void AnimInverseKinematics::setTargetVars(const QString& jointName, const QString& positionVar, const QString& rotationVar,
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const QString& typeVar, const QString& weightVar, float weight, const std::vector<float>& flexCoefficients) {
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IKTargetVar targetVar(jointName, positionVar, rotationVar, typeVar, weightVar, weight, flexCoefficients);
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// if there are dups, last one wins.
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bool found = false;
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for (auto& targetVar: _targetVarVec) {
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if (targetVar.jointName == jointName) {
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// update existing targetVar
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targetVar.positionVar = positionVar;
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targetVar.rotationVar = rotationVar;
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targetVar.typeVar = typeVar;
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for (auto& targetVarIter: _targetVarVec) {
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if (targetVarIter.jointName == jointName) {
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targetVarIter = targetVar;
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found = true;
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break;
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}
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}
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if (!found) {
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// create a new entry
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_targetVarVec.push_back(IKTargetVar(jointName, positionVar, rotationVar, typeVar));
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_targetVarVec.push_back(targetVar);
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}
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}
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@ -107,10 +136,15 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
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AnimPose defaultPose = _skeleton->getAbsolutePose(targetVar.jointIndex, underPoses);
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glm::quat rotation = animVars.lookupRigToGeometry(targetVar.rotationVar, defaultPose.rot());
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glm::vec3 translation = animVars.lookupRigToGeometry(targetVar.positionVar, defaultPose.trans());
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float weight = animVars.lookup(targetVar.weightVar, targetVar.weight);
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target.setPose(rotation, translation);
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target.setIndex(targetVar.jointIndex);
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target.setWeight(weight);
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target.setFlexCoefficients(targetVar.numFlexCoefficients, targetVar.flexCoefficients);
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targets.push_back(target);
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if (targetVar.jointIndex > _maxTargetIndex) {
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_maxTargetIndex = targetVar.jointIndex;
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}
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@ -271,6 +305,8 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe
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// cache tip absolute position
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glm::vec3 tipPosition = absolutePoses[tipIndex].trans();
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size_t chainDepth = 1;
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// descend toward root, pivoting each joint to get tip closer to target position
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while (pivotIndex != _hipsIndex && pivotsParentIndex != -1) {
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// compute the two lines that should be aligned
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@ -312,9 +348,8 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe
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float angle = acosf(cosAngle);
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const float MIN_ADJUSTMENT_ANGLE = 1.0e-4f;
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if (angle > MIN_ADJUSTMENT_ANGLE) {
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// reduce angle by a fraction (for stability)
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const float STABILITY_FRACTION = 0.5f;
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angle *= STABILITY_FRACTION;
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// reduce angle by a flexCoefficient
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angle *= target.getFlexCoefficient(chainDepth);
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deltaRotation = glm::angleAxis(angle, axis);
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// The swing will re-orient the tip but there will tend to be be a non-zero delta between the tip's
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@ -385,6 +420,8 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe
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pivotIndex = pivotsParentIndex;
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pivotsParentIndex = _skeleton->getParentIndex(pivotIndex);
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chainDepth++;
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}
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return lowestMovedIndex;
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}
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@ -806,7 +843,7 @@ void AnimInverseKinematics::initConstraints() {
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stConstraint->setTwistLimits(-MAX_SHOULDER_TWIST, MAX_SHOULDER_TWIST);
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std::vector<float> minDots;
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const float MAX_SHOULDER_SWING = PI / 20.0f;
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const float MAX_SHOULDER_SWING = PI / 16.0f;
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minDots.push_back(cosf(MAX_SHOULDER_SWING));
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stConstraint->setSwingLimits(minDots);
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@ -32,7 +32,8 @@ public:
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void loadPoses(const AnimPoseVec& poses);
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void computeAbsolutePoses(AnimPoseVec& absolutePoses) const;
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void setTargetVars(const QString& jointName, const QString& positionVar, const QString& rotationVar, const QString& typeVar);
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void setTargetVars(const QString& jointName, const QString& positionVar, const QString& rotationVar,
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const QString& typeVar, const QString& weightVar, float weight, const std::vector<float>& flexCoefficients);
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virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimNode::Triggers& triggersOut) override;
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virtual const AnimPoseVec& overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) override;
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@ -77,22 +78,20 @@ protected:
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AnimInverseKinematics(const AnimInverseKinematics&) = delete;
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AnimInverseKinematics& operator=(const AnimInverseKinematics&) = delete;
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enum FlexCoefficients { MAX_FLEX_COEFFICIENTS = 10 };
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struct IKTargetVar {
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IKTargetVar(const QString& jointNameIn,
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const QString& positionVarIn,
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const QString& rotationVarIn,
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const QString& typeVarIn) :
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positionVar(positionVarIn),
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rotationVar(rotationVarIn),
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typeVar(typeVarIn),
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jointName(jointNameIn),
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jointIndex(-1)
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{}
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IKTargetVar(const QString& jointNameIn, const QString& positionVarIn, const QString& rotationVarIn,
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const QString& typeVarIn, const QString& weightVarIn, float weightIn, const std::vector<float>& flexCoefficientsIn);
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IKTargetVar(const IKTargetVar& orig);
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|
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QString jointName;
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QString positionVar;
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QString rotationVar;
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QString typeVar;
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QString jointName;
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QString weightVar;
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float weight;
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float flexCoefficients[MAX_FLEX_COEFFICIENTS];
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size_t numFlexCoefficients;
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int jointIndex; // cached joint index
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};
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|
|
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@ -173,6 +173,13 @@ static NodeProcessFunc animNodeTypeToProcessFunc(AnimNode::Type type) {
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} \
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float NAME = (float)NAME##_VAL.toDouble()
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|
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#define READ_OPTIONAL_FLOAT(NAME, JSON_OBJ, DEFAULT) \
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auto NAME##_VAL = JSON_OBJ.value(#NAME); \
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float NAME = (float)DEFAULT; \
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if (NAME##_VAL.isDouble()) { \
|
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NAME = (float)NAME##_VAL.toDouble(); \
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} \
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do {} while (0)
|
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|
||||
static AnimNode::Pointer loadNode(const QJsonObject& jsonObj, const QUrl& jsonUrl) {
|
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auto idVal = jsonObj.value("id");
|
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@ -470,8 +477,21 @@ AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QS
|
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READ_STRING(positionVar, targetObj, id, jsonUrl, nullptr);
|
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READ_STRING(rotationVar, targetObj, id, jsonUrl, nullptr);
|
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READ_OPTIONAL_STRING(typeVar, targetObj);
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READ_OPTIONAL_STRING(weightVar, targetObj);
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READ_OPTIONAL_FLOAT(weight, targetObj, 1.0f);
|
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|
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node->setTargetVars(jointName, positionVar, rotationVar, typeVar);
|
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auto flexCoefficientsValue = targetObj.value("flexCoefficients");
|
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if (!flexCoefficientsValue.isArray()) {
|
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qCCritical(animation) << "AnimNodeLoader, bad or missing flexCoefficients array in \"targets\", id =" << id << ", url =" << jsonUrl.toDisplayString();
|
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return nullptr;
|
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}
|
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auto flexCoefficientsArray = flexCoefficientsValue.toArray();
|
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std::vector<float> flexCoefficients;
|
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for (const auto& value : flexCoefficientsArray) {
|
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flexCoefficients.push_back((float)value.toDouble());
|
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}
|
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|
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node->setTargetVars(jointName, positionVar, rotationVar, typeVar, weightVar, weight, flexCoefficients);
|
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};
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|
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READ_OPTIONAL_STRING(solutionSource, jsonObj);
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|
|
|
@ -14,6 +14,23 @@ void IKTarget::setPose(const glm::quat& rotation, const glm::vec3& translation)
|
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_pose.trans() = translation;
|
||||
}
|
||||
|
||||
void IKTarget::setFlexCoefficients(size_t numFlexCoefficientsIn, const float* flexCoefficientsIn) {
|
||||
_numFlexCoefficients = std::min(numFlexCoefficientsIn, (size_t)MAX_FLEX_COEFFICIENTS);
|
||||
for (size_t i = 0; i < _numFlexCoefficients; i++) {
|
||||
_flexCoefficients[i] = flexCoefficientsIn[i];
|
||||
}
|
||||
}
|
||||
|
||||
float IKTarget::getFlexCoefficient(size_t chainDepth) const {
|
||||
const float DEFAULT_FLEX_COEFFICIENT = 0.5f;
|
||||
|
||||
if (chainDepth < _numFlexCoefficients) {
|
||||
return _flexCoefficients[chainDepth];
|
||||
} else {
|
||||
return DEFAULT_FLEX_COEFFICIENT;
|
||||
}
|
||||
}
|
||||
|
||||
void IKTarget::setType(int type) {
|
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switch (type) {
|
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case (int)Type::RotationAndPosition:
|
||||
|
|
|
@ -35,15 +35,21 @@ public:
|
|||
void setPose(const glm::quat& rotation, const glm::vec3& translation);
|
||||
void setIndex(int index) { _index = index; }
|
||||
void setType(int);
|
||||
void setFlexCoefficients(size_t numFlexCoefficientsIn, const float* flexCoefficientsIn);
|
||||
float getFlexCoefficient(size_t chainDepth) const;
|
||||
|
||||
// HACK: give HmdHead targets more "weight" during IK algorithm
|
||||
float getWeight() const { return _type == Type::HmdHead ? HACK_HMD_TARGET_WEIGHT : 1.0f; }
|
||||
void setWeight(float weight) { _weight = weight; }
|
||||
float getWeight() const { return _weight; }
|
||||
|
||||
enum FlexCoefficients { MAX_FLEX_COEFFICIENTS = 10 };
|
||||
|
||||
private:
|
||||
AnimPose _pose;
|
||||
int _index{-1};
|
||||
Type _type{Type::RotationAndPosition};
|
||||
|
||||
float _weight;
|
||||
float _flexCoefficients[MAX_FLEX_COEFFICIENTS];
|
||||
size_t _numFlexCoefficients;
|
||||
};
|
||||
|
||||
#endif // hifi_IKTarget_h
|
||||
|
|
|
@ -1088,10 +1088,12 @@ void Rig::updateHeadAnimVars(const HeadParameters& params) {
|
|||
// Since there is an explicit hips ik target, switch the head to use the more generic RotationAndPosition IK chain type.
|
||||
// this will allow the spine to bend more, ensuring that it can reach the head target position.
|
||||
_animVars.set("headType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.unset("headWeight"); // use the default weight for this target.
|
||||
} else {
|
||||
// When there is no hips IK target, use the HmdHead IK chain type. This will make the spine very stiff,
|
||||
// but because the IK _hipsOffset is enabled, the hips will naturally follow underneath the head.
|
||||
_animVars.set("headType", (int)IKTarget::Type::HmdHead);
|
||||
_animVars.set("headWeight", 8.0f);
|
||||
}
|
||||
} else {
|
||||
_animVars.unset("headPosition");
|
||||
|
@ -1400,22 +1402,24 @@ void Rig::computeAvatarBoundingCapsule(
|
|||
|
||||
AnimInverseKinematics ikNode("boundingShape");
|
||||
ikNode.setSkeleton(_animSkeleton);
|
||||
|
||||
// AJT: FIX ME!!!!! ensure that empty weights vector does something reasonable....
|
||||
ikNode.setTargetVars("LeftHand",
|
||||
"leftHandPosition",
|
||||
"leftHandRotation",
|
||||
"leftHandType");
|
||||
"leftHandType", "leftHandWeight", 1.0f, {});
|
||||
ikNode.setTargetVars("RightHand",
|
||||
"rightHandPosition",
|
||||
"rightHandRotation",
|
||||
"rightHandType");
|
||||
"rightHandType", "rightHandWeight", 1.0f, {});
|
||||
ikNode.setTargetVars("LeftFoot",
|
||||
"leftFootPosition",
|
||||
"leftFootRotation",
|
||||
"leftFootType");
|
||||
"leftFootType", "leftFootWeight", 1.0f, {});
|
||||
ikNode.setTargetVars("RightFoot",
|
||||
"rightFootPosition",
|
||||
"rightFootRotation",
|
||||
"rightFootType");
|
||||
"rightFootType", "rightFootWeight", 1.0f, {});
|
||||
|
||||
AnimPose geometryToRig = _modelOffset * _geometryOffset;
|
||||
|
||||
|
|
|
@ -1692,7 +1692,7 @@ void EntityItem::updateVelocity(const glm::vec3& value) {
|
|||
}
|
||||
} else {
|
||||
float speed = glm::length(value);
|
||||
if (!isnan(speed)) {
|
||||
if (!glm::isnan(speed)) {
|
||||
const float MIN_LINEAR_SPEED = 0.001f;
|
||||
const float MAX_LINEAR_SPEED = 270.0f; // 3m per step at 90Hz
|
||||
if (speed < MIN_LINEAR_SPEED) {
|
||||
|
@ -1730,7 +1730,7 @@ void EntityItem::updateGravity(const glm::vec3& value) {
|
|||
_gravity = Vectors::ZERO;
|
||||
} else {
|
||||
float magnitude = glm::length(value);
|
||||
if (!isnan(magnitude)) {
|
||||
if (!glm::isnan(magnitude)) {
|
||||
const float MAX_ACCELERATION_OF_GRAVITY = 10.0f * 9.8f; // 10g
|
||||
if (magnitude > MAX_ACCELERATION_OF_GRAVITY) {
|
||||
_gravity = (MAX_ACCELERATION_OF_GRAVITY / magnitude) * value;
|
||||
|
@ -1750,7 +1750,7 @@ void EntityItem::updateAngularVelocity(const glm::vec3& value) {
|
|||
setLocalAngularVelocity(Vectors::ZERO);
|
||||
} else {
|
||||
float speed = glm::length(value);
|
||||
if (!isnan(speed)) {
|
||||
if (!glm::isnan(speed)) {
|
||||
const float MIN_ANGULAR_SPEED = 0.0002f;
|
||||
const float MAX_ANGULAR_SPEED = 9.0f * TWO_PI; // 1/10 rotation per step at 90Hz
|
||||
if (speed < MIN_ANGULAR_SPEED) {
|
||||
|
|
|
@ -210,7 +210,16 @@ PixelsPointer KtxStorage::getMipFace(uint16 level, uint8 face) const {
|
|||
auto faceSize = _ktxDescriptor->getMipFaceTexelsSize(level, face);
|
||||
if (faceSize != 0 && faceOffset != 0) {
|
||||
auto file = maybeOpenFile();
|
||||
result = file->createView(faceSize, faceOffset)->toMemoryStorage();
|
||||
if (file) {
|
||||
auto storageView = file->createView(faceSize, faceOffset);
|
||||
if (storageView) {
|
||||
return storageView->toMemoryStorage();
|
||||
} else {
|
||||
qWarning() << "Failed to get a valid storageView for faceSize=" << faceSize << " faceOffset=" << faceOffset << "out of valid file " << QString::fromStdString(_filename);
|
||||
}
|
||||
} else {
|
||||
qWarning() << "Failed to get a valid file out of maybeOpenFile " << QString::fromStdString(_filename);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -126,19 +126,8 @@ QJsonDocument variantMapToJsonDocument(const QSettings::SettingsMap& map) {
|
|||
}
|
||||
|
||||
switch (variantType) {
|
||||
case QVariant::Map: {
|
||||
auto varmap = variant.toMap();
|
||||
for (auto mapit = varmap.cbegin(); mapit != varmap.cend(); ++mapit) {
|
||||
auto& mapkey = mapit.key();
|
||||
auto& mapvariant = mapit.value();
|
||||
object.insert(key + "/" + mapkey, QJsonValue::fromVariant(mapvariant));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case QVariant::List:
|
||||
case QVariant::Hash: {
|
||||
qCritical() << "Unsupported variant type" << variant.typeName();
|
||||
qCritical() << "Unsupported variant type" << variant.typeName() << ";" << key << variant;
|
||||
Q_ASSERT(false);
|
||||
break;
|
||||
}
|
||||
|
@ -152,6 +141,8 @@ QJsonDocument variantMapToJsonDocument(const QSettings::SettingsMap& map) {
|
|||
case QVariant::UInt:
|
||||
case QVariant::Bool:
|
||||
case QVariant::Double:
|
||||
case QVariant::Map:
|
||||
case QVariant::List:
|
||||
object.insert(key, QJsonValue::fromVariant(variant));
|
||||
break;
|
||||
|
||||
|
|
|
@ -25,7 +25,9 @@ StoragePointer Storage::createView(size_t viewSize, size_t offset) const {
|
|||
viewSize = selfSize;
|
||||
}
|
||||
if ((viewSize + offset) > selfSize) {
|
||||
throw std::runtime_error("Invalid mapping range");
|
||||
return StoragePointer();
|
||||
//TODO: Disable te exception for now and return an empty storage instead.
|
||||
//throw std::runtime_error("Invalid mapping range");
|
||||
}
|
||||
return std::make_shared<ViewStorage>(shared_from_this(), viewSize, data() + offset);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue