Merge pull request #4 from sethalves/test-5452

fix linux build
This commit is contained in:
samcake 2015-07-30 10:16:58 -07:00
commit b84302a44a
4 changed files with 11 additions and 10 deletions

View file

@ -155,9 +155,9 @@ void ParticleEffectEntityItem::computeAndUpdateDimensions() {
float yMin = std::min(yApex, yEnd);
// times 2 because dimensions are diameters not radii.
glm::vec3 dims(2.0f * std::max(fabs(xMin), fabs(xMax)),
2.0f * std::max(fabs(yMin), fabs(yMax)),
2.0f * std::max(fabs(zMin), fabs(zMax)));
glm::vec3 dims(2.0f * std::max(fabsf(xMin), fabsf(xMax)),
2.0f * std::max(fabsf(yMin), fabsf(yMax)),
2.0f * std::max(fabsf(zMin), fabsf(zMax)));
EntityItem::setDimensions(dims);
}

View file

@ -8,6 +8,8 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <string.h>
#include "Batch.h"
#if defined(NSIGHT_FOUND)

View file

@ -639,14 +639,13 @@ int makeUniformBlockSlots(GLuint glprogram, const Shader::BindingSet& slotBindin
GLchar name[NAME_LENGTH];
GLint length = 0;
GLint size = 0;
GLenum type = 0;
GLint binding = -1;
glGetActiveUniformBlockiv(glprogram, i, GL_UNIFORM_BLOCK_NAME_LENGTH, &length);
glGetActiveUniformBlockName(glprogram, i, NAME_LENGTH, &length, name);
glGetActiveUniformBlockiv(glprogram, i, GL_UNIFORM_BLOCK_BINDING, &binding);
glGetActiveUniformBlockiv(glprogram, i, GL_UNIFORM_BLOCK_DATA_SIZE, &size);
GLuint blockIndex = glGetUniformBlockIndex(glprogram, name);
// CHeck if there is a requested binding for this block

View file

@ -482,15 +482,15 @@ void GLBackend::syncPipelineStateCache() {
State::Data state;
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
// Point size is always on
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
glEnable(GL_PROGRAM_POINT_SIZE_EXT);
// Point size is always on
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
glEnable(GL_PROGRAM_POINT_SIZE_EXT);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
getCurrentGLState(state);
State::Signature signature = State::evalSignature(state);
_pipeline._stateCache = state;
_pipeline._stateSignatureCache = signature;
}