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naming and some logging for teleport stuff
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parent
37846d9f0c
commit
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3 changed files with 50 additions and 22 deletions
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@ -21,11 +21,11 @@ Script.load("system/edit.js");
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Script.load("system/mod.js");
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Script.load("system/selectAudioDevice.js");
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Script.load("system/notifications.js");
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Script.load("system/controllers/toggleAdvancedMovementForHandControllers.js")
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Script.load("system/controllers/handControllerGrab.js");
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Script.load("system/controllers/handControllerPointer.js");
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Script.load("system/controllers/squeezeHands.js");
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Script.load("system/controllers/grab.js");
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Script.load("system/controllers/teleport.js");
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Script.load("system/controllers/advancedMovement.js")
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Script.load("system/dialTone.js");
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Script.load("system/firstPersonHMD.js");
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@ -202,6 +202,7 @@ function Teleporter() {
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this.turnOffOverlayBeams();
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this.updateConnected = null;
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_this.inCoolIn = false;
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Script.setTimeout(function() {
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inTeleportMode = false;
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@ -209,8 +210,6 @@ function Teleporter() {
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}, 200);
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};
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this.update = function() {
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if (isDisabled === 'both') {
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return;
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@ -223,12 +222,15 @@ function Teleporter() {
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teleporter.leftRay();
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if ((leftPad.buttonValue === 0) && inTeleportMode === true) {
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if (_this.inCoolIn === true) {
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print('released during cool in period. exit.')
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_this.exitTeleportMode();
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_this.deleteTargetOverlay();
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_this.deleteCancelOverlay();
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} else {
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print('release while not in cool in and in teleport mode. should teleport')
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_this.teleport();
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}
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print('some other state::' + leftPad.buttonValue + "///" + inTeleportMode)
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return;
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}
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@ -239,12 +241,15 @@ function Teleporter() {
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teleporter.rightRay();
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if ((rightPad.buttonValue === 0) && inTeleportMode === true) {
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if (_this.inCoolIn === true) {
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print('released during cool in period. exit.')
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_this.exitTeleportMode();
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_this.deleteTargetOverlay();
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_this.deleteCancelOverlay();
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} else {
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print('release while not in cool in and in teleport mode. should teleport')
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_this.teleport();
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}
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print('some other state::' + rightPad.buttonValue + "///" + inTeleportMode)
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return;
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}
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}
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@ -1,26 +1,26 @@
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// Created by james b. pollack @imgntn on 7/2/2016
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// Copyright 2016 High Fidelity, Inc.
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//advanced movements settings are in individual controller json files
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//what we do is check the status of the 'advance movement' checkbox when you enter HMD mode
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//if 'advanced movement' is checked...we give you the defaults that are in the json.
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//if 'advanced movement' is not checked... we override the advanced controls with basic ones.
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//when the script stops,
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//todo: store in prefs
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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var mappingName, basicMapping,isChecked;
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var mappingName, basicMapping, isChecked;
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var previousSetting = Settings.getValue('advancedMovementForHandControllersIsChecked');
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if (previousSetting === '') {
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previousSetting = false;
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isChecked=false;
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isChecked = false;
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}
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if(previousSetting===true){
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isChecked=true;
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if (previousSetting === true) {
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isChecked = true;
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}
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if(previousSetting===false){
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isChecked=false;
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if (previousSetting === false) {
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isChecked = false;
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}
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function addAdvancedMovementItemToSettingsMenu() {
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@ -37,31 +37,57 @@ function rotate180() {
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MyAvatar.orientation = Quat.inverse(MyAvatar.orientation);
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}
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var inFlipTurn = false;
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function registerBasicMapping() {
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mappingName = 'Hifi-AdvancedMovement-Dev-' + Math.random();
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basicMapping = Controller.newMapping(mappingName);
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basicMapping.from(Controller.Standard.LY).to(function(value) {
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var stick = Controller.getValue(Controller.Standard.LS);
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if (value === 1) {
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if (value === 1 && Controller.Hardware.OculusTouch !== undefined) {
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rotate180();
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}
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print('should do LY stuff' + value + ":stick:" + stick);
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if (Controller.Hardware.Vive !== undefined) {
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if (value > 0.75 && inFlipTurn === false) {
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print('vive should flip turn')
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inFlipTurn = true;
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rotate180();
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Script.setTimeout(function() {
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print('vive should be able to flip turn again')
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inFlipTurn = false;
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}, 250)
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} else {
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print('vive should not flip turn')
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}
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}
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return;
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});
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basicMapping.from(Controller.Standard.LX).to(Controller.Standard.RX);
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basicMapping.from(Controller.Standard.RY).to(function(value) {
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var stick = Controller.getValue(Controller.Standard.RS);
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if (value === 1) {
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if (value === 1 && Controller.Hardware.OculusTouch !== undefined) {
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rotate180();
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}
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if (Controller.Hardware.Vive !== undefined) {
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if (value > 0.75 && inFlipTurn === false) {
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print('vive should flip turn')
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inFlipTurn = true;
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rotate180();
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Script.setTimeout(function() {
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print('vive should be able to flip turn again')
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inFlipTurn = false;
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}, 250)
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} else {
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print('vive should not flip turn')
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}
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}
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print('should do RY stuff' + value + ":stick:" + stick);
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return;
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})
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}
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function testPrint(what) {
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print('it was controller: ' + what)
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}
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function enableMappings() {
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Controller.enableMapping(mappingName);
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@ -79,7 +105,6 @@ function scriptEnding() {
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function menuItemEvent(menuItem) {
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if (menuItem == "Advanced Movement For Hand Controllers") {
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print(" checked=" + Menu.isOptionChecked("Advanced Movement For Hand Controllers"));
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isChecked = Menu.isOptionChecked("Advanced Movement For Hand Controllers");
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if (isChecked === true) {
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Settings.setValue('advancedMovementForHandControllersIsChecked', true);
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@ -100,10 +125,8 @@ Menu.menuItemEvent.connect(menuItemEvent);
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registerBasicMapping();
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if (previousSetting === true) {
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print('JBP WAS SET TO TRUE')
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disableMappings();
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} else if (previousSetting === false) {
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print('JBP WAS SET TO FALSE')
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enableMappings();
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}
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