naming and some logging for teleport stuff

This commit is contained in:
James B. Pollack 2016-08-18 11:59:58 -07:00
parent 37846d9f0c
commit b8213aed7b
3 changed files with 50 additions and 22 deletions

View file

@ -21,11 +21,11 @@ Script.load("system/edit.js");
Script.load("system/mod.js");
Script.load("system/selectAudioDevice.js");
Script.load("system/notifications.js");
Script.load("system/controllers/toggleAdvancedMovementForHandControllers.js")
Script.load("system/controllers/handControllerGrab.js");
Script.load("system/controllers/handControllerPointer.js");
Script.load("system/controllers/squeezeHands.js");
Script.load("system/controllers/grab.js");
Script.load("system/controllers/teleport.js");
Script.load("system/controllers/advancedMovement.js")
Script.load("system/dialTone.js");
Script.load("system/firstPersonHMD.js");

View file

@ -202,6 +202,7 @@ function Teleporter() {
this.turnOffOverlayBeams();
this.updateConnected = null;
_this.inCoolIn = false;
Script.setTimeout(function() {
inTeleportMode = false;
@ -209,8 +210,6 @@ function Teleporter() {
}, 200);
};
this.update = function() {
if (isDisabled === 'both') {
return;
@ -223,12 +222,15 @@ function Teleporter() {
teleporter.leftRay();
if ((leftPad.buttonValue === 0) && inTeleportMode === true) {
if (_this.inCoolIn === true) {
print('released during cool in period. exit.')
_this.exitTeleportMode();
_this.deleteTargetOverlay();
_this.deleteCancelOverlay();
} else {
print('release while not in cool in and in teleport mode. should teleport')
_this.teleport();
}
print('some other state::' + leftPad.buttonValue + "///" + inTeleportMode)
return;
}
@ -239,12 +241,15 @@ function Teleporter() {
teleporter.rightRay();
if ((rightPad.buttonValue === 0) && inTeleportMode === true) {
if (_this.inCoolIn === true) {
print('released during cool in period. exit.')
_this.exitTeleportMode();
_this.deleteTargetOverlay();
_this.deleteCancelOverlay();
} else {
print('release while not in cool in and in teleport mode. should teleport')
_this.teleport();
}
print('some other state::' + rightPad.buttonValue + "///" + inTeleportMode)
return;
}
}

View file

@ -1,26 +1,26 @@
// Created by james b. pollack @imgntn on 7/2/2016
// Copyright 2016 High Fidelity, Inc.
//advanced movements settings are in individual controller json files
//what we do is check the status of the 'advance movement' checkbox when you enter HMD mode
//if 'advanced movement' is checked...we give you the defaults that are in the json.
//if 'advanced movement' is not checked... we override the advanced controls with basic ones.
//when the script stops,
//todo: store in prefs
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var mappingName, basicMapping,isChecked;
var mappingName, basicMapping, isChecked;
var previousSetting = Settings.getValue('advancedMovementForHandControllersIsChecked');
if (previousSetting === '') {
previousSetting = false;
isChecked=false;
isChecked = false;
}
if(previousSetting===true){
isChecked=true;
if (previousSetting === true) {
isChecked = true;
}
if(previousSetting===false){
isChecked=false;
if (previousSetting === false) {
isChecked = false;
}
function addAdvancedMovementItemToSettingsMenu() {
@ -37,31 +37,57 @@ function rotate180() {
MyAvatar.orientation = Quat.inverse(MyAvatar.orientation);
}
var inFlipTurn = false;
function registerBasicMapping() {
mappingName = 'Hifi-AdvancedMovement-Dev-' + Math.random();
basicMapping = Controller.newMapping(mappingName);
basicMapping.from(Controller.Standard.LY).to(function(value) {
var stick = Controller.getValue(Controller.Standard.LS);
if (value === 1) {
if (value === 1 && Controller.Hardware.OculusTouch !== undefined) {
rotate180();
}
print('should do LY stuff' + value + ":stick:" + stick);
if (Controller.Hardware.Vive !== undefined) {
if (value > 0.75 && inFlipTurn === false) {
print('vive should flip turn')
inFlipTurn = true;
rotate180();
Script.setTimeout(function() {
print('vive should be able to flip turn again')
inFlipTurn = false;
}, 250)
} else {
print('vive should not flip turn')
}
}
return;
});
basicMapping.from(Controller.Standard.LX).to(Controller.Standard.RX);
basicMapping.from(Controller.Standard.RY).to(function(value) {
var stick = Controller.getValue(Controller.Standard.RS);
if (value === 1) {
if (value === 1 && Controller.Hardware.OculusTouch !== undefined) {
rotate180();
}
if (Controller.Hardware.Vive !== undefined) {
if (value > 0.75 && inFlipTurn === false) {
print('vive should flip turn')
inFlipTurn = true;
rotate180();
Script.setTimeout(function() {
print('vive should be able to flip turn again')
inFlipTurn = false;
}, 250)
} else {
print('vive should not flip turn')
}
}
print('should do RY stuff' + value + ":stick:" + stick);
return;
})
}
function testPrint(what) {
print('it was controller: ' + what)
}
function enableMappings() {
Controller.enableMapping(mappingName);
@ -79,7 +105,6 @@ function scriptEnding() {
function menuItemEvent(menuItem) {
if (menuItem == "Advanced Movement For Hand Controllers") {
print(" checked=" + Menu.isOptionChecked("Advanced Movement For Hand Controllers"));
isChecked = Menu.isOptionChecked("Advanced Movement For Hand Controllers");
if (isChecked === true) {
Settings.setValue('advancedMovementForHandControllersIsChecked', true);
@ -100,10 +125,8 @@ Menu.menuItemEvent.connect(menuItemEvent);
registerBasicMapping();
if (previousSetting === true) {
print('JBP WAS SET TO TRUE')
disableMappings();
} else if (previousSetting === false) {
print('JBP WAS SET TO FALSE')
enableMappings();
}