From b7f501c0b3aee31c9fba328b536e235b90cb2fac Mon Sep 17 00:00:00 2001 From: "U-GAPOS\\andrew" Date: Thu, 19 Nov 2015 10:42:53 -0800 Subject: [PATCH] use glm::quat_cast instead of extractRotation() --- interface/src/avatar/MyAvatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 1c151bcd3f..989a81fc0c 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -428,7 +428,7 @@ void MyAvatar::updateHMDFollowVelocity() { } if (_followSpeed > 0.0f) { // to compute new velocity we must rotate offset into the world-frame - glm::quat sensorToWorldRotation = extractRotation(_sensorToWorldMatrix); + glm::quat sensorToWorldRotation = glm::normalize(glm::quat_cast(_sensorToWorldMatrix)); _followVelocity = _followSpeed * glm::normalize(sensorToWorldRotation * offset); } }