Fix procedurals using the iGlobalTime input

This commit is contained in:
Brad Davis 2018-11-14 15:28:22 -08:00
parent 76d2519205
commit b7c567af08

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@ -32,8 +32,10 @@ LAYOUT_STD140(binding=0) uniform standardInputsBuffer {
vec4 date;
// Offset 16, acts as vec4 for alignment purposes
vec3 worldPosition;
// Offset 32, acts as vec4 for alignment purposes
// Offset 32, acts as vec4 for alignment purposes (but not packing purposes)
vec3 worldScale;
// We need this float here to keep globalTime from getting pulled to offset 44
float _spare0;
// Offset 48
float globalTime;
// Offset 52