more camera fixes

This commit is contained in:
stojce 2013-10-22 22:18:56 +02:00
parent 1cea3b403b
commit b728689c6d

View file

@ -433,8 +433,8 @@ void Application::paintGL() {
_glowEffect.render();
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
glm::vec3 targetPosition = _myAvatar.getHeadJointPosition();
_mirrorCamera.setDistance(0.3f);
glm::vec3 targetPosition = _myAvatar.getUprightHeadPosition();
_mirrorCamera.setDistance(0.2f);
_mirrorCamera.setTargetPosition(targetPosition);
_mirrorCamera.setTargetRotation(_myAvatar.getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PIf, 0.0f)));
_mirrorCamera.update(1.0f/_fps);
@ -1655,8 +1655,7 @@ void Application::init() {
_mirrorCamera.setMode(CAMERA_MODE_MIRROR);
_mirrorCamera.setAspectRatio((float)MIRROR_VIEW_WIDTH / (float)MIRROR_VIEW_HEIGHT);
_mirrorCamera.setFieldOfView(45);
_mirrorCamera.setDistance(3.3f);
_mirrorCamera.setFieldOfView(70);
_mirrorViewRect = QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT);
switchToResourcesParentIfRequired();