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https://github.com/lubosz/overte.git
synced 2025-04-27 16:35:28 +02:00
add show-lookat-targets DebugDraw. remove old/unused eyetracker code.
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parent
954aeb5e25
commit
b64ff70d6c
4 changed files with 26 additions and 18 deletions
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@ -534,32 +534,18 @@ Menu::Menu() {
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addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false);
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#endif
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#ifdef HAVE_IVIEWHMD
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// Developer > Avatar > Eye Tracking
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MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking");
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addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false,
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qApp, SLOT(setActiveEyeTracker()));
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{
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MenuWrapper* calibrateEyeTrackingMenu = eyeTrackingMenu->addMenu("Calibrate");
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addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::OnePointCalibration, 0,
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qApp, SLOT(calibrateEyeTracker1Point()));
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addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::ThreePointCalibration, 0,
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qApp, SLOT(calibrateEyeTracker3Points()));
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addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::FivePointCalibration, 0,
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qApp, SLOT(calibrateEyeTracker5Points()));
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}
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addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SimulateEyeTracking, 0, false,
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qApp, SLOT(setActiveEyeTracker()));
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#endif
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false);
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connect(action, &QAction::triggered, [this]{ Avatar::setShowReceiveStats(isOptionChecked(MenuOption::AvatarReceiveStats)); });
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowBoundingCollisionShapes, 0, false);
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connect(action, &QAction::triggered, [this]{ Avatar::setShowCollisionShapes(isOptionChecked(MenuOption::ShowBoundingCollisionShapes)); });
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowMyLookAtVectors, 0, false);
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connect(action, &QAction::triggered, [this]{ Avatar::setShowMyLookAtVectors(isOptionChecked(MenuOption::ShowMyLookAtVectors)); });
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowMyLookAtTarget, 0, false);
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connect(action, &QAction::triggered, [this]{ Avatar::setShowMyLookAtTarget(isOptionChecked(MenuOption::ShowMyLookAtTarget)); });
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowOtherLookAtVectors, 0, false);
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connect(action, &QAction::triggered, [this]{ Avatar::setShowOtherLookAtVectors(isOptionChecked(MenuOption::ShowOtherLookAtVectors)); });
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowOtherLookAtTarget, 0, false);
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connect(action, &QAction::triggered, [this]{ Avatar::setShowOtherLookAtTarget(isOptionChecked(MenuOption::ShowOtherLookAtTarget)); });
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auto avatarManager = DependencyManager::get<AvatarManager>();
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auto avatar = avatarManager->getMyAvatar();
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@ -188,7 +188,9 @@ namespace MenuOption {
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const QString ShowBoundingCollisionShapes = "Show Bounding Collision Shapes";
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const QString ShowDSConnectTable = "Show Domain Connection Timing";
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const QString ShowMyLookAtVectors = "Show My Eye Vectors";
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const QString ShowMyLookAtTarget = "Show My Look-At Target";
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const QString ShowOtherLookAtVectors = "Show Other Eye Vectors";
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const QString ShowOtherLookAtTarget = "Show Other Look-At Target";
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const QString EnableLookAtSnapping = "Enable LookAt Snapping";
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const QString ShowRealtimeEntityStats = "Show Realtime Entity Stats";
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const QString SimulateEyeTracking = "Simulate";
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@ -108,11 +108,21 @@ void Avatar::setShowMyLookAtVectors(bool showMine) {
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showMyLookAtVectors = showMine;
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}
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static bool showMyLookAtTarget = false;
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void Avatar::setShowMyLookAtTarget(bool showMine) {
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showMyLookAtTarget = showMine;
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}
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static bool showOtherLookAtVectors = false;
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void Avatar::setShowOtherLookAtVectors(bool showOthers) {
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showOtherLookAtVectors = showOthers;
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}
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static bool showOtherLookAtTarget = false;
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void Avatar::setShowOtherLookAtTarget(bool showOthers) {
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showOtherLookAtTarget = showOthers;
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}
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static bool showCollisionShapes = false;
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void Avatar::setShowCollisionShapes(bool render) {
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showCollisionShapes = render;
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@ -711,6 +721,14 @@ void Avatar::updateRenderItem(render::Transaction& transaction) {
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void Avatar::postUpdate(float deltaTime, const render::ScenePointer& scene) {
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if (isMyAvatar() ? showMyLookAtTarget : showOtherLookAtTarget) {
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glm::vec3 lookAtTarget = getHead()->getLookAtPosition();
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DebugDraw::getInstance().addMarker(QString("look-at-") + getID().toString(),
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glm::quat(), lookAtTarget, glm::vec4(1), 1.0f);
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} else {
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DebugDraw::getInstance().removeMarker(QString("look-at-") + getID().toString());
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}
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if (isMyAvatar() ? showMyLookAtVectors : showOtherLookAtVectors) {
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const float EYE_RAY_LENGTH = 10.0;
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const glm::vec4 BLUE(0.0f, 0.0f, _lookAtSnappingEnabled ? 1.0f : 0.25f, 1.0f);
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@ -140,7 +140,9 @@ public:
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static void setShowAvatars(bool render);
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static void setShowReceiveStats(bool receiveStats);
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static void setShowMyLookAtVectors(bool showMine);
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static void setShowMyLookAtTarget(bool showMine);
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static void setShowOtherLookAtVectors(bool showOthers);
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static void setShowOtherLookAtTarget(bool showOthers);
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static void setShowCollisionShapes(bool render);
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static void setShowNamesAboveHeads(bool show);
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