remove debug spam

This commit is contained in:
Brad Hefta-Gaub 2016-12-12 08:48:24 -08:00
parent d51b408c12
commit b57c1fe198

View file

@ -3977,17 +3977,11 @@ void Application::update(float deltaTime) {
controller::Pose leftHandPose = userInputMapper->getPoseState(controller::Action::LEFT_HAND);
controller::Pose rightHandPose = userInputMapper->getPoseState(controller::Action::RIGHT_HAND);
qDebug() << __FUNCTION__ << "...............leftHandPose:" << leftHandPose.translation;
auto myAvatarMatrix = createMatFromQuatAndPos(myAvatar->getOrientation(), myAvatar->getPosition());
auto worldToSensorMatrix = glm::inverse(myAvatar->getSensorToWorldMatrix());
auto avatarToSensorMatrix = worldToSensorMatrix * myAvatarMatrix;
myAvatar->setHandControllerPosesInSensorFrame(leftHandPose.transform(avatarToSensorMatrix), rightHandPose.transform(avatarToSensorMatrix));
qDebug() << __FUNCTION__ << "POST transform leftHandPose:" << leftHandPose.translation;
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
updateDialogs(deltaTime); // update various stats dialogs if present