stop avatar controller while playing back a recording, which makes it not collide anymore

This commit is contained in:
Thijs Wenker 2017-03-08 00:07:49 +01:00
parent 2f51e63554
commit b54d6cb0e1
2 changed files with 4 additions and 0 deletions

View file

@ -154,9 +154,12 @@ MyAvatar::MyAvatar(RigPointer rig) :
if (recordingInterface->getPlayFromCurrentLocation()) { if (recordingInterface->getPlayFromCurrentLocation()) {
setRecordingBasis(); setRecordingBasis();
} }
_wasCharacterControllerEnabled = _characterController.isEnabled();
_characterController.setEnabled(false);
} else { } else {
clearRecordingBasis(); clearRecordingBasis();
useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName); useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
_characterController.setEnabled(_wasCharacterControllerEnabled);
} }
auto audioIO = DependencyManager::get<AudioClient>(); auto audioIO = DependencyManager::get<AudioClient>();

View file

@ -411,6 +411,7 @@ private:
SharedSoundPointer _collisionSound; SharedSoundPointer _collisionSound;
MyCharacterController _characterController; MyCharacterController _characterController;
bool _wasCharacterControllerEnabled { true };
AvatarWeakPointer _lookAtTargetAvatar; AvatarWeakPointer _lookAtTargetAvatar;
glm::vec3 _targetAvatarPosition; glm::vec3 _targetAvatarPosition;